*ahem*... bump?
RandomBystander
most of my games in normal have the peacenik Altarians turning the Drengin into their biatches... So yeah, them Drengin seem to have some wierd deal... even the Yor...
I'm starting to lose my mind, here... My saved ship designs seem to be popping up during other save games whenever they seem to want... Whenever i make a ship design template with no weaponry in the middle of a game, it still requires certain techs for some reason... And when i try making a game solely to use the Ctrl-R cheat to reseaarch JUST hulls to avoid the tech issue (things like the +10 boost upon researching ion-drive seems to
Every single game the Altarians are aggressive expanders, as if they read up on Earth's history and found subjects on Rome or Manifest Destiny or some crap... Every single game they are always top or second in terms in military might and population/colony count... and they're always pushing base with their neighbors... non-militaristic peaceniks my arse... Even when placed nearest to the dreadlords on a DreadLords on Parade map they dont die...
Ah, heheh, did i say progenitor? Memories of Homeworld2 leaking in... sorry.
I think the manufacturing capital boosts the output of the factories themselves, as in that Progenitor Mine you're sitting on (%700) will affect the 10mp output of the factory you put on it (now 70mp), which in turn will be affected by the manufacturing capital boost. I dont thinhk the manufacturing capital boost you are given will be multiplied by 700% if you plant the capital on it... that would be nuts... awesome, definately, but nuts...
Is it really called a "planet event" anyway? What the heck is this called?
Odd request, as i understand it some consider these planet events to be potentially unbalancing or something (or was it the random events in general?), but i was wondering if there was some way to jack up the frequency of planetary events upon colonization. In the land rush game you dont have very many areas to choose the "light or the dark side", even on gigantic maps, and i wanted to be able to slowly edge across the ethics-o-meter in some legit way
In one miraculous game i stumbled upon a class 26 planet, when i moved to colonize, it gave me a planet event with the sponges and i wiped them out for a nice 38% boost to planet quality... What's more, i had the precursor mine you found (700%), rare resources and minerals (%300 and %100), +%100 research, and two fertile fields worth +%100 each... Needless to say i saved the beginning of that game with that planet for posterity..
lmao either you know your history for a slip like that or that is some wild coincidental error... It's not the League of Planets but the United Planets... Since it's the United Planets maybe you can leave without anyone ever doing anything to you... hey it's just a bigger version of the same thing we got here on Earth, right?
Maybe the Stardock crew could release what data or plan they had in mind for a map editor and let the COMMUNITY tweak it while they focus on bug fixing and other things?
Man, this is really frustrating. A game like this is simply SCREAMING for a map editor of some sort... i wouldn't care how clunky it is, as long as it's somewhat serviceable I'm happy...
...and i dont know how it worked... I was screwing around spamming colony ships via Ctrl-C cheat and found this out. I had always assumed that they wouldnt "work" on a planet unless i loaded them up with civilians. For some reason i forgot to fill one ship up with them and tried to colonize a planet... It worked, and i had a planet with 0-population under my posession... I never tried to go any further than that, going for a couple of turns to see what would happen, but i was obvious
that shouldn't be too much of a problem... just a graphical glitch. How often does that random event happen, anyway?
Crap... you're right. I checked the planet with the 50% starship quality boost... it's there... Well... then it seems that bonus is kinda horrible, then... What if a planet you find with huge amounts of natural resources gets no "starship bonus" event and one that has absolutely none gives you 55% increase...? Oh, well..
oh! Okay, that's awesome, then! I assumed the value was applied to each piece of equipment you tack on there, and seeing as 75% of the weaponry early on are valued at 1 a piece... Now, all i need to understand is what this random event involving the space pirates does. If i choose the evil path, for example, the pirate leaders may sell me info/equipment that would give my starships a bonus of 50%... +50% what? weapons ability? Armor? HP? None of those show up on my a
Can someone help? I cant find jack in the manual, it's not definite on what exactly happens it just tells you that a % boost gives you a stronger/tougher boost... but doesnt tell me *how*
I'm scratching my head here. What exactly does it mean to have a "starship" bonus? If you have a +100% armor bonus you get +1 defense for each piece of armor you apply? What use is it to have anything but under +100% if the game doesnt recognize fractional values? Plus, i noticed that when i find that when you have that encounter with space pirates (when settling a planet) where you can get a starship bonus, nothing changes when i check my s
Well, why is it that the Altarians are the only one with such aggressive expansionism? Not even the greedy Korx or evil Dregin are this war-like... maybe they act more like humans/terrans than i thought... they must have concieved their own philosophy of "Manifest Destiny" to steamroll half the galaxy like this...
umm... okay i wasnt really asking for any tech help but i just wanted to know if this was common...
I don't get what's going on here, it's like i'm playing a mirror universe except i'm not. I've noticed a trend in which the Altarians are really getting aggressive, in three games they have been biatch slapping their neighbors. In my current game they've all but reduced the Dregin to rubble and the Korx are bearing the brunt of a full frontal assault... If it weren't for my strong trade relations with the Altarians my civ would be drawn into war as well (happened the first two times)... <br
That begs the question... what if you reinstall the game or reformat your comp while only saving savegame and only one or two custom ship designs and not taking ALL custom ship designs used in that certain savegame? When you load that savegame up after that what happens?
i thought the purpose of the destabilization funding was not to take over a planet by force but rather to SUBVERT it... you know, kill morale by info-warfare or fliers or shizzle, make it so you see the skulls and crossbones over the planet maps and make them revolt and defect to you.
i thought the purpose of the destabilization funding was not to take over a planet by force but rather to SUBVERT it... you know, kill morale by info-warfare or fliers or shizzle, make it so you see the skulls and crossbones over the planet maps and make them revolt and defect to you.
Excellent achievement, here. Gamespot is notoriously stingy when it comes to 9.0's. Congradulations, Stardock crew!