[quote]That is, a tech could only be traded away by a race if it was researched by that race. This would prevent races from getting a tech in trade and then susequently trading it away to a half dozen other races.When I sell or trade a tech to a race, I go through all other races and pimp that same tech off to them. I might as well make cash off it since everyone's going to have it sooner or later now.[/quote] Quoted For Truth. This is basically my entire midgame strategy - trade
Caydr
As it has been a month or two since I've played Galciv and I've played Civ 4 a couple times in the meantime, my memory may not serve me correctly, but doesn't having multiple units/fleets on the same square provide an additional degree of protection? If you attack a fleet and lose a ship, then that fleet is attacked again, it is at a greater disadvantage and you'll lose more than one ship, maybe 2, maybe 3, depending on the situation. However, if your fleets are stacked, the strongest one defe
It cost $20 to send SoaSE to Canada. That's more than I've paid for similar items off eBay. Made the extra $10 or whatever for the collector's edition that much more painful... When I think about it, that's the most I've ever paid for a single game. [img]http://www.aaspring.com/soaseshipping.png[/img] ...crap that was a lot of money.
[quote]Oh really? Does this particular problem come up any time other than when you move a stack? No. It's only when you move a stack of fleets that this becomes a problem.[/quote] Actually, yes, it does. Fleets or individual ships - as I've said several times now, thank you for reading - it doesn't matter, in either case they only move sporadically if you ask to more more than one at a time. [quote]Would the game be better if this was fixed? Certainly. I'm not saying you're
Oh for god's sake I know it's not an RTS, I don't expect things to actually move instantly, I realize things have movement points, don't talk down to me. On a game of this scale I shouldn't have to order every single ship in my armada to attack something, I should be able to say "Hey you lot over there, go here and kill stuff". Not, "You, you, you, you, you.... *3 weeks later* and you, go here and kill stuff". This bug is indefensible, I can't believe you think it's normal that someon
Why, just last week I saw this cool-looking box and I bought it. God knows what's inside, I just like looking at the box... it's... oh god it's so hot. Oh baby.
If you've got it all figured out then please explain. Seriously, no sarcasm, I just want to know how it makes sense. You order a group of ships or fleets to move and a random choice of three options is made: 1) All ships move 2) One ship moves, the rest move on the next turn 3) One ship moves, the rest ignore the order How would ships moving when ordered to cause you problems even in the short run? It's not "game-breaking", it's just a massive annoyance that
No, I haven't bought a dell, but people in my family have, I've read countless stories from people who have, and a bunch of computers where I work are all Dells. The game has bugs and it's certainly a pain in the ass when things go wrong. Right now I'm in the middle of a game I don't want to finish because the strategy I was going for is impossible (mass stellar annihilation) due to being unable to add those stellar annihilators to a fleet. Stardock has too much on their plate
Notice how in my previous post I had already predicted it was a Dell monitor? Anyone ignorant enough to blame a game for their garbage Dell monitor screwing up doesn't deserve any response, let alone such civil and reasonable ones. Dell is a cancer of the PC world, selling poor-quality hardware at prices only someone ignorant would pay. Their tech support consists of "Please wait, your call is in sequence" followed by a disconnect after 3 hours. They have a specific warranty
IMO war tax should be a percentage of your income, not a fixed amount per war. 10bc or whatever it was, even multiplied by 5, means nothing to anything but a tiny empire.
Hahaha, I was in the reverse situation - doing mediocre but not bad, and suddenly the there's a mass galactic rebellion affecting NONE of my worlds, and a few turns later the Peacekeepers show up and attack everyone but me. Don't know if it was a game bug or what, but the Peacekeepers, a non-civ, contacted me via diplomacy a few times and I got a good relationship going with them so they liked me, then I sold them a bunch of heavy battleships... my "allies" soon became my "easy targets"
People are using rally points as opposed to simply [I]issuing a move order[/I]! There's a problem here! The ability to *move* is so fundamental to any strategy game, even the slightest flaw can be a major problem. But something of this scale, [I]being unable to move anything reliably[/I], is not something that should be ignored indefinitely like it has been.
nevermind, deleted
If the ship designer in general seems like a waste of time to you (maybe you're in a rush), I think there's an option to automatically place components, as well. So I'm guessing you'd just double-click stuff you want to add and it'd find a sorta-cool place for it.
