[quote]There should be both new images, and updated images for structures in TA. So if a structure looks the same, then look closer and maybe you'll notice that it is now a better quality image.[/quote] If those are "updated images" they are so little improved as to be completely imperceptible. I've gone back to DA and there is no difference of any sort in the images. You can see it exceptionally strongly at higher resolutions; the basic factories, for example, look magnificent, and n
albion00
Hi there, Does anyone know off hand if the "old" graphics for planetary improvements (Ind Sectors, Mfg Centers, Starbases, et cetera) will also be upgraded? I'm playing at 1920x1200 and the persistence of the old improvement graphics is the most annoying thing in the beta at present (aside from AIs who fill planets with Stock Markets and build powerplants before industry--even at high levels--and the glowing panel of the "evil" robot assistant that doesn't rotate with the rest of th
There's only one downside to all the new bling: The old graphics elements (starports, etc.) really stick out like a sore thumb at 1920x1200. And, of course, the classic "evil advisor robot" still has that unmoving chest glow and grate...
(ooops, accidental double post)
A starbase on an ascension crystal, when destroyed, cannot be rebuilt. The constructor just sits there. You can however build another type of starbase atop the site, which is weird--it's like destroying the starbase destroys the crystal, only not. The mini-graphic at the bottom of the screen representing a ship does not upgrade with the ship upgrade. I have no CTD issues, but I've only had a few hours with it.
Cari put up a "quick fix" file...you can find it if you dig through the search engine.
Weird question regarding multiple Hyperion Shrinkers: Do they have a cumulative effect? I've captured two, but I foolishly didn't know I was about to capture them do I haven't been able to compare. Do they add, or do you only get one HS bonus?
Ditto-I just had a game with what I'd consider a "normal" level of special tiles, and I also had done a reinstall. I had to CTRL-N a few times, but I got some on my HW, then struck out into the galaxy and what to my eyes should appear but LOTS of special tiles! Huh.
Ships disappear in the beta--the stacking effect doesn't work, at least on my machine. I can still select the empty space, and I can still make fleets, but the ships vanish. Oh, and for the first time in over 100 games, I finally had a planet with a special tile! I wonder what changed? I did a complete reinstall but it didn't seem to be working. Huh.
I already have that installed. I'm not sure what else to try--but it's entirely possible the order of installation is important here. What file specifically governs this? I honestly wonder if there's any variable I can check, or if something's not being found.
How about a slider for planet specials when the map is generated--governing the average percentage of "special" bonus tiles on planets? (And ditto with the galactic resources slider!)
Agreed--I was stoked to be playing, but without the specials and the "aw man, what luck!" factor, a big chunk of my excitement in exploration is lost. It might seem like cheese to some people, but finding that sweet spot is far too marvelous to just aw-shucks-too-bad it away. I LOVE SPECIALS, BRING MINE BACK! I installed KHSM (the latest version) as well, before I switched to the HRG mod. But I also don't know why KHSM would ever affect planet generation, because that makes even less
I don't know. I want to say "yes, it's bad luck" but to have it happen in 35 starts (since I've been counting), with all sorts of different variables, seems like something other than just luck. We're talking about literally thousands of planets which aggregate into a statistically meaningful difference. I'm just not sure WHY the difference exists--the HRG mod shouldn't (and I honestly believe can't) have an effect, especially with people clearly using it and not having the problem. I just do
Yeah, I can't figure what the HRG mod might be doing. When I unload the mod, the problem seems to persist--so I had ruled it out. Maybe it's one of the files changed by the mod and I'll just have to do a re-install, which is a major, major argh. Besides, I like the HRG mod, and I hate losing it. But it's good to hear possible corroboration. Is Logic Sequence aware of this? Kryo suggested it was just bad luck on my part, and honestly I agreed for the first couple dozen games.
Hi, For some reason, dozens of restarts and colonization processes with DA have all led to the same result: I never find a single planet, anywhere, with specials (+100%, +300%, +700%) that isn't a homeworld. I'm just not sure why this is the case. I mentioned this before in connection with the High-Res Graphics mod--but when specials appeared on my HW I assumed it had resolved. But it hasn't. I have started dozens of games and the probability of finding ZERO planets with speci
Scratch that--switching back to regular DA doesn't seem to fix it. Argh.
An oddity has occurred only since putting in the (gorgeous) HRG mod. It seems that, in seven games now, I have yet to see a single bonus tile on a planet other than my homeworld. Not a single one. No +100%s, no +300%s...nothing, on over 60 worlds. They're all just plain-jane squares. Unloading the mod seems to correct the issue. But it can't be that the HRG mod has anything to do with this, right? I mean, it doesn't do anything with game mechanics itself. Am I missing som
I'm still having the problem--no end in sight. I'll try to email the login.txt as asked.
My understanding, from GCI and GCII, is that each square has an "influence rating" from each race; even if the borders are extended by only one, influence still exists from others. Putting up an Influence Starbase increases the amount of influence in each "square" for your race. For example: In a square, Drengin have 200 IP, I have 144 IP. But if I have an AOE from an Influence Starbase there, with modules increasing it by 100%, I'll have 288 IP and the border will move. Influence is not "a
So there's a [b4].018 out. I don't see any list of changes. Anyone know what changed in beta 4b?
Interesting things afoot. 1) When I create a new colony ship design on the first turn (I make new, "faster" colony ships right off) they do not show up in later games. 2) I can't get the minor races in my games anymore! I was playing with nine races all along--and now, there are no minor races, even in the largest galaxies.
Darnit. It's too bad I already have a job in New England that pays really, really well already...because my entire family lives in Northville (the 6x6 grid that abuts Plymouth) and my sister and I own homes in downtown Plymouth. I'd barely even have to relocate! Oh, how I wish I'd seen this MONTHS ago...of course, that would have been quite a trick!
This is an absolutely great idea. The problem I've begun to have is that my shipbuilding list clutters up intensely--ships that I want to build I'm missing one tech associated with (but which isn't crucial to it) and others I can't seem to figure out why they don't show up until they're long obsolete. Maybe a solution would be to have a "ship designer" module that's not truly in-game--sort of like a map editor for Civ-style games, where y
Yeah, might be time for Dan to get at least an FX-5200--those are dirt cheap via Pricewatch these days and do well with the latest reference drivers.
Hi. I had an interesting problem. When trying to change production to a colony ship on my main screen, I was unable to. It would highlight, but when I'd hit "done", it wouldn't change. Buying a ship also wouldn't allow the change. I could only change it by viewing the planet and changing it in the shipyard FROM THE PLANET. It only affected the colony ship (which was the topmost ship in the list) and it eventually stopped doing