GreySpire

GreySpire

Joined Member # 2416017
4 Posts 70 Replies 175 Reputation

I'm going to try and replicate this right now; I know it's happened to me in the past (though I can't remember what version it was on). Maybe I'll get lucky and run into the random CTD that's been plaguing me too. Edit: No crashing; game just tells me I can't upgrade a core design or some such error message. Must have been an earlier version that it happened on, in my case.

14 Replies 15,463 Views

That happens whenever you try to give a custom ship the same name as a core ship, regardless of size, jewelry, or loadout. It's a real pain in the arse when you don't know what all the core ship names are. I'm not sure if this only happens when the ship is available to you, or if it happens all the time. I don't leave my core ships viewable, so I'm not positive (and I've never bothered to test it more).

14 Replies 15,463 Views

I believe Opera keeps your entire foward/back history for each tab until you close it out, which is why it's memory usage can get so high. On the plus side, this makes foward/back much faster. After all, I paid for all this RAM, so it better be getting used! Only real Opera 8.54 oddity that I've noticed with these forums is that hitting the 'reply' button will get the status bar up...though it'll stop pulling data it never goes away. *shrug* I can stil

6 Replies 4,352 Views

AFAIK 1.1 changed the way saves are handled; influence data is no longer saved and is simply recalculated when the game is loaded. The 0 production after save is designed that way, and has been there since 1.0. The theory is that it was put in so people wouldn't use the save system as a cheese tactic; you will have 0 production for that turn (as will all the AIs) and after that it's back to normal.

2 Replies 2,144 Views

BigBadButch is right, it depends on how close you are to friendly territory. Near a planet you control, only a week most of the time. Outside of that, 2-3 usually. He's also right, while upgrading ships only have 1hp. I picked off two enemy fleets last night that I caught upgrading because of that.

9 Replies 6,617 Views

In the upgrade menu for a single ship you can also select a checkbox to 'upgrade all ships of the same type', which will work on all ships anywhere (in fleets or single, as well). However, upgrading individual fleets can only be done by breaking the fleet down and upgrading the ships individually. I know, I want the option to upgrade fleets only too.

9 Replies 6,617 Views
Reply to surrender in Game Talk

In my last game (on tough) I had both the Drengin and Yor surrender to me when they had 3 planets left. Granted, no planet in either case was higher than PQ7 as I had taken out all their larger planets.

8 Replies 5,933 Views

Known. Been there since 1.0X, at the least. Never is when you aren't using social production (which goes away after 1 turn), and the wacky time estimate will reset to the correct timing if you leave the planet screen and re-enter.

6 Replies 7,308 Views

The reason they started cranking out more is because you started taking them out. It's figuring you're going to try and sneak a transport in there, so the AI is making it tougher to do so. It just really sucks when the AI gets a transport through to one of my undefended planets.

19 Replies 10,024 Views

Try manually deleting all of your designs in My Documents>My Games>GalCiv2>Ships. With the additions to the ship creator a lot of earlier stuff was broken; it's possible old designs are causing unforseen wonkiness.

5 Replies 3,846 Views

Going to try this when I get home....I have a feeling Stardock will be getting more of my money...

7 Replies 8,203 Views

Any changelog from 4B to 1.1 final? Don't see any changes that weren't already there, so I'm assuming anything that was changed was just bug squashing.

88 Replies 129,019 Views

Worthless? How do you figure? When I've got aggresive civs that I'm not yet at war with I put all my stationary scouts/sensor freighters on sentry so that I can keep track of any moves the civ is making.....the ship will 'wake up' when [i]any[/i] other ship is in sensor range. Guard is the same thing, except for civs you are at war with. Works fine for me, a ship wakes and then I find whatever woke it up....which, lately, always seems to be the damn Yor

34 Replies 23,176 Views

Double click on the waypoint to bring up the menu, you can disband from there or single click and use the small disband button next to the info window. If there's ships sitting on it, Civ Manager>Governors>Starship rally points and double click the rally point from there to bring up the menu to disband.

6 Replies 4,122 Views

Yeah, I finally figured that out in my last game. Set rally points on the map, then set each colony individually (or all of them at once with the governers). Made it really helpful when I was fighting a war and could have my ships automagicaly create/join a fleet as they arrived at the rally point. Just be sure you have a rally point or two set before you try to select it at the planet level. Instead of working where you'd pick the planet and then set i

5 Replies 3,700 Views

Yep, that was the problem. I didn't notice, but one of the core designs was named 'cruiser' and had become available. At least, I'm farily sure it was. Ashamed to admit I went back, crushed the Yor, won an alliance (only the humans were left) and then deleted my savegames without even thinking about it.

4 Replies 4,005 Views

Pretty much what the post title says. Was creating a cruiser to wipe out the Yor, went to save the design and got a CTD. Don't know if my lack of originality and saving the ship as "cruiser" would have caused a problem. It's the first crash I've experienced in the game, and given the fact that Zonealarm popped a message to me right after because Xfire wanted to report the crash I'm not sure what program caused it to go down. Wasn't using Xfire in-game, but who kn

4 Replies 4,005 Views

I remember seeing a dev post that mentioned the AI was treating starports as a soil enhancement/farm or some such odd bug like that......I also remember it being mentioned that i was either fixed in the latest beta, or would be for 1.1 final.

5 Replies 6,545 Views

Given how much I love this game, sold. Provided, as mentioned a million times already, that it has a decent amount of content.

139 Replies 60,449 Views

Quick bump. Am I blind, or is there no search button? Edit: Now I see it. I'll be getting my eyes checked.....and while I'm at it I think I'll double check for an upgrade ships button in game....

5 Replies 6,225 Views

Pretty much what is says there. I know I can upgrade single ships, or the whole lot of 'em, but what about if I only want to upgrade a single fleet? I like to leave older fleets as backup while I'll upgrade a fleet here or there....but right now I'm doing the upgrading by breaking the whole fleet down, separating them, upgrading, and remaking the fleet. There's got to be a better way, especially with the new fleet manager. 1.1b4, btw. Oh, and props to

5 Replies 6,225 Views

I've never been much of a 4X gamer....always been a hardcore FPS person. Played CivIV some, saw this game all over gaming boards and took a closer look. Saw what great guys the devs are, and how dedicated they are to the game. Bought the game a few days ago, spent a few nights fiddling with it and learning the ropes. Sat down tonight to start a game. I'm still not sure how I managed to lose track of 4 hours. I'm not entirely sure I even blinked during that span,

18 Replies 12,502 Views

So [i]that's[/i] how to reset 'em. Really hope they have a 'reset to default' button in the 1.1 patch...

3 Replies 2,009 Views