You can't get a 30" CRT. Not anymore... easily anyway... I can definitely say I'd pay money for a mod that gives a larger text size. and I'm only 20. Stardock's games seem to have this in common, a font that's chosen for style rather than readability... it's really unfortunate. I hope they take into account the people who complain about this when they design their future games, if nothing can be done for current ones. Sort of silly, having a philosophy of gameplay over graphics, whe
If they fix this one bug, GC2 will go from "Very good" to "legendary" in my book. It would make SUCH a difference. Not having to reload when ships don't move and I get my ass kicked as a result, not having to move armadas of 20-30 fleets [I]each, [B]one at a time[/B][/I] in the late game, not being constantly paranoid about whether or not my transports will be safe if I turn my back for a few seconds... I can safely say if this was fixed, I would play GC2 400% more often, at least. I
If this is the case, I definitely agree. You can instant-build social things if you have no production, so why can't you at least have a ship the next turn? It's never come up for me, since any time I'm building ships I usually am doing it at a planet that has military "shield"-priority.
By the end of the game, I routinely get 3-5 "Lucky Rangers" every time I choose lucky as my pick. I also use Universalists a lot and they have Luck as one of their boosts. These "rangers" aren't the obscenely powerful ones you get maybe once every 10 games, they're a lot weaker, but they're still a 150-hp, 25-attack, 25-defense ship at a time when your opponents are trying to fight you with Tiny-class ships. This, combined with the constant stream of free techs that "Creative" gives y
By the end of the game, I routinely get 3-5 "Lucky Rangers" every time I choose lucky as my pick. I also use Universalists a lot and they have Luck as one of their boosts. These "rangers" aren't the obscenely powerful ones you get maybe once every 10 games, they're a lot weaker, but they're still a 150-hp, 25-attack, 25-defense ship at a time when your opponents are trying to fight you with Tiny-class ships. This, combined with the constant stream of free techs that "Creative" gives y
What dazzles me is that the legendary (no sarcasm, they're my heroes) Stardock developers have let this go on for so long. Surely they play their own game, and there's no way they didn't run into this. It happens on a regular basis sometimes within 5 minutes of the game's start. Constantly, again and again. You start to dread going to war, not because of the fear you'll lose, but because you know you'll have to go through micromanagement hell, moving a single bloody ship at a time.<b
This is something I've been meaning to bring up for ages and ages. What finally got it to the boiling point was seeing how incredibly well-made TA is, but the experience being marred by this one constant annoyance... well, that and the bugs everyone knows about... but they can be avoided. What I'm talking about is the difficulty you run into when you try to move a group of ships. If you select on a tile with 10 ships on it, they all appear at the bottom of the screen. Then you pick
"I realize that the fact that Sins permanently damaged my monitor" It is impossible for a game to damage a monitor any more than any other software. You can search the internet for a program to damage a monitor, the only thing you'll find is a stuck pixel fixer which could theoretically cause pixels to stick if left on for too long. Don't blame the game just because you're using a Dell or whatever. The ability to actually DAMAGE hardware is a virus coder's dream, and yet you don't he
Maybe there's something listed in the window that goes: +Long relationship +Haven't annihilated us yet -Killed my father, prepare to die ...that might indicate why they don't like you?
You: 1) claim to be an experienced PC user 2) claim that games can damage a monitor And then say that the absence of a box in a package described as a "CD" is evidence of "corruption" of the morality of a company which is known exclusively for their dedication to customer support and production high-quality software. *facepalm*