Not really. We went through this with GalCiv1 and it was always a right along with requests for tons of options to control minor behavior. It becomes a never-endign time sink. In GalCiv1, the minors colonized, invaded, expanded, etc. to the point where the galaxy was sometimes dominated by minors (not often, but it was possible and did happen occasionally). </tr
joasoze
But the nano ripper is not connected to any moral alignment is it? I am saintly in this game
Hi I was playing a game yesterday and focusing on mass drivers as my weapon of choice. A while into the game I suddenly could make ships with a gun called Nano ripper (or something like that) I think it has an attack value of 8 which is far superior to where I was in the tech three (about 3 in attack value). The weapon is very expensive but also extremely effective. I cannot see which tech gave me this. Can anyone tell me? JOA</fo
The middle / late game could use more "spice" I suggest: Late game tech to build missilebases to defend planets. I would love to make a few huge missilebases to protect my most precious planets. This would not alter the game much. Its just about balancing cost, hitpoints and attack/def value. Ships could shoot at them as they were ships when attacking the planet. Mercenaries who come to you and offer to harass your en
I love stuff like missile bases for def - I would looove to have such techs included!
In my last three games (large universe, challenging difficulty) I have not seen a single minor race and the minor race tab i greyed out and cannot be chosen. Is this just bad luck (I have not been all around the map, but I have been around quit a bit in all these three games) or have I turned of minors by accident (is this possible?)? joasoze
GC2 is a solid and good game in my opinion, but some spice would really enhance it further. With spice I mean heroes, space monsters, mysterious ships appearing +++ I am also a MOO II fan, but I dont expect GC2 to be MOO II. Just a little more "personality". I think the minor races could be tweaked to apply more fun too. Let em expand (slowly) and conquer.
I would like them to colonize, only at a much slower rate than the majors. Maybe 1/4 of the speed. They should not have any more limitations in my opninion
it is our last best hope for peace +1 babylon mod
I can't believe that everyone that I don't know appears to think civ 4 was great. everyone that I do know thinks it sucks. I 1st bought the original civilisation with my 1st pc, a 386. It came on floppy disks and took up a whopping 1mb of hard drive space which in those days was a lot. Sure the multiplayer side of Civ 4 is great but the single player side is ove
I have this a lot and it is very annoying. I havnt tried to save/reload. Will test this.
When can I build research capitals, trade capitals++ I cannot see anything in the manual saying what is the prerequisites joa
I would like to have a look at the manual, but I am currently not at my own computer (work). Is it avaiable on web?
I get this when I try to order from Norway "Your order has likely failed because store was unable to verify your billing address as provided on the webstore form. Please be sure to enter your billing address on the form exactly as your credit card is registered to - this is not necessarily the mailing address that your credit card company sends your statements to. You may want to contact your credit card company to verify that your credit card is registered to the correct address. It