No specials on any planets but homeworld

whaaa


Hi,

For some reason, dozens of restarts and colonization processes with DA have all led to the same result: I never find a single planet, anywhere, with specials (+100%, +300%, +700%) that isn't a homeworld. I'm just not sure why this is the case. I mentioned this before in connection with the High-Res Graphics mod--but when specials appeared on my HW I assumed it had resolved. But it hasn't. I have started dozens of games and the probability of finding ZERO planets with specials just seems, well, astronomical. Is there a variable somewhere that can be tweaked to turn them back on, or a good way to check for their placement? I'm at my wit's end here--a big part of the fun of exploration for me is finding those planets with amazing specials, and they seem so regular in DL that I can't imagine DA would nerf them totally out of existence.

Very, very weird.

Any help? Thoughts? Ideas? Magical beans?
19,220 views 30 replies
Reply #1 Top
I still get them on some worlds but no where as much as in previous versions . I never get the 700% tiles anymore ...ever ! In about 50 colonies on a huge map I might get 2-3 with special tiles .
Reply #2 Top
I never get the 700% tiles anymore ...ever !


I've had them several times so far. One game my homeworld had a +700% manu tile and a +300% one. It's just bad luck on your part I guess. Or good luck on mine.

Reply #3 Top
Now that was an interesting one. I had a +700% Research tile, two +100% Research tiles, a +100% Manufacturing tile and a +100% Morale bonus tile, all on my homeworld. Unfortunately the star systems nearby really sucked so I hit Ctrl-N to try to get a better position.
Reply #4 Top
The Hi-Res mod that Logic Sequence made seems to have a major effect for some reason or another. Before I used it, special tiles were pretty much on every third planet I had; but now in my latest game, only 6 planets in my entire (original) empire's territory had ANY improvements at all!
Reply #5 Top
Yeah, I can't figure what the HRG mod might be doing. When I unload the mod, the problem seems to persist--so I had ruled it out. Maybe it's one of the files changed by the mod and I'll just have to do a re-install, which is a major, major argh. Besides, I like the HRG mod, and I hate losing it.

But it's good to hear possible corroboration. Is Logic Sequence aware of this? Kryo suggested it was just bad luck on my part, and honestly I agreed for the first couple dozen games.
Reply #6 Top
I too have experienced this problem on all my recent games. It needs investigating.
Reply #7 Top
The Hi-Res mod that Logic Sequence made seems to have a major effect for some reason or another. Before I used it, special tiles were pretty much on every third planet I had; but now in my latest game, only 6 planets in my entire (original) empire's territory had ANY improvements at all!


It has nothing to do with the High Res Mod. I'm running it too, and I'm getting plenty of specials. I guess you just aren't being very lucky.

Reply #8 Top
Now that was an interesting one. I had a +700% Research tile, two +100% Research tiles, a +100% Manufacturing tile and a +100% Morale bonus tile, all on my homeworld. Unfortunately the star systems nearby really sucked so I hit Ctrl-N to try to get a better position.


Ahhh, the cheese factor! I learned long ago not to look a gift horse in the mouth when it comes to having a good handful of bonus tiles on the homeworld. There are just too many variables out there to justify hitting Ctrl+N. Yes, it's always great to have the uber starting position but through experience I've come to learn that sometimes you miss out on what could very well be one of the best games of DA yet. Kind of like all of those who ignore low PQ planets during colonization or even throughout the rest of the game. I've noticed a lot more people commenting on that since they've started realizing that what at first may look like a lump of coal actually turns out to be a diamond in the rough.
See, I started to threadjack again, sorry. Even though I believe they've lessened the frequency of which bonus tiles appear I still come across a decent amount of them, regardless of map size or any other settings, and they are not relegated to just my homeworld.
Whew, I think I need more coffee to wake up the brain...  
Reply #9 Top
So, it's just bad luck that I've been coming up with practically nil on the special tiles? I thought it might be some patch monkey making things "better". The past few games I've played, I'd be lucky to get even a single special on one planet in fifty.

I like the cheese factor, because I'm generally such a sucky player that I have a hard time getting decen econ in even a beginner level game. I still *win* in any manner of my choosing, but I'm holding off on going higher difficulty until I can learn how to make these high income levels. The specials used to be my only saving grace. I do read the tips and strategies posted, but apparently I can't follow directions very well, since I have not even a 100th of what some people post for their late game econ levels.

I'd like to see a slider introduced to influence the number of times I get a special on a planet. 'Cause I don't care if it's cheese, I like getting that tile (or tiles) that makes the new colony "special".
Reply #10 Top
Bad luck. I use the HRG and I get MANY bonus tiles and so does the AI.
Reply #11 Top
I don't know. I want to say "yes, it's bad luck" but to have it happen in 35 starts (since I've been counting), with all sorts of different variables, seems like something other than just luck. We're talking about literally thousands of planets which aggregate into a statistically meaningful difference. I'm just not sure WHY the difference exists--the HRG mod shouldn't (and I honestly believe can't) have an effect, especially with people clearly using it and not having the problem. I just don't have the knowledge to check the gears and see HOW it's coming up this way--there's luck, and then there's probability. Whatever the source, something's having a wacky effect on planet generation.
Reply #12 Top
The thing I've noticed is that the frequency is at least uniformly variable across the map — in those games where I don't have many bonus tiles, no one else does either; and when I have a lot, so does everyone else. So that much, at least, is good.
Reply #13 Top
I bought this game last Wednesday and have been playing every night since, and I can say that I've never seen any bonus tiles on any planets other than the home world. Last night I had 12 planets and only the home world had special tiles on it.
Reply #14 Top
I had quite a bit of specials prior to the patch. After the patch - none (exept on my homeworld) witch is boring.
Reply #15 Top
There certainly seems like fewer bonuses than compared to DL but I am finding them on all sorts of worlds, I never played DA prepatch so I couldn't comment on DA prepatch. I did run across an AI world recently that had 700% research, 300% and 100% manu tiles. I was not impressed, no wonder they were doing so well on technology. And they would have been the last race I targetted as well.

