Thanks for the replies. :D I've discovered that it's harder to pull off on Suicidal difficulty, because most of the AIs immediately build higher cost scout ships (61+ build cost). So, I have to focus more on diplomacy tech in order to continuously grab all their scouts + miners. I still do something similar on Suicidal, but I ditched the idea of building the Galactic Guidebook altogether (no longer any reason to keep the build cost for surveyors in the 30s
Daemon Jax
Ah, well, thanks. Not the answer that I was hoping for, though. I'll have to pay more attention when I play now. ;)
Is it possible to build a custom race without the ability to build miners at the start?
Does anyone know if tech gained through trading affects how soon tech inflation hits?
I'm playing as Terrans with most of my ability points sunk into increased ship speed. Here's the my basic strategy: 1) Tech rush to Universal Translators 2) Trade my Influence and non-diplomacy technologies for all other technologies + scout/miner ships. 3) Upgrade miner ships to constructors/colony ships. Use scouts to explore. 4) Tech rush to Sensors MK3, while continue trading 5) Build Galactic Guidebook structure.<
You can upgrade their space miners to constructors (my choice) or colony ships (but they'll only have a population of 1) cheaply.
For ships it's always cheaper to use the first payment plan that has weekly repayments (so it's the second one down in the list)... at least, with the Terran race. Go figure. For planets... it seems that paying for the improvement outright is the better choice UNLESS you NEED a particular structure NOW, AND can't afford the total cost this turn. EDIT: Maybe the second option is always better with "cheap to build stuff" (as someone mentioned earlier in t
The Rifter (Small) in Galciv2 (Obviously)... Inspired by the Rifter from Eve Online (Obviously). <img src="https://lh4.googleusercontent.com/-ruxs8KxuG38/TbiVVUViwLI
Sounds good... but, how do I know it really works? If it does work, and it corrects a problem with dialogues, then why hasn't Stardock corrected it themselves? Just wondering...
I made a seperate folder under the mods folder, and just copied all the contents in for both mods... works fine.
This link works... you can get it here: Version 2.0 for TotA http://logicsequence.impulsedriven.net/article/316741/The_High_Resolution_Graphics_Mod_V20_for_Twilight_of_the_Arnor/page/3
You won't be conquering anything until you get to Planetary Invasion tech -- and even once you get there, you need to research a few more techs to get your soldiering up. There's no point in going to war before that. Make sure you're always the #1 civilization militarily so that other civs won't declare war on you first. Once you take down the first civ, it's just a mop up operation.
The effects are immediate.
challenging = individual AI's are Bright... which means no handicaps. Nice thread, btw.
I reinstalled: 1) 6.8 Cat drivers 2) ATI Tray Tools 3) Zonealarm And it still works. The optional AMD 64 cpu drivers are no longer downloadable from AMD's site, so I can't test that. I suspect that it was driver related. You know how these things go... everything works fine until it doesn't. So I think: Uninstalling ATI drivers > Reboot > Reboot again > Reinstall drivers > Reboot woulda solved it. Probably. <img src="http://images.stard
Good news: It works now. Bad news: I tried several things at once, so not entirely sure which one fixed it. 1) Uninstalled Zonealarm firewall software 2) Uninstalled display drivers 3) Uninstalled ATI Tray Tools 4) Uninstalled the optional AMD 64 CPU drivers. 5) Installed ATI Catalyst 6.5 drivers (was using 6.8). I'll try and narrow it down to help others.
Same OS... Windows XP SP2... I reinstalled because now I'm running SATA hard drives at RAID 0. That was 2 months ago... EDIT: No problems with other games or software. Reinstalled DirectX 9c -- no improvement. I'll try different ATI drivers...
Updated to the 1.3 beta patch. No improvement. Reinstall DX9, maybe? Here's my complete .cra file: [SmartException] LastEx=GALCIV2.EXE File=F:\Program Files\Stardock\SmartException\GALCIV2.EXE_1156557507.CRA LastEx2=F:\Program Files\Stardock\TotalGaming\GalCiv2\galciv2.exe CrashAddr=4fe74e72 Stardock SmartException Logging Information https://www.stardock.com/products/smartexception ----------------------------------------------- <
No dice. Here's the smart exception info... any help would be appreciated: AppName : GALCIV2.EXE Crash Details : 0x4fe74e72 - [1.0.0.1 , Windows XP Service Pack 2 - (2600.xpsp.050301-1521) , RADEON 9800 XT (6.14.10.6631) + SB Audigy 2 ZS Audio [E700]]
Most video cards run hot. The 9800 GPU line "lives" between 48C and 70C.
Reinstalling now... should taking approximately 20 minutes for everything.
Just installed game. (I haven't played since 1.1, and had since reformmated/reinstalled everything). The game used to work on this hardware. Now, with these new patches all I get is a CTD. Scenerio: Game starts up > New Game > Next > Crash My drivers are up to date, and nothing fishy is going on with this computer... I don't have any problems with other games/software. Antialiasing/AF & VSync set to application preference. Not overclocking. Tried chang
Do other people use this tactic? I can't believe they didn't change Military Starbases yet. They're uber -- allowing 1/1 tiny hull ships to dominate the AI on Suicidal. My advice: Don't do it, as the fun from the game will quickly fade away. I know it's not "fullfilling" to handicap yourself that way... but... the strategy really is to
I don't think so.
Great ideas, and all definately doable. I'm looking forward to future patches where the AI is smarter in how it handles tech trading.