Ostsol

Ostsol

Joined Member # 2394405
8 Posts 232 Replies 6,300 Reputation

They need to scout, just like you. In this game the AI gets the exact same information that you have access to. The only "cheat" that the AI has is in the highest few skill levels, where it receives economic bonuses.

8 Replies 13,118 Views

Weird stuff. . . What would help is if there were someone else here who could try that resolution. I'm one of the jealous ones who can't go above 1280x1024 -- and I can only reach that with a painful 60Hz refresh rate.

25 Replies 26,293 Views

In my most recent game my first ship had a Laser (version 1) and the basic hull plating that you get from starship defenses. I put it on a Small hull and called it the "Flashlight". Heh. That basic hull plating is pretty useless by itself, but my only intention when putting it on the ship was so I could take advantage of the defense assist modules on my military starbases. It worked, too. My I started my military bases with some missile

8 Replies 12,571 Views

Spending isn't tied to taxes. It tied to your industrial capacity.

2 Replies 15,424 Views

In the past three games, I've had to deal with a monster Drengin. You know, the type that quickly has four times the military rating of his closest competitor? The kind that decides the gobble up its neighbour simply because they smell funny? In my last game I managed to catch them early and prevent them from eating the Torians. Their attention was redirected toward me and they sent fleet aft

22 Replies 16,163 Views

Well, one thing that seeing it does do is allow one to decide whether the random map is good or needs a CTRL-N. In my games I usually refresh the map until no one is on each others' doorstep and everyone is in a decent star cluster. It can be more of a challenge to simply no know where everyone else is, of even if they're right next door, though. Of course, as an option, I agree that it wouldn't be bad to be able to turn off instant influence viewab

27 Replies 34,139 Views

Hah! StarDock's too small a company to be able to pay off reviewers. Combat in this game is focused more on strategic decisions than anything else. Researching new weapons and defense, deciding on what to equip your ships with, maneuvering such that you're the one who initiates combat, etc. . . It is true that many people here would also like to see

24 Replies 14,825 Views

Well, some basic things to do: 1) Update your video drivers to the newest version. 2) If (1) didn't help, then post the contents debug.err file from the GalCiv2 directory.

25 Replies 26,293 Views

A race car driver's livelihood depends on getting every bit of power out of his vehicle. Higher framerates are nothing but ego boosters. Update the drivers. You probably won't even notice the loss of one or two fps.

71 Replies 40,858 Views

My thought is a level cap of 10, a greater amount of time between levels, and no hitpoint increases for going up in level. Instead, offense and defense become more and more effective. Instead of being totally random, ships of higher level have a greater probability of rolling higher. An easy way to implement this is rolling multiple times. If a ship has an offense:defense of 9:6, for example, the current model is basically: off

13 Replies 11,904 Views

Turn off SLI and use only one card. It's been mentioned that SLI often does not work unless NVidia configures a profile for it to work with a specific game. Turn it off and try again.

71 Replies 40,858 Views

I don't know if there's really a #1 best way of doing things. I build three factories, then a farm and an entertainment complex. The rest depends on what bonus tiles there are. If there are none, then I fill the rest with factories, quickly giving me a good manufacturing world, which is handy especially early in the game. When it's not a homeworld and just a colony, I follow the same pattern for the first five buildings, then fill the res

1 Replies 3,308 Views

Since you're using a Mobility Radeon it might be difficult finding up-to-date drivers. If your laptop manufacturer doesn't have any recently released drivers, then try OmegaDrivers. They're an unofficial repack of official drivers, but others here have reported that they work quite well. Link

3 Replies 2,471 Views

It was the second system NW of my homeworld, but I colonised toward the opposite direction, an area that was far away from the AIs. Fortunately, the Altarians, who had that gem, decided to declare war on me and only had 5.0b people on it. Now it's mine. . . After full terraforming it'll be PQ32. Link Right now, it's PQ28, due to basic Soil Enhancement. I'm still b

3 Replies 10,208 Views
Reply to Linux on PS3 in Off-Topic

I use KDevelop for all C++ and Python development that I do. It's a great IDE, though its version of Intellisense could use some work.

19 Replies 22,406 Views
Reply to Linux on PS3 in Off-Topic

Posting from Linux!! GalCiv2 is one of the few reasons I still use Windows. . . Anyway, unless the PS3 allows one to use a keyboard and mouse, that it uses Linux is only interesting to the geek in me. In a practical sense, it's just another operating system.

19 Replies 22,406 Views

Ostsol that wouldnt work simpy because a lot of ships can move further than they can see. Well, yeah, that's how things were in Stars! . Actually almost every ships' moves were into unknown territory until you had really long range scanners on your planets. Technically, Master of Orion

9 Replies 9,906 Views

Easy: when you want a ship to move, you order it to do so, but you don't actually get to see the ship move. You just give the order. When all turns are submitted to the server, all movement is evaluated. If your movement order was an interception, the server would evaluate the move such that it always tries to make contact when the other player's fleet, regardless of whether that fleet is moving or not. This is how it worked in Stars! , which was released about 10 years ago.

9 Replies 9,906 Views