On a related note I tried the third in the DA campaign (you and the Korath against 3 or 4 other races) and the amount of bonus tiles the Korath and I found was absolutely ridiculous. I'm sure every planet we colonised had at least one bonus tile on it, including 300% and 700% tiles. I didn't restart to find out so was wondering, are the campaign maps premade or just random ? The previous map suggests the maps are at least partially coded for.
Reply #16 Top
are the campaign maps premade or just random ? The previous map suggests the maps are at least partially coded for.


The maps themselves are predesigned, but bonus tiles are generated when you start the map, so they'll vary.
Reply #17 Top
All my DA games so far have been on large maps with anomalies/asteroid=abundant, and everything else common. In all but one game, I had 80%+ of the galaxy by the end and had no more then 3 bonus tiles. None higher then 100%. I just figured that was one of the changes with DA. If they're still supposed to be as frequent as DL, then I'd say it's a bug. KHSM is the only mod I'm running.
Reply #18 Top
All my DA games so far have been on large maps with anomalies/asteroid=abundant, and everything else common. In all but one game, I had 80%+ of the galaxy by the end and had no more then 3 bonus tiles. None higher then 100%. I just figured that was one of the changes with DA. If they're still supposed to be as frequent as DL, then I'd say it's a bug. KHSM is the only mod I'm running.


It most certainly must be a bug. While I did not really play GC II before the expansion, my understanding was that the one of the biggest improvements over GC I was supposed to be the new planets, that planets have unique surface and unique abilities in form of specials.

With no specials, colonization and specialization of planets is just unfun
It could be compared to a game of Civilization whitout any specialresources of any kind whatsoever.
Reply #19 Top
Agreed--I was stoked to be playing, but without the specials and the "aw man, what luck!" factor, a big chunk of my excitement in exploration is lost. It might seem like cheese to some people, but finding that sweet spot is far too marvelous to just aw-shucks-too-bad it away. I LOVE SPECIALS, BRING MINE BACK!

I installed KHSM (the latest version) as well, before I switched to the HRG mod. But I also don't know why KHSM would ever affect planet generation, because that makes even less sense than the HRG mod doing it. It must be some kind of bug or file that's gone wonky in my install. Who the heck knows?
Reply #20 Top
With special abilities I would like to see this game focus more on your Home World. This would reduce the need of colony rush and make smaller empires viable playing strategy.

Just a thought no idea how hard would it be to balance. I guess it would need little bit bigger PQ values for homeworld and special buildings for each race.

ps. About the waypoints, I find it utterly baffling that its been so long time and yet still the scouting rutines of Auto Scout setting suck so badly. From coding perspective, is it impossible to give higher priority on uncharted star systems and make Auto Scout ships head towards them? And if one ship is going that way, make the second scout go another way?
Reply #21 Top
Right! This time around not even my homeworld had any specials. Not to mention the other planets witch of course also do not have any specials.
This is just getting worse all the time.
It´s very repetitive and boring to colonize planets whitout any specials anywere.

I just want to once more serioursly point this out. I would be very happy if wer could get some kind of confirmation that this bug indeed will be fixed as soon as possible.
Reply #22 Top
I wish the special tiles had more "bazing". If you uncover a precursor library, you should be able to get all of their techs from that library...with time ofcourse and some costly projects. Hey, maybe you could uncover techs that no one else can have...Nah, that sounds to cool to be in galciv2!
Reply #24 Top
I guess it would need little bit bigger PQ values for homeworld


Yep, mentioned this somewhere else (farms). Going with the story, I'd say HWs should have higher PQs and *no* special tiles (Precursor artifacts and such sitting on your HW unnoticed is kinda funny...), and uncolonized planets should have lower and slower improving PQs and *with* (the possibility of having) special tiles - to make them more appealing, and (almost) competitive relative to HWs.
Reply #25 Top
Also, I have noted that during my last 5 games or so, I have also not had any planet colonization events at all. (or any other alignment-determining event either)
I´m starting to wonder if theese two things are related somehow?


Then a bit more whining about about the planets .. maybe this is a bit off-topic...
But overall I would like to see planets beeing even more unique. Not only more different kind of surfaces but more like truly unique planets.

The new concept of special techologies needed in order to colonize different kind of planets is great and the planet specials also, but it would be very much fun if the planets could be truly unique.

So that what determinates a PQ could be a sum of attributes (such as Gravity, Radiation and size) and that theese atributes could have different kind of penalties or bonuses that applies on any given world.
This would not need to be any kind of a complex systen either.

Howver, I realize this will hardly happen in the near future ... perpahs in an expansion ... or in GC III