I waited for a while upgraded to 1.31... but still have the same problem I still have to disable sound to try to see if that's the problem but I don't have much time to test meanwhile if someone comes up with any idea ...
whismerhill
yeah I really wish that bug 1 would be fixed see this thread for more information : [link="https://forums.galciv2.com/index.aspx?ForumID=274&AID=111617"]https://forums.galciv2.com/index.aspx?ForumID=274&AID=111617">Link wasn't aware of bug number 2 though
I'm a male and answered so in the poll. I just hope that they won't make some shortcuts like "we have 99% males, males like males stuff so this female oriented feature won't be into this game/update/expansion..." on a sidenote : anyone noticed that their polls never have a alternative beside the answer they want ? (example : male/female/other, with other meaning: don't want to reply, don't know, I"m not really a male nor a female...) most polls have a yes/no along
using a +pop growth bonus at race setup can also help
LOL that's really funny there is a very very very simple workaround for this "issue" just stop building any social building & any ship end of money problems (money not used in military & social are returned to your treasury if you are not building anything) or else if you don't want to micromanage this planet & can't afford the awesome production, just scrap or change the building type from factory to anything else another idea is to focus thi
not all games have the feature to save and reload whenever you want a game like galciv2 without save feature ???? well it would be a buy stopper for me
no 1.2 final is NOT released yet but if you wish to get 1.2 BETA you need to use StarDock Central but first you might want to find out what is "beta" : Link in short beta software is used for testing purpose only, expect possible problems & bugs which should be reported with the most accurate details in the correct thread for helping stardock go through all
well perhaps I'm mistaken but if they can't find the bug in the code they might apply a patch over it: (I know it's not a pretty way of doing this but it's better than nothing !) here's a sample of what I'm thinking about : -Event : On click // Object : TurnButton before doing anything save the in game date after everything is complete check the in game date if both in game dates are the same then set all ships to 0 movement & auto-restart this event <br
Whenever I load a saved game in 1.2 beta and previous versions, on the first turn I play after the load, no production or research takes place when I click the turn marker, but all my ships get reset to have full movement remaining. On the next turn everything behaves properly. I can see in my longer games how many times I've loaded the game by looking at the t
Blind Research option where did you see this option ??????????
the example mod is just that an example mod some new tags were put as an example among them the tag which allows the game to ignore one race completely
well, as far as I remember you can install the game on as many computers as you wish but YOU should be the only one playing it, and only on one computer at once edit: besides activation there's no copy protection whatsoever
Also put your nickname at the start of the filename (for example : Whismerhill_modname.zip ) Stardock please STICKY this one
yeah, because of this I have to do a hella lot more clicking around when taking decisions like where to build which Unique Building
I can help with descriptions you can talk to me through here or wiki if needed : Link (wiki is better if you can as I recieve emails more regularly whether or not you choose to email me through it) -no starting ship I didn't know about gc2ships.xml. I think it might be possible to tone down starting ships instead of removing them completely (remove almost all modules from the ships, that way star
I also think it's not 1 but 10 to have an effective speed of +1 because all other propulsion techs that give speed enhancing effects have this line : 10
was mentioned a few times already don't know if it has been acknowledged here's my own thread about it if you wish (but nothing really THAT interesting) Link
here is the main thread about this issue : https://forums.galciv2.com/index.aspx?ForumID=274&AID=111617 as you can see it has been acknowledged but isn't high on the priority list
if it's neither your drivers nor your regional settings I'm out of ideas try submitting a ticket to stardock support perhaps ? Link
I use espionage along with Planets listing sorted by social remaining time then I go all the way down the list that way I can see turn by turn, what the computer is building sometimes I see a unique building here , so I rush build mine the turn before he completes it
interesting idea, I like slow things too & started to mod some but some things seems difficult to do without having to resort to fixed maps for example I don't know how to remove starting ships without having to use a custom map which screws the random thingy ... don't know how to remove the starting starport too
that seems very interesting I didn't try the galciv2 campaign yet dark stories are the best ! remember StarCraft ???? well the story was quite dark too and was very enjoyable I loved how kerrigan transformed herself in the queen of evil also, another thing that was
I know that using a custom map will make all starting ships to disappear unless you put them yourself on the said map but I would like to use a random map instead so does anyone know of another way to mod/remove them ? I tried going through shipcfg files, but no one seems to be the "flagship" that you get at start only any idea ? thanks for reading
thanks moosetek13 & wareagle I corrected these the [/code] was an attempt to use a tag that does not exist in this forum it seems the /culture refers to the first line culture id the /model I forgot to put spaces between each or else the whole word disappear 1 is interpr
your point number 3 is actually a undocumented feature of the example mod : you can see these lines in raceconfig.xml : 1 this is done to demonstrate the use of this new feature (the ignore tag) @LogicSequence did you try starting a new game ? I usually get this behavior by loading a previous 1.11 savegame