Neilo

Neilo

Joined Member # 2449518
82 Posts 4,314 Replies 34,020 Reputation

It seems Arilias has inspired us both. I am enjoying reading all the aar's out there and this one and Upon a sea of stars are among my favorites, previous to arilias' 1st upon a sea of stars, i didn't give any attention to them (aar's). Nice job, in the watchlist it goes!

51 Replies 139,684 Views

Wyndstar, i don't really have a comment either way regarding your solutions. That solutions are needed is agreed. I would though, like to commend you on your dedication to the game we all love. To write such a long and in depth post, obviously took a lot of thought and determination. Kudos to you! It is posters like your self that keep this game improving as the devs listen very hard to what is said.

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at least I'm not the only one to have done this.

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Feud pretty much covered it all, i will say though, on a gigantic map with maxed out planets and other civs, even a 64mb card will have trouble, it'll work sure, but it will lag. For a better game experience i would go for a 128mb card and increase your page file to at least 2gig if you have the space. If buying a new card go bigger again, i'm running the 7600gt 256mb and it is really sweet. If you can hold back from the big maps and plenty of planets for a while your 64mb card should hold out t

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Cool! Great to see this back. Looking forward to the continuation of the story.

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Wow... shouldn't someone delete this thread? I mean seriously... Yep this needs to be deleted. Or perhaps the op can edit the sensitive stuff out?

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alliance victory requires becoming allies with everybody best way is to buy the alliances=money Actually i have found giving them techs is more useful. As for the tech victory, shut down your production planets and replace them with Stock Exchanges and NLC's/Discovery Sphere's. Just keep your Manu Cap as your major production planet. The BC's you will save from getting rid of your Industrial Sectors plus the extra BC's from the SE's will get yo

57 Replies 49,629 Views

Yes, it is hard to turn something off when you have no way to know that it should be turned off. Not sure how i can put this more clearly, read the manual! Where did you get this idea that what the people on this board "asked for" somehow is more important than game balance, fun, and an experience that *scales according to difficulty level*? Simply because the unbalancing of the game is exactly what was

57 Replies 49,629 Views

Speaking as a new player... TURN THESE THINGS OFF BY DEFAULT! I agree they should be off as default, but is it that hard for any player new or old to simply turn it off? It is not going to ruin your game experience by having to dis-select the Mega Events. Again, it is your opinion that these evens are "just utter rubbish", yea a 505 battleship on your doorstep would be a pain, but what a challenge too! There are players out the

57 Replies 49,629 Views

danielost, it is no-one's intention to label you anything, but of course this is about good players and even better players. I wouldn't say anyone is a bad player, but that some are better than others. Is that a sleight at you, no. As Feud has pointed out your posts have missed the point entirely. You continue to post about how difficult/unbalanced/unfair the mega events are and how you cannot find the solution, to the point that you just gave up. You posting that the events are too ha

57 Replies 49,629 Views

Maybe... what if queuing up ships shortens the build time? If a starport produces, say, a freighter, and is scheduled to make four, the starport will already be producing parts for a freighter. Ten percent of the total turns would be taken off of the time to build. For example, the freighter will take 20 turns. The next three will only take 18. Nice idea. Maybe add a Trade Good or a Galactic Wonder called "Advanced Production", which allows queing as des

7 Replies 4,142 Views

some kind of warning that you have a huge recession on your hands danielost, if you require a warning saying your economy is headed down the toilet, then you should really be turning the Mega Events off and maybe kicking yourself down to normal difficulty or lower. You would be better off getting your head around the easier aspects of the game before jumping in to something that you are ill equipped to deal with, and then trashing the features

57 Replies 49,629 Views

Well at the expense of getting really hammered i'd like to say, Bit late don't you think!! This is exactly what i wanted when buying DA, i was happy downloading and waiting for the disc in the mail, but then i learned there would be no box for DA just the disc in a jewel case. Being anal i like having the box on my shelf, and the DA "posters" you were displaying on the site looked really cool. So after double checking that there indeed would not be a retail box shipped out, i

24 Replies 23,605 Views

I'll second the request to cue ships in the starport. I think multiple ship builds at once is too much cheese, but to cue them up like improvements, yea I'll buy that for a dollar!

7 Replies 4,142 Views

Are the AI more aggressive with anomalies in DA? Very nice. I have only played a handful of games and haven't actually taken notice just yet, there's so much more to deal with! I take it, JanuHull, that you have seen them go after anomalies with a bit more gusto?

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Best result i have seen so far after getting the second tech is a 1 tile improvement. Hardly worth the effort. I will say though, i did already have the Orbital Terraformer so maybe that offset the benefits of the second tech. If this is the case then the second tech is even less worth the trouble. Have i missed something or is this a known bug?

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Has anyone bothered to build the GGB? I wish i could delete it out of the improvement window. I remember that in GalCiv I the flagship was useful forever since anomalies kept on re-spawning. Cool! Shame this feature was never in GalCiv II. It would really make your flagship worth keeping as i always destroy it after the anomaly rush is over, unless it is level 4 or something like that. A simple solution woul

15 Replies 16,255 Views
Reply to game victory in Game Talk

Like Kryo said, check that you have downloaded all the movies. There are ending movies for all victory types.

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The first thing i do in a game is build survey ships. Get to Sensors 1 asap, and then Ion Drive, and like Iztok said grab a cargo hull and load it up, though i focus a bit more on engines than Life Support. The quick cash you can make by having 3 or 4 survey ships out there easily off-sets the time and cost rushing for the needed techs.

15 Replies 16,255 Views

I do hate it when after spending weeks getting to Sensors IV and building EotU, the mega event happens that gives all races an extended sensor ability. Hypersensors i think it is. Tends to only happen on tough or higher, maybe the game acknowledges' the AI's lack of intelligence to play against someone with EotU and tries to level the playing field. And yes i always build it. I find it invalua

18 Replies 11,717 Views

Ranking your score and showing your achievements is the main purpose yes. The medals you see under a person's post show their level and preferred race and any achievements they have won. The Metaverse is a community in it's self to. Depending on what empire you join, most of them have their own sites and forums as well. Thorsby, i am about to finsih my first DA Meta game and was wondering about su

7 Replies 6,538 Views
Reply to Noob Question in Game Talk

Haven't checked for a while, but i think this was there. From the planet screen, on a planet with a shipyard, click on build ship button in the top right corner. Your effectively in the starport i guess. Pretty sure you can click a button in there to launch all ships in orbit. Like said earlier the blue pop-up icon at the start of your turn when a new ship is available, right click it, or the green arrow underneath those icons for all ships that turn. I find that the easiest way.

6 Replies 4,174 Views