Congrats Stardock, GalCiv II is the most bugged game I've seen the last 10 years. This is not a ready for retail product, not even close. It crashes to the desktop in many places. Reloading saved games is a nightmare, it has more problems than you can count.
Keith
Have a game which keeps crashing on moving a ship. I have been moving the ship square by square. On one of those moves it will tag the ship "AutoPilot" and crash. I am only a few weeks into the game but it is very consistant.
Except in GalCiv Crickel where we jump right to the end.
Barthon you make a good point maybe the problem is the other race should not have had planets with 20bil people and no factories. One of the planets had 8 or 9 cultural buildings of same type, most of which I replaced over time. Not only does the AI incorrectly select upgrades, but your own planets will as well. I had 4 planets automatically select a research building to replace a farm. This resulted in the population being deleted. I did not notice th
This will keep coming up again and again as more and more people play the game because it is a fundamental flaw in game design. I had a race surrender planets to me with no factories, so the method invasion does not apply. I also have absolutely no desire to go modding the game, I'll play it "as is" until the holes, exploits and bugs make it no longer fun.
Real life is different based on the economic structure a country has and that applies to this very case. US would never build a dam using labor to dig with shovels because we have available large equipment that do the job faster and cheaper. China on the other hand stills build dams with a large labor force with shovels because they have a lot of labor and heavy equipment is not as abundant. The only building I consider this a rea
I agree maybe "bug" is the wrong word. The problem is IMO, that coupled with the vast number of other issues makes this game largely unplayable. I reloaded an older saved game and I was wrong about the Income, they were making positive income. The morale was still a hit though. I was running a lean economy seeing how fast I could get to a technology victory and seeing if technology was a large enough edge to protect me from much la
The lack of being able to build earlier versions of the buildings is a MAJOR bug! It is completely stupid to think you would lose the ability to build lower tech items. This is not always a choice, I had another race surrender plants to me with no factories. These planets had 20bil+ populations, were a negative cash drain and had a very low morale. An "Industrial Sector" cost like 10,000 to buy, not a good investment or wait t
I have just started playing GalCiv II, using version 1.0. When another race surrendered to me it dumped a couple of planets with 20 bil people and no factories. The problem is it has a production rate of 2 (yes, I selected it otherwise it was 1) and I can only build "Industrial Sectors" which now require 400 weeks. Is there a way to build the basic factory first? Otherwise new planets are worthless. You would also think that with 20bil