I'm also of the opinion they got more things right in this game then wrong. And even the things that are *wrong* in my eyes are more personal preference then actually gameplay snafus. So my list would be... 1) Ship yard. OMFG! I love this thing. I sometimes go into the game just to play with this thing. There are times where I'll spend 30 minutes or more just tweaking the look of a particular ship. And the more I play with it the more things I figure out how to fit together to m
cyberj914
Here's how I think about it. I don't know if this is actually correct but it seems to fit the results I get in my invasions. 1) The soldiering value is basically the hit points of your soldiers. A high value here means more will survive through the battle. It may also affect attack rating but without seeing individual hits and misses it is hard to make that determination. 2) Technology seems to be linked to how advanced you are compared to your enemy. Again this may affect
Here's how I think about it. I don't know if this is actually correct but it seems to fit the results I get in my invasions. 1) The soldiering value is basically the hit points of your soldiers. A high value here means more will survive through the battle. It may also affect attack rating but without seeing individual hits and misses it is hard to make that determination. 2) Technology seems to be linked to how advanced you are compared to your enemy. Again this may affect
There are very few *default* ships in the game. They expect you to at least design your own ships in terms of weapons and defenses. You'll find that as you research the hull sizes you do get a few more default warships. My advice is this: - Go into the ship yard - Select a hull size (tiny or small if you didn't research larger hulls) - Select a weapon and place it on one of the red arrows (you have to have researched at least one of the weapon theories) - Select
Yep I'll throw my hat into the corrupt memory arena as well. And I wanted to work on some of those cool medals today too Ah well. Hopefully they'll get this fixed quickly next week. Using IE.
The only way I know of to take a minor race's world is to invade it. I've never had them surrender to me nor has one of their worlds ever flipped to me due to influence. It may be possible. Like I said just hasn't happened yet.
First question is always *have you updated your video drivers recently?* Beyond that make sure you don't have any other programs running in the background. Things like AIM and antivirus software are notorious for stealing CPU cycles and causing other programs to gitter. Beyond those things there is always the chance you've got a bunch of spyware or adware slowing your maching down. There are programs available to clear those out if you can't find any other causes for your slowdowns. There a
I've come across those issues as well. Also I've got a couple of my own. - There are times where it is very difficult to select the hardpoint you want for placing an item. This occurs mostly on parts with a large number of them or a part that is made smaller then the *ideal* size. Some way of highlighting which hardpoint I'm working on would be nice. - Ship designs should be sub foldered based on the race they are created for. If I decide to remove a custom race it sh
1. Has been answered above 2. Building influence starbases is one way though on the higher difficulty settings the AI starts to get annoyed if you build starbases near it's borders. Another way is to find planets that have an influence enhancing square and build an embassy on it. The other thing you can try to do is find Influence Resources and mine those. There are also techs that will
They seem to be colonizing normally in the game I started post patch. I was set to normal. Maybe it's a problem with the AI below the normal setting.
It's all about countering whatever the AI is building. I always put defense on a ship. Even if it is the wrong type it still helps out a little. My defensive fleets always slaughter the AIs more offensive ships. Even when they have twice the attack rating of mine. I've gotten to the point where I'll research at least the first set of each of the defensive types just so I can counter whatever the AI happens to show up with.
I just loaded up a game I've been playing for the last few nights. After an abnormally long loading time the first thing that came up was an AI requesting help because they are being attacked. Then I got the usual Tech window and homeworld windows. The first fleet I had that needed movement orders I instructed to attack an enemy planet that is defended. After defeating the fleet around the world when the game brought me back to the main game screen the fleet stats window said I had 13 out of
There are a lot of trade offs you have to make as you are creating ships. You can't really create the *one magic bullet* type ship until you get past the Large hull size. My tip to you is build ships that counter whatever your current enemy is building. If they've got shields there isn't much point in putting a bunch of beam weapons on a ship. Same goes for your defense. If they are all using missiles then build ships with point defense only. A ship designed to counter a specific build wil
I must say that so far the ship yard is my favorite feature in the game. However there are a couple of minor things that frustrate me at times. There are times that selecting the desired hardpoint can be very difficult. Most often this occurs on the more densely covered ship parts when they are made smaller then the original *ideal* size. It would be fantastic if you could tweak the camera to allow the user to move the model in the 2D plane that you are viewing instead of just rota
That is fantastic. Always a good feeling when something you've worked long and hard on turns out to be just as popular with the fans. Everyone that worked on the game deserves a round of whatever their pleasure.
I think the tech tree could use some minor reductions. Do we really need 5 versions of the Laser which at the time that I generally research through them don't net me any advances in firepower? I'm all for the gradual build up of techs and think that is very realistic. I just wish that maybe there was a trade off between versions. For instance say version 3 of the laser didn't reduce it's size any but it now fires for 2 pts fo damage rather then 1. Then when you get to 4 maybe it goes back
In addition to sending the constructor to the base you need to have researched the tech that unlocks various starbase upgrades.
Great ad!... And I'll freely admit that there are times I spend more time in the ship design feature then I do actually playing the game. It has to be one of the hands down best features added to this type of game in well a decade