I really noticed it, its really annoying. For the first while when it matters where I explore I manually control them but it just reaches a point eventually where its just much faster to build a few more cargo sensor ships and set them to auto.
Morberis
The "Are you sure you don't want to take a few more turns, it wouldn't hurt" message doesn't help either =P
Yeah planescape torment is a good game. One of these days I'll have to get it off ebay.
Why do you need phasors for communication? Sir why is he aiming that big laser at us, whats that Oooo I see hes just trying to communicate. Would the message happen to be, "DIEEEEEEEEEE"?
GalCiv2 is also and independant game from a smaller company while Oblivion comes from a widely known gaming company and its a sequal to an already wildy successful game.
Anyone know if the AI in 1.1 actually protects its troop transports yet? I'm playing on tough yet the AI either has a whole wave (13-14) troop transports sitting around or running to my planets with either no protection or only a really weak 1 ship guard.
I Turtle up after the colony grab and start orchistrating AI wars.
It would be nice if you could zoom out in the tech tree screen.
Overlapping fully upgraded economic starbases around your economic planets can help generate huge amounts of money, and the military starbases especially when build on borders can be a great strategic boon ebcause not only do they help your ships when upgraded but they both speed up your ships and slow down enemy ships. I've never had a need for influence starbases (mostly because they declare war on me if they're working) but like Kalin mentioned they
Personally I much prefer PC's. The games are usually modable, more complex, mouse aiming is far more accurate than joystick aiming, I use my PC for other things, and the games for the most part are more innovative partly because the ease of creating a PC game compared to a console game. That being said, my consoles have a big screen HDTV to play on, cost less, and in the 360 are moving to a much more integrated online experience. As for copy protection, I forsee an increase in copy pr
Yeah after normal it seems that the debt limit is gone.
Destabilization is a feature that never made it into the game. I've noticed that sometimes when they say they're giving you starships they may not give you anything or they may give you a starbase in which case you'll need to look to find it. Up your relationship modifiers then gave them lots of stuff to get them to close status. Once that happens in the same general area of the attack so and so will be an option to form an alliance.
Yeah but late in game its annoying to have to replace everything when all you're doing is changing the engines out.
I didn't think you could put more than one trade module on a ship, it always disappears like constructor modules do for me. As for not being worth it, I dunno about that. In the short run yeah you could spend the money elsewhere but if you get a couple trade routes going between economic capitals it can really add alot of money over time. My entire military has been funded by trade. As an experiment I put an embargo on everyone in the game and my income dropped from 5k (with 100% use)
I've had the AI surrender on tough when we were fairly evenly matched though I was starting to pull ahead in tech. The problem was though it would have taken me a really really long time to fully conquer it because I had to defend against 2 other AI at the same time so it should have had enough time to catch up or to even involve another race. He didn't even surrender to someone that was fighting me either though, he surrendered to my ally that had up
The English manual says bright evaluates most knorn human tactics, intelligent expertly evaluates tactics, and above that it just gets economy bonus's
1.1 fixes some of that for me, though I notice that the AI still does it to a degree and tends to be fairly good at it simply because it can really analyse the benefits. One way to get around the whole colony rush thing is to limit the amount of stars and habitable worlds.
It\ would be nice if you were on the same team, allied, they would exchange technologies for cheaper (especially if you two were fighting a superior force)
Did you set the number of planets to abundant? How many stars to you set? On average I would say I see about 20-25% of my planets PQ 10. For instance in my latest game I'm I have 24 planets with my top 4 being a PQ of 19, 18,12, 10
Personally speaking I respect GalCiv2's AI much more than I respect Civ4's, and the capability to create ship designs on demand is exactly what I've been looking for in 4X games after Alpha Centauri
Yeah first time I ever got planetary bombardment I figured it allowed my non-troop ships to attack a planet destroying some of its buildings.
Odd Iconians are always always evil with me, not once have they even leaned neutral. And the Korx always end up either neutral or neutral leaning good. Odd.
Yeah same the Torians conquer everything.
Great idea +++