Not sure where to put this but I am having trouble getting Galactopedia to work. Every time I try to change the source to ToA it immediately crashes and then refuses to work after that. Had no issues with it on my old machine running Vista, but now on Windows 7 having problems.
DraconisUmbra
When I save a custom tech tree to the ToA tech trees folder I an only find it through the tech tree editor. If I go to the folder where I saved it I cannot find the file, I can't access it in game, and Galactopedia doesn't see it. Also when I go to open it using the editor it has a lock icon on it. I'm running Windows 7.
What I mean is at what point does the computer AI start to get advantages over the player and what are those advantages? I know there was a post somewhere that explained all this in detail but I can't seem to find it. Not exactly sure what to search for that might bring it up.
Ok so I checked the xml and I didn't see anything that would make up for the fact that the Torian get only 8 ability points. It seems quite clear to me that they suck. Any custom race with the Super Breeder Ability can easily outstrip them. Just as an example: Torian start with +8 Logistics, +10 Morale, and +10 Population Growth, I like to add + 10 Planet Quality, +15 Research and +10 Econ. Now with a custom race I start with +6 Logistics, add +10 Mora
It just seems to me that I can make a custom race with the SuperBreeder ability and easily exceed the capabilities of the Torians except for those 2 Logistics points. Is there some hidden reason why anyone would want to go with the Torians over a custom race that has the SuperBreeder ability?
What I mean is I don't want to be forced to used the latest technology just because I have it. Sometimes I don't need an enhanced factory because a basic will do or a xeno farm when a basic works better and so forth. Maybe this has been addressed and I missed it. I don't know as haven't played in a while. I want to play again but this particular feature has always bothered me. So my question is will I have the freedom to choose which building I construct in TA?
Now that entire star systems can be destroyed it doesn't make sense not to be able to remove the last person from a planet in case of imminent destruction.
How do they fit in with all of these new race specific techs? Are they left in the cold (none of the techs) or do you get to choose a tech tree to copy or can you pick and choose the techs you like best from each civ?
Here's the debug.err Debug Message: Version v1.80b Dark Avatar last updated on: Mon Oct 22 13:43:37 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 11/2/2007, 20:02:41 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: TMAN Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Languages: English (Regional Setting: En
Really? A mix-up? I thought it was on purpose. The boost to production seems to be outweighed by the annoying reduction in speed imo. (If asteroids are abundant then there's a downside in that you must circumvent or go through them at a crawl.)
I'm currently playing a game on a gigantic map and I am in the cleanup phase. It's now just me and the Terrans and while I've ramped up transport production they still have a bunch of worlds left. Anyway, I've managed to get them on the diplo screen and they won't even think of peace treaty. (I figured, sue for peace and get some free planets while I build more transports.) But their response is that my ploy of declaring peace and then quickly returning to war is "disgusting." The problem i
Class 1-2 worlds are not the worst planets, they typically terraform very well. IN my current game I've grabbed some class 1 planets that the AI ignored and they become class 16-19 worlds.
Minor Races are great for getting multiple super projects. Like the capitals and the Hyperion Shrinker. Sell them the tech early, let them build it for you and later you get an extra econ capital or whatever.
I get that I put a spy on a planet and choose a tile which "destabilizes" it. But what exactly does that mean? And what if I don't want to destabilize anything? I just want info and it seems impossible. The destabilization is quickly detected and nuetralized so I never learn a GD thing.
Oh and I forgot to mention that I decreased taxes significantly. About 30%. That didn't help very much either.
Whenever I play I usually make most of my planets economic planets. For every farm I have two entertainment tiles. I also research VR's quickly, exploit Morale resources and build empire wide Morale improvements as I can. I never had a problem with higher class planets and large populations using this method until Dark Avatar. Now my morale on those planets is in the crapper and keeps getting worse. I get that higher population means a higher penalty to moral, thats fine. Entertainment is
I hadn't actually played GalCiv much for quite awhile but when I saw 1.3 was up I downloaded it and started a new game. And so far I have 3 planets with 700% tiles, including two with 700% research tiles which I have never actually had before. So are they more common now or was this just a fluke?
Has anyone else had this problem?
It's the same components but I have more miniaturization so I wanted to put some more engines on. If anything it seems they got bigger. I distinctly remember them being size 8 earlier in the game and now they are size 10. However, it only costs that much if I make a new ship. If I try to upgrade a design everything takes up half of the space that it's suppose to.
Ok, I'm playing a sandbox game, Normal Difficulty, Custom Race. Here's the problem I'm having. Whenever I try to upgrade my ship designs everything is too cheap! I have a lot of miniaturization techs but those are just suppose to add more space aren't they? And they do. When I make a New ship I get the extra space and that's it. But if I upgrade an old ship, new components only take up half the space they are suppose to. I haven't actually tried to construct one of these ships because of