Really? I'd love to see some space hippies. I'm having a Star Trek flashback... (cue hippy music) Take us back to Eden. Yea, brother. Take us back to Eden. Yea, brother.
jmccorm
I've brought up this error in another thread. Actually, I've brought up bugs in so many of my threads that Stardock people do not acknowledge. I think I'm wasting my time pointing out these errors. If you win a CONQUEST victory in regular mode, and not metaverse mode, you don't get the ending movie. PS: STARDOCK, can you please go through my forum messages and pick up the dozens of bugs I've reported?
Real galaxies don't wrap? EDIT: Bracing for impact from exo-solar experts in 5... 4... 3...
When I first started playing the game, I made combination transport/attackers. Imagine my surprise when my new hybrid fighter/transport disappeared after invading a planet!
Are you sure you didn't research a Technological Failure by mistake?
If I recall, with zip, if you can come up with an identical file as one that is in the zip archive, you can undo the zip encryption (because the tool will work backwards to unencrypt when it has the original to compare against).
bump LOL -- did you just bump your own post in the very same minute you posted the original? Bravo, sir. Bravo! I only wish that I had such iron balls.
REQUEST: Have the "build time" take into account any factories that are in the build queue, and their cummulative effect (once built) that they would have on the build time of items further down the production queue. As mentioned in another post, the game claims that 8 basic labs followed by 4 enhanced factories claim to take the same time to build as 4 enhanced factories followed by 8 basic labs. Or, in other words, the game lies on how many turns it'll take to build 4 enhanced facto
go into the summary tab and click on the governer tab, then click off of automatically upgrade buildings that way you can request building factories and you don't have to eliminate things from the manger. [BANG] [BANG] [BANGS HEAD AGAINST ROCK]
LOL. "Being good should be its own reward ."
I dunno... a cheesy game won by a cheesy tactic? I mean, you're out there to expand, explore, colonize and conquer. You neutered half of the game, and then an unexpected twist neutered you!
Some people think the Stardock team are morons, they think Stardock don't know what's going on. Are you kidding ? If anything, they are genius. (genii?) If the rest of the market doesn't understand it, it is their loss , and their customer's loss. (Loss? For the company? For the customer? I'll explain below.) Stardock has
Okay. Here's a more concrete example. I've got a planet that I've colonized. I've set the tiles in the following order: 4 Factories 1 Starport 1 Entertainment Network 8 Basic Labs Now, fast forward a bit. I've built the 4 factories and the 1 starport. I'm starting work on the Entertainment Network. But now, I've discovered Enhanced Factories. So now my build queue looks like this... 1 Entertainment Network 8 Basic Labs 4 Factories ->
I see it all the time. Wave of ships. Then wave of transports. Its just too bad the status of the ships aren't monitored before the transports are sent out. [ouch]
Mysteriously enough, the Dread Lords are highly similar to both Humans and Altarians, for reasons that are not clearly understood. Except the Dread Lord race suffers from chronic acne, which develops into acne scarring and crater marks which consume the entire face. It is hoped that, with their recent introduction to the Humans, the Humans will allowed by the senate to use bottles of Proactiv® Solution as an official trade good. Those Dread Lords could really use that Proactiv®.
Under all circumstances (with rare manual tweak exceptions), I want my colonies to develop empty squares into industry tiles, and to upgrade existing industry tiles. How do I tell the game to do this? (Both in normal upgrading/building, and also on freshly conquered planets?) Or is this best left as a feature request? Now that the Neutrality Learning Centers are fixed, this is the next item that most consumes my time with manual tweaking to reorder the build queues.
Agreed. That'd be the issue I'm reporting.
What kind of idiot are we to send 4 billion people to invade a planet??!? EDIT: And how the hell do we cram them all into a single cargo ship?
I personally think it is a bit of both. My feeling is that the numbers aren't random, but rather, they randomly float up and down by smaller increments. So that if you see a good advantage in the numbers, clicking as soon as possible would reduce the amount by which it could float away from those numbers. Of course, this may be complete bulls**t on my behalf. A dev would have to say.
The unlimited deficit spending (with penalty past -500) really comes in handy at the start of the game if you've got to crank out just one colony ship / constructor to thwart a competitor.
Reminds me of the controls inside of the spaceship when they left the Planet at the End of the Universe and found it was pre-programmed to head straight into the sun.
Normal? Abnormal?
Had similar problem in v1.11 where the turn button never appeared. Saved, reloaded, same thing. Went into diplo screen and alliance'd everyone. Then turn button appeared, was clickable, but performed no action. Will send save game. ALSO NOTICED: My ships have zero range. Launch from a planet and it can't even go back to the planet because they'll have to go dark, yadda yadda yadda, minimal power, blah.