The problem is that you need a strong enconomy in order to feed your industrial capacity for extended periods of time. It's pretty amazing just how much money a strong manufacturing capital can sap when it starts building ships.
Ostsol
Ships that have the most damage potential, yet are easist to kill, are targetted first. Fighters are probably best as the kind of decoy you're looking for. A cargo hull is simply -too- fragile and also takes up far too much in terms of logistics.
Basic things: 1) Download the latest drivers from ATI (www.ati.com) and install them. 2) Make sure your display is running in 32 bit colour (or 24 bit). 3) If neither of the above help, post the contents of your debug.err file, which is found in your GalCiv2 directory.
Right now I'm playing on large maps with common habitable planets and everything else set to occasional. EDIT: And tight star clusters.
Also, don't build too many farms unless you build at least an equal number of entertainment structures. In fact, if you're building more than one farm it's best to have more entertainment structures than farms. High populations lower moral.
Go into your "My Documents\My Games\GalCiv2" directory and open the Prefs.ini file. In there you can find your resolution settings and alter them manually.
Regarding sensors, at most, you should make a sensor ship using a cargo hull. Just put alot of sensors, engines, and some life support. Don't ever put them on your warships. You can even skip the sensor ship by researching up to Sensors IV and building the Eye of the Universe achievement, which gives all your ships and stations a sensor range of 15 parsecs. It's relatively cheap to research and the AI doesn't often bother with sensor tech, so there
I used to buy the first factory on every planet and buy colony ships. Now I don't buy anything until my economy is really cooking. . . I just set the social slider to 100% for the first few turns, until I've completed three factories on my homeworld. After that I've usually found at least one more habitable planet, so I crank military spending to 100% and am able to build a colony ship every second turn. Social projects don't get done, but that's a
I don't know of any such feature. . . However, if your espionage with another civ is at least at "Low", you can click on their planets to see how much influence each produces.
I think the additional attack assist modules come from new weapons techs, but I'm not sure. . . Check weapons further along in the tech tree to see if they make new starbase modules available. I'm in Linux right now, so I can't check myself. . .
1. That's because what you saw was the previous turn's movement. 2. You can press Tab to cycle through all idle fleets, but I don't think there's a key to cycle through active fleets.
The game actually does tell you why other civs hate you. It's in the report for each civ in the relations screen.
Check NVidia's website and make sure you have the newest video drivers installed. If it doesn't work after that, post the contents of your debug.err file, which is found in the GalCiv2 directory.
It's in your GalCiv2 directory.
I've also read of some cases where the PQ isn't increased, but it's supposed to increase from terraforming.
Wow. . . a Rage 128. . . The problem for you is that there are no recent drivers.
The maximum population of a planet is calculated by the following formula: 0.02 * (PQ + 1) ^ 3 Where PQ is the planet's quality rating. For example, the maximum population of a PQ10 world is calculated as: 0.02 * (10 + 1) ^ 3 = 0.02 * 11 * 11 * 11 = 26.62 billion people
Try the colonies tab in the "Stats & Graphs" screen, which is opened via the second button from the right from the group of six buttons at the bottom of the screen.
The manual actually has alot of errors. Most of the time it's due to the fact that many things were changed after it was printed.
Make sure you have the latest video drivers. If it still doesn't work after that, post the contents of your debug.err file (which is found in the GalCiv2 directory). EDIT: That GalCiv1 worked fine is really of no consequence. GalCiv2 uses entirely new technology.
Yep, that's how it works. The next patch, which will be released some time around the end of the month, will change this. The reason why the money is just wasted is because to lessen the degree of economic micromanagement that one would end up doing.
Yeah, just be patient. Sometimes it takes a while for new threads and replies to be registered in the main thread display.
*shrugs* Ideally, that is true, but making such an incredible AI is not an easy task. If you want an AI that has no cheats, play at "Tough". The AI is at its smartest at that level and has no economic advantages or disadvantages.
The more people you have on a planet, the more effort it will take to conquer it. Also, you'll get more tax revenue. A huge population on a planet with an Economic Capital is very nice indeed. . .
It's kinda weird. When I found it the ship only utilised mass weapons and armour.