Apheirox

Apheirox

Joined Member # 2451718
25 Posts 73 Replies 3,248 Reputation

I'm afraid I have to report the AI is still not protecting transports. The Yor just declared war on me and sent three troop transports at me. It was only 4-5 parsecs behind them that the fighters came. Sorry, Stardock, but this is just not good enough.

53 Replies 29,079 Views

Developers: Why are the races so different in terms of starting abilities? Do 'weak' races like humans get some kind of advantage we can't see? Are there any plans to rebalance the races?

26 Replies 15,434 Views

I'm curious about this statement. What AI level you playing Civ 4 in? You do know that any level above Noble the AI is getting significant bonuses right? I'm not quite as good as the experts so I play on prince. Yes, I am well aware the AI gets bonuses. I just downloaded the new

53 Replies 29,079 Views

The AI is so bad at combat - even with all AI algorithms (tough difficulty setting) enabled, version 1.1 beta 4 - that it effectively ruins in the game. How can you take the game seriously when the AI -sends troop transports to your well defended planets unprotected -sends single fighters against your fleets -declares war on you while having defenseless freighters/constructors near your forces -builds weapon

53 Replies 29,079 Views

The Humans do get a 25% Diplomacy bonus for free. 25% is not one of the choices in the race picks so they get it at no cost. Other races get simmilar things. Try this, go to the human screen and click reset. now look at what has stayed behind. When a race is assigned a % to an ability that is not an option to be picked then it ge

26 Replies 15,434 Views
Reply to Combat in Game Talk

You are contradicting each other. Whom of you is correct?

6 Replies 3,383 Views

What none of you seem to understand is that what I have listed are the FREE abilities. Sure, the humans get more than 6% logistics - but all except this bonus COSTS them some of the 10 distribution points. The Drath, on the other hand, get all those massive bonuses for FREE - in addition to the 10 points. Insanely unbalanced.

26 Replies 15,434 Views

If I have a ship with 1 beam attack and attack an enemy ship with 1 beam defense, is it then impossible for me to damage it? I mean, I will 'roll' an attack of 1 while they will 'roll' a defense of 1, cancelling my attack out, correct? Another case. My ship has 1 beam attack. I'm attacking a ship with 1 gun defense (armor). According to the manual, "non-optimal defenses are also added at a rate of the square root of their value." Is it impossible for me to destroy this ship? <

6 Replies 3,383 Views

Some races start out with a lot more bonuses and more techs as well than others. Here is an example of a weak and an overpowered race: Human (weak): Abilities: Logistics +6% Techs: Hyperdrive, xeno communications, xeno engineering Drath (overpowered): Abilities: Defense +50%, military production +25%, diplomacy +25%, espionage +50%, logistics +6% Techs: Hyperdrive, ion drive, galactic warfare, xeno industrial theory, xeno engineerin

26 Replies 15,434 Views

As far as I can see, while the Civ AI is impressive, the different civs all use the same one. The only difference between the civs lies in the bonuses that they each recieve, which in turn influences how they play. No. The civ leaders have very different personalities. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 cla

61 Replies 31,296 Views

I'm not talking about the main screen. I'm talking about the minimap. Surely you will then agree there is an issue?

6 Replies 4,833 Views

They do that anyway, have you not realised? The advantage is them not invading your planet. Your enemy can do espionage, and often does, they know exactly what ships your using, they evaluate your strategy. By placing your armada in empty space the enemy can't see the ships themselves unless they have line of sight. actualy you also get a damage bonus. its about +1 damage for every weapon on it. Dont believe me? th

6 Replies 4,437 Views

Do ships receive any benefits from being in orbit? I know they repair twice as fast - but is that all? Any combat bonuses? There really needs to be an advantage if there isn't already because there certainly is a huge disadvantage to having your ships in orbit: The enemy can check your ships out, deriving knowledge you don't want him to have such as what type of weapons you specialize in.

6 Replies 4,437 Views

If your approval rating reaches 100%, your population growth is doubled. If your approval rate falls below 30%, your population growth will stop. Your population can decrease if your approval rating goes low enough. Your population will also decrease if you can’t provide 1 mt/wk of food for every mil

11 Replies 6,566 Views

1. Do starbases generate influence themselves or only boost the influence of other things? 2. Influence starbases give percentage bonuses, say 7%. Seven percent to what? The influence of the planets' in the starbase's radius? 3. Where should I build influence starbases? Near my planets? Near the enemy? 4. If (?) influence starbases boost the influence of their surroundings... do they only affect the influence of what is

2 Replies 2,366 Views

1. Do starbases generate influence themselves or only boost the influence of other things? 2. Influence starbases give percentage bonuses, say 7%. Seven percent to what? The influence of the planets' in the starbase's radius? 3. Where should I build influence starbases? Near my planets? Near the enemy? 4. If (?) influence starbases boost the influence of their surroundings... do they only affect the influence of what is

13 Replies 5,771 Views

You do realize that you can change the starting bonus's to anything you want right? And those race specific bonus's are equaled out with less points to distribute. But if you do reset the point total it removes those 'big locked boni' and instead gives you the points. Nonsense. The Drath get bo

61 Replies 31,296 Views

The problem is with how they created the AI - it doesn't model human 'diplomacy' very well. Imagine you'd been playing a multiplayer game. One player is defeated. Would he surrender to the Yor just to spite somebody else? Probably - if he has a vengeful personality. Is it likely that three players would do this? Not really. The game needs to model this. The AI should reflect different human personalities. Here is how it should be: -So

13 Replies 6,240 Views