and helps to avoid random events that can instantly cause war between you and them. Ah. . . like those political assassinations. Hasn't happened to me, yet, but I've seen it happen between AIs.
Ostsol
The starlanes made the 3d effect in Ascendency primarily cosmetic. Starlanes also make AI easier to program, since it allows one to easily defend choke-points. (Not that the AI in Ascendency was particularily good. . .) A fully 3D galaxy would be cool, but it might also complicate gameplay to the point where the AI's advantage is immense. Navigation would be somewhat more complex and a mini-map would be very difficult to implement in a us
The Power Duel scenario allows for this. I don't know if it works in larger, multiple-opponent games, though. . . Link
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I've managed to get the option before, but I was on really good terms with that civ. I don't think I've managed to get it while I was winning a war. . .
Well, I tried some of the things suggested, particularily managing the military/social/research slider, and the results were better. On my homeworld I concentrated entirely on production, almost entirely ignoring research. I dropped the research and military sliders to nil and completed building on my homeworld very quickly indeed. I ended up buying about three colony ships, which I probably could have avoided doing simply by shunting the budget bac
When I first started playing, I didn't even touch the industry slider in the Domestic Policy dialogue. I left it at 50% and found that sufficient for beginner-level games. Of course, the AI is very limited at that level. With AIs set to Bright and the AI's less impeded, 50% simply didn't cut it, so I started setting the slider 100% right off the start. 100% obviously allows for a faster start, though it saps the treasury rather quickly
Technically they can, but that'll break the alliance. I'm pretty sure that they AI won't do that unless your relations with them really start to sour. As long you remain on good terms with each other there shouldn't be a problem.
I must say that I found your post very annoying, even more so since it is a double post. No one is going to read through that massive list and I'm sure that it would be much more effective to post an analysis and conclusion rather than all that raw data.
Poor planets like Mars only have a few usable squares for buildings. What do you guys do with them? With Mars I've tended to build a single factory, a lab, some food production, then convert the factory to an entertainment centre. This way it produces some tax revenue and a bit of research. I'm not sure how useful this is, but it seems that its better than trying to put a starport there (unless there happens to be a square with a manufacturing b
I've had the random event a couple times. . . but they never seemed to do anything to me. I guess they showed up in other civilisations' territories and got smacked.
I've pretty much fallen away from the genre during the past five years or so. I got started back on my Commodore 64 with a GEOS game called Cluster Wars. It was pretty simple: planets had a set economy, you build ships, and send them to destroy your opponent. There wasn't much depth and the AI had a nasty habit of tossing his entire fleet at you without worrying about his own defense. Still, it got me stuck into the genre and in the next ten years I enjoyed variety of other titles.