Ignuss: It's the same bug just sometimes it will say *never* and other times it will report something odd like 100 wks for a star port. Honestly it's just a graphic glitch. It doens't affect anything beyond it displaying the wrong completion time. If you add a second item to the queue it corrects both values. My guess is that because SP now transfers to MP that something has gone awry when the game builds the planetary screen and the planet was not building a planetary enhance
cyberj914
Yep release v1.1 you can remove star ports. I know I just did it. Well ok that was last night but still . For the record there is a tag in the XML file for planetary enh that tells the game if a building should be indestructible.
so it was just mere luck for the altarians to send to exact amount of colony ships needed to take all habitable planets into each system? hmmm... Luck? No. Just good planning on their part. I do the exact same thing. Helps if you've got more the one world building colony ships <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif"
I'm always curious to know exactly what in the world people were expecting from the AI when they make these sorts of posts. It's real easy for the human player to make the sorts of long ranging tactical decisions that for the most part in a game AI that has to run in a matter of milliseconds are impossible. Also keep in mind this AI is NOT scripted in any way. Brad has made numerous posts as to why so I'm not going to bother repeating them. I don't know about the rest of you but I
It's always nice to take a good vacation after a monster project. You certainly deserve it. Just for giggles though maybe let us know how long you managed to last before you were looking for a comp to jot down a *few notes on the AI* . Seriously have a safe and fun trip
My 0.02... Weak? Well compared to what they were before v1.1 that might be argued in terms of upgrades for output. But I could also argue that they were overpowered. As for not standing up in battle with enemy fleets I say defend your space better. I for one would not want to play a game where you could max out the starbase to the point where there was no hope of ever destroying it. My last metaverse game I managed to research all the way down the missile defense branch and got t
Sounds like they've got another pointer without a NULL somewhere . Probably an isolated instance and hard to say if it is something that is saved. I know there have been a few other bugs of this type that simply loading the previous save corrected. They don't put the entire game state in the file but rather recompute some stuff from the load. Would be curious to know if this is the case with this proble
Working as intended. May not be what some people *think* it should be but that doesn't make the implementation wrong. And for the record there is an *auto attack* option though to be honest I've never used it. It really would be nice if Stardock would add a third option along with *Sentry* and *Guard* called *Hey don't do anything until I click you again*. Basically what others have requested that the ship in that state completely ignores the universe until I want it to d
There was a bug in 1.0X in that a certain variable could have junk in it thus causing the AI to think that it knew about a planet before it had actually scouted it causing the behavior you describe. This has been posted by Draginol and fixed in v1.1.
Some valid gripes to be sure but honestly these posts strike me more as *if you don't fix what I want right now I'm taking my ball and going home*. Grow up. Let's run through these shall we? -AI builds structures on bonus tiles that don't take advantage of the bonus (such as factories on fertile soil) I don't think I've ever used t
Yeah it's there but doesn't affect anything. I think it's just a display glitch based on how social production is transfered to military production. Technically if you hadn't been building anything in terms of planetary improvements on the planet then there was zero production when the screen was built for display thus the *Never* showing up. If you add a second item it must recompute the available SP which causes it to show the correct values. Bug yes. Big deal no. <img src="http
You didn't confuse cargo hulls with normal hulls did you? Remember cargo hulls only have 1 HP. Aside from that try to research defensive techs. I know a lot of people think they aren't needed but I can tell you from experience that if faced with an enemy doing upwards of 25+ points of damage a shot the only way to survive is to have some defense against their attacks. As an example my current metaverse game with v1.1 I've been locked in a war with the Dregin now for about
Said it before and will repeat it again: You folks ROCK! Plz go out and have a beer and/or favorite beverage on us . Now to see how many new ways the AI can hand me my backside since it sounds like
I bought the game for single player. If I want multiplayer I boot up City of Heroes. So I don't think it can be stated enough: Please for the love of all that is good in this universe do NOT sacrifice any single player content for multiplayer functionality. Now if you can get a few of those C++ gnomes to code it for you for free or something small like a first born then by all means go for it. Otherwise stick with the original design. N
This only happens to me when they are relatively far away, which usually means a civ or 3 between us. That I can sort of understand. But in this game we shared a border to the east of my homeworld. And I've seen the AI do this on lower levels but this was the first time I had encountered it at the h
I voted no but in actuallity that no is really a *maybe*. I seem to remember a post about one possible MP expansion to be some sort of persistent universe type thing. Now that I think would be fun to play around with. But straight multiplayer in terms of actually having to find random people to play I'd pass. I'd definitely be all for more content though honestly not in the form of campaigns unless the campaigns were changed so that what
That is the cost to build not buy. I'm sure someone has worked out what the conversion is. And yes I do believe the Thalans start out with Xeno Industry Theory which is all you need for the manufacturing capital. So there isn't anything stopping them from buying it first turn. Personally I'd think that would be a waste of bcs but I can certainly think of situations where it would be useful. I'd be curious as to what their homeworld looke
I guess I should have been clearer in what I was wondering. My question is: Have you had any AI declare war on you on a level of difficulty at or above intelligent (tough) and then not do anything at all? Not send any ships to attack and not send any ships to attempt to take over a planet. I mean in the game I described above I was far from the most powerful militarily which was the reason the Dregin decided to wipe me out. I just found it odd that
The way it is described in the posts it sounds like this: 30% 75% 100% adds 100% to growth (in effect doubling whatever your racial bonus is if any) I haven't seen anything else posted to lead me to believe it is some sort of linear progression.
Are you playing the latest beta? They changed the scoring in it to try to curtail some of the cheese scores that were bumped up by number of turns. If you look through the patch notes or some of Draginol's posts you should find an explanation of what changed.
Unique techs... no at least not in sandbox mode. However all of the races do start with different techs at the beginning of a game though it doesn't really do much since anyone can research those techs. Now in the campaign the game does use a modified tech tree. So there it is possible that the enemy could have access to a tech you don't. But don't hold me to that since I didn't like the restricted campaign <img src="http://images.stardoc
You have to research Xeno Ethics to unlock the special things you get for being good, neutral, or evil. Then there are additions to the tech tree that you will see for things like Telepathic Defense. I seem to remember a patch note that had something to do with one of them not working right at the beginning but I know it's since been fixed since I use it all the time <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="absm
In the foreign policy screen I believe it is the Relationships tab there is a check box for breaking an alliance. If it isn't that screen I know it's one of the screens that shows the AIs. It might be the Treaties tab. Either way if you look in the Foreign Policy screen you should see it.
I'm assuming you mean *doesn't* report them. Anyway the last time I played with GNN on it seemed to report everything though honestly I haven't played with it on in quite a while. I'd say not since B2 release of v1.1. It just got too annoying with it popping up .
In my last game with all Intelligent opponents with B4A I had the Iconians declare war on me. Ok sure that happens all the time . But anyway they never sent a single ship into my empire. It was fairly early in the game so I had things like undefended planets and star bases without offenses or defenses so it wasn't like there weren't targets of opportunity. Well this war lasted for I'd have to s