Morberis

Morberis

Joined Member # 2421676
11 Posts 339 Replies 657 Reputation

I really noticed it, its really annoying. For the first while when it matters where I explore I manually control them but it just reaches a point eventually where its just much faster to build a few more cargo sensor ships and set them to auto.

17 Replies 10,113 Views

Why do you need phasors for communication? Sir why is he aiming that big laser at us, whats that Oooo I see hes just trying to communicate. Would the message happen to be, "DIEEEEEEEEEE"?

6 Replies 12,588 Views

Anyone know if the AI in 1.1 actually protects its troop transports yet? I'm playing on tough yet the AI either has a whole wave (13-14) troop transports sitting around or running to my planets with either no protection or only a really weak 1 ship guard.

15 Replies 10,082 Views

Overlapping fully upgraded economic starbases around your economic planets can help generate huge amounts of money, and the military starbases especially when build on borders can be a great strategic boon ebcause not only do they help your ships when upgraded but they both speed up your ships and slow down enemy ships. I've never had a need for influence starbases (mostly because they declare war on me if they're working) but like Kalin mentioned they

5 Replies 9,350 Views

Personally I much prefer PC's. The games are usually modable, more complex, mouse aiming is far more accurate than joystick aiming, I use my PC for other things, and the games for the most part are more innovative partly because the ease of creating a PC game compared to a console game. That being said, my consoles have a big screen HDTV to play on, cost less, and in the 360 are moving to a much more integrated online experience. As for copy protection, I forsee an increase in copy pr

35 Replies 20,901 Views

Destabilization is a feature that never made it into the game. I've noticed that sometimes when they say they're giving you starships they may not give you anything or they may give you a starbase in which case you'll need to look to find it. Up your relationship modifiers then gave them lots of stuff to get them to close status. Once that happens in the same general area of the attack so and so will be an option to form an alliance.

11 Replies 9,727 Views

I didn't think you could put more than one trade module on a ship, it always disappears like constructor modules do for me. As for not being worth it, I dunno about that. In the short run yeah you could spend the money elsewhere but if you get a couple trade routes going between economic capitals it can really add alot of money over time. My entire military has been funded by trade. As an experiment I put an embargo on everyone in the game and my income dropped from 5k (with 100% use)

15 Replies 12,526 Views

I've had the AI surrender on tough when we were fairly evenly matched though I was starting to pull ahead in tech. The problem was though it would have taken me a really really long time to fully conquer it because I had to defend against 2 other AI at the same time so it should have had enough time to catch up or to even involve another race. He didn't even surrender to someone that was fighting me either though, he surrendered to my ally that had up

36 Replies 23,246 Views

1.1 fixes some of that for me, though I notice that the AI still does it to a degree and tends to be fairly good at it simply because it can really analyse the benefits. One way to get around the whole colony rush thing is to limit the amount of stars and habitable worlds.

33 Replies 22,519 Views

It\ would be nice if you were on the same team, allied, they would exchange technologies for cheaper (especially if you two were fighting a superior force)

17 Replies 11,131 Views

Did you set the number of planets to abundant? How many stars to you set? On average I would say I see about 20-25% of my planets PQ 10. For instance in my latest game I'm I have 24 planets with my top 4 being a PQ of 19, 18,12, 10

4 Replies 8,381 Views

Yeah first time I ever got planetary bombardment I figured it allowed my non-troop ships to attack a planet destroying some of its buildings.

12 Replies 8,309 Views