Yeah... the high end missiles and mass drivers are annoying as hell. Although, it gives me time to make lunch while I'm waiting for that photon torp to wander towards its target. I'd be very happy if it wouldn't show the ring of a planet when that planet is attacked. Kind of defeats the purpose of the combat viewer to show an unnecessary object that blocks the view of the entire battle, no matter what angle you move the camera.
mikeswi
I had maxed out the tech tree and the most number of ships I could have in a fleet was five with a maximum logistics of 42. A fleet of dreadnoughts, right? You have to escort those things with smaller ships. That's why your fleets kept being destroyed. Put some frigates and fighters with those things.
I've seen it a few times myself. Usually it's when one civ is attacking another and they set that planet as the destination for their fleet. I try clicking on the planet and all you get is a stack.
When it saves a ship design, how about adding a subfolder under \my docs\my games\galciv2\ships\ that corresponds to the different race styles? That way, if design an Altarian-style ship, it goes under \my docs\my games\galciv2\ships\altarian\. If I play with a different style in a later game, the Altarian-style ships will not appear, but I can't create new ships with the same names. If it only searches for player designs in the race-specific sub folder, that won't be a problem.
Sometimes they just don't spawn, despite the message. I've gotten it before in ..... *ahem* ... "test games"... where I cheat and turn off the fog. No pirates spawned anywhere.
I agree - it's glitched. The most powerful civ in the game (not me, unfortunately) went from "close" relations to a declaration of war, because they had dropped an influence base next to one of my planets. Next to MY planet, I had a very large number of loaded troop ships and I got "-We know what you're doing..." as a negative relation factor from that point on. That is BONEHEADED. That is my planet. I am at war. I gave that planet 3 farms specifically to give me a continual supply of
Yeah, that will happen. Next time, build a scout or something on that planet and build the uber warship somewhere not under attack.
There is a situation where massive defenses are worth it: when the enemy has much better logistics than you, better speed, higher production and keeps wailing on you to the point that you have to throw everything at production and can't research as quickly. It happened to me yesterday. Playing as Drengin, the Altarians and then the Torians declared war. The Altarians probably had 60% of all habitable planets, a huge economy and a huge military. Same for the Torians, except they didn't
Interesting. Thanks for running that. I know the low level point defense isn't going to block 30 black hole missiles, but I thought it might give it a small chance of hanging in the fight, at least for one more firing pass. At the high end weapons/defense, I knew I'd win most battles. I was just worried it would turn into a meat grinder because of how powerful their firepower is.
I can't remember where I read this, it was so long ago. Green stars - that look green when you look at them - aren't possible ...... *now*. In the distant future, they will be. It needs to be made up of heavier elements before it'll look green to a human looking at it. And that won't happen until the stars that are around now go nova, the gases and matter that's left over pulls back together from gravity until it's dense enough to reignite again and then repeats this a couple more ti
I have no idea how he's running these simulations so I can't say mathematically one way or the other. However, I can say from experience that defenses are better than no defenses. I played a game yesterday on tough that was all out war the whole time. I had frigates and fighters with fairly heavy point defense standing up to battleships and frigates armed with Stinger and Harpoon missiles. I had beams, they had no defense at first, then light missile defense later on. I
Mysteriously enough, the Dread Lords are highly similar to both Humans and Altarians, for reasons that are not clearly understood. Except the Dread Lord race suffers from chronic acne, which develops into acne scarring and crater marks which consume the entire face. Admiral Adama is a Dread Lord????? In the place of a race picture,
This has happened in several sandbox games since I installed 1.11. The Dread Lords are appearing as a minor race. They have a star called "Dread Lords" and all the planets are "Dread Lords I, Dread Lords II" etc. I can talk to them, trade with them, ally with them, etc, like any other minor race. They even show up in the "Dread Lords on Parade" scenario, so the same species shows up twice as two separate civs. Except for their frigates, all their ships look just like the "major" Drea
Ok..... This seems to be typical Dread Lords.... There's two scenarios actually. Early in the game, I'll be using fighters with laser cannons. Once 1.2 comes out, I'll be adding some defense to them, although I don't do that now usually. So that's 7 fighters with 4 beam attack, 2 missile defense, 11HP (with xinathium hull plating) Against a DL frigate with 22HP 189 Missile attack I'll usually stick with those fighters and avoid the DL whenever possible until
I don't know if they're going to add that in-game or not. For the moment, there is this: http://www.gc2builder.com/
How about just make it expandable/collapsable? Each branch of the tree per line and you can click it to expand that whole branch to see where they're at. Or better, have the highest level tech in that branch listed when it's collapsed.
To clear up the confusion, I meant that industrial capacity spending (the slider just below tax rate) was 100% and at the bottom research was at 100%, military and social were at 0%. It was late game, I had 4x the military rating of anyone else and I was going for a tech victory, so there was nothing really for me to build. Ok .... so the planet screen was correct, that the planet was producing 2513 worth of research ... it just wasn't paying for that much research..... Right?
I don't know if this is a glitch or I'm misunderstanding how the economy starbases work. In a game I just finished, my tech capital had a research capacity of 2513. I had the planet surrounded by starbases, giving it a 182% production bonus, all of which seems to have been ignored. I had industrial spending at 100% and the research spending at 100%. But I was only spending 1057 in research for the whole empire. The civilization manager also showed I only had research produ
I solve it by doing a quick save and then reloading the save file. CTRL S saves, ESC opens the options window.
What was there to start with? It automatically upgrades research academy or lower. It doesn't automatically upgrade invention matrix or discovery sphere.
It depends on the difficulty level. On "Normal", their defense matches the primary weapons of your newest ships. On "Tough", I think either they match their defense to whatever weapon they use, or they match it to their most powerful enemy's weapons. I'm not sure which, since every one of them seems to pick the same sort of weapons anyway.
Works fine in Firefox. Sure you don't have an extension going haywire?
Sorry rivak.... I'd never heard of this "Galactic" stock exchange. I thought you were talking about the normal stock exchange.
I used to put a starport and two factories on those planets. Now I just build one factory and put labs on the other tiles. Once all the labs have upgraded to the neutrality learning center (I almost always choose neutral), then I'll upgrade that one factory to an NLC, because the factory isn't needed anymore.
Can you run one based on fighting with Dread Lords? That's the one that has me worried, because of the massive weaponry they have. Cover the hull in as much ultimate invulnerability as you like and their 10 doom rays are still gonna reach in and tear the guts out of your battleship.