When you build your first terror star... "the largest warfaring warship" or something is what it says on the movie. Warfaring? What the hell is "warfaring"? Space-faring, I think, is what they wanted to say.
Caydr
I'm used to seeing Torians be one of the first races to go, but it seems like they've been overtweaked back the other way now. Of the three TA games I've played (none finished, due to bugs of one kind or another, gah) the Torians seemed to dominate all three, right from the beginning.
I noticed this as well, but somewhat the opposite of what you experienced. By what I'd call "mid-game" about half of my AI opponents still had not researched planetary invasion. And these weren't weak civs, either, they had fleets that could stomp me like a bug. Was on the difficulty setting one below "tough".
In my second-most-recent game I conquered a couple minor planets, both of them fairly high quality. I had about 30 tiles to use, in all. I had no real use for these planets since I was already right where I wanted to be in the game, so I decided to use them to maybe flip a nearby enemy world. I filled them with nothing but influence structures, and rush-built as many as I could. In a span of 50 turns at the most I went from "doing good", to "everyone is helpless at my feet begging for
Regarding what you said about suddenly having more money than you could possibly spend, that happened to me too - it's influence related it seems. It happened to me right after I conquered two minor civs and, having no real use for their planets, I filled them with nothing but influence structures. About 30 turns go by and I've got some money and nothing to really spend it on (peace, large fleet, and already spending 100%), so I started rush-building the influence planets, hoping to conquer a
Yeah! I saw this one too! Torians were about 30 turns away from ascension and I didn't have the backbone to attack them, so I just made a ridiculously unfair (to whom, I wonder?) trade - most of my techs for their single ascension base. But until I reloaded, the Torian ascension countdown kept on going!
Needs a random number generator... When I clicked on this post I figured it was the bug I just experienced, but actually it's just the regular "let's hold hands and explore areas we've already been to!" thing. The bug I just ran into was this: I had about 8 scouts buzzing around, very close to the beginning of the game. Maybe 50 turns in. Suddenly some Korx bugger flies out of nowhere and colonizes my second planet. (my own inner daredevil got the best of me and I decided to
Oh, TA=Twilight of the Arnor. I don't really know a lot about the exansion, tbh.... I intend to buy it immediately on release, but I don't really want to ruin my impression by playing the unfinished version. Yes, certainly there must be an upper limit. I said a couple times I thought 200% should be as high as was allowed, I think. Or maybe I didn't, I just never made any examples above 200%. Sorry if I wasn't clear. In any case even if that wasn't the hard limit, I don't th
I'm aware that we have multiple hull sizes, that's not what this is about, and I'm not talking about a mod but an actual change to the original game. It's a suggestion for SD. @starstriker I don't know anything about the mod you're talking about, but it doesn't sound comparable to what the OP is about. The idea can be summed up in 4 ways: 1) If you have a ship with 10 hull points and an engine with 5 space required and a gun with 6 space required, it doesn't mean you have to
I tried FreeOrion a little while back, so far there's not much to see and they haven't announced much progress since then. It sounds like a great project but I'm starting to wonder if they'll ever finish. Back on topic, I think that besides the added flexibility, this idea would add something much more important and interesting. I mentioned it briefly at the bottom of my original post... If you were an economic superpower with crappy military research, you could still fight a
This is an idea I've had for a long time, but since playing MOO2 recently and remembering just how important it was to my ship design choices, I thought I should post about it before it slipped my mind again. In my opinion, besides things like special abilities which aren't really *that* important, one important thing MOO2 has over GC2 is the ability to place extra items on a ship beyond what it is normally allowed. You can research miniaturization, but that's about it. That's one
However military strength is calculated (both by the ingame stats and by the AI's estimation of "can I kill this guy safely or not?"), it needs some work. In all the games I've played so far, even with all the AIs on "bright" (the highest I've dared go so far ^^), it seems to think it can wipe me out with its weak, albeit massive, horde of crappy little small and medium chassis ships. Then they all gang up on my one or two statistically "weak" fleets
A bug I found... in the late game, sometimes I'll load a troop module onto a sort of medium battleship chassis. I'll put 6 or so of these ships in a fleet and have it rampage across space, stealing planets and killing anything in its path. Anyway, what happens is, when I attack a planet with one of these ships (and it's part of a fleet), when the attack is over (assuming I've won the battle and conquered the planet), the fleet's movement points get b
Oh, one more idea. In Alpha Centauri (possibly in newer civ games too, I don't remember), when you had a TON of units to move all at once, you could hold down shift and all the animation would be skipped for the most part. This was *incredibly* handy. I sorely miss being able to do something similar when moving a large number of units in Galciv. (yes, I know about fleets!)
Hi, this is my first post. Galciv 2 is the game I've been waiting for since the massive disappointment that was MOO3. The only thing I really find to object to is that often times you can't tell whether you've "really" deselected a ship/fleet. Then you go to give orders to another ship/fleet and the previously-selected ship/fleet ALSO gets that order. This really gets me steamed up sometimes when I lose out on a potentially important numb