It's not an exploit, anyhow. Taxes ARE tied to morale. So is population, so a 1% approval planet of 60 billion citizens at 60% tax will likely revolt. Also, they'll all vote (except that mysterious 1 guy in a hundred who always likes you...) against you, so advanced governments are completely out of the question.
DuckofDoom
All of my planets are research or economy keyed, except about 1/3rd which are factory pumped. I try to hunt down a good tile-bonus one for manufacturing capitol and tech cap. Usually my homeworld is one of the Manufacturing ones, although usually each type has a bit of bleedover (a lab or two for manus, and a couple of factories for most research). Small Planets are usually entirely research or, rarely, economic focused, since there's little else you can do with them. I sometimes don'
One would assume that since the military radius only affects the colored radius, and the Influence (for the most part, as said above?) affects the radius, that the economic starbase would also affect the radius only. One of the Dev AARs, where he fought the Imperialist Jihad Torians, mentioned that a Torian Starbase was the center of their economy, "positioned to affect both of their main worlds", implying that they have a limit in range and the radius seems to fit.
Influence Starbases will only work within the radius you see when you select them. It's good to place them right on your borders or outside of them as close as you dare to the planet you want to flip to get the most effect. Empire borders don't exist, since the only land to regulate in outer space is planets themselves. Think of the Influence Border as your Sphere of Influence, if you're familiar with the WWII-ish use of the Term.
Unnescessary complication? I don't see what's so complicated. Research Miniaturization, fit more parts into ships. Miniaturization increases hull size by a percent, and part sizes are based in part on hull size, so increasing one will increase the other. Anything else would require a significant restructuring of the ship math.
I can say that at least at low techs, defense works. I was fighting a low-tech war with the Terrans, who used higher-tech Mass Driver-armed heavy fighters (Small Hulled) with about 2-3 damage per ship and no defense. Basically, I zerged them with fleets of 3 tiny fighters armed with Laser IV and Titanium III. My fleets of 3 ships would consistantly fight a better armed and bigger Terran ship at 1-to-1 casualties or less if my defenses were luckier. Even at worst, I still us
Right, let's take an imaginary Hull size 30 and an imaginary part of 5+ 10% hull size, along with an imaginary tech that adds 20% to the hullsize Without XMiniaturization: 30 Hull, 8 PartSize (26.667%) With XMiniaturization (+20%): 36 Hull, 9 PartSize (25%) The part gets bigger, but the hull gets even bigger and the actual space percentage use gets smaller.
Dlcupcake, you can steal techs. At advanced infiltration, every couple of months or so you'll usually have your spies steal something. I actually believe, in 1.0D.008 or 9 or so, I saw the AI tech-whore against me.There was literally no other way, they had armed starships with ion drives and trading freighters before I had even gotten my third colony to the planet on Challenging.
Mine said I downloaded 1.0X.001 Version, which the changelog seemed to mention fixing quite a bit we had reported. But maybe I had fallen asleep again- I dream of GalCivII when I'm not playing it.
Obviously you were given 400,000,000 Credits from Lord Vega's personal coffers. It just was rounded down.
Actually, we could be missing something obvious. What are all the "Sector Unusables" for? I'll tell you. Cloning Racks. All of Russia, most of Africa, and some of Asia is filled with row after row of Cloning Racks. Whenever we colonize a planet, any unusable squares are filled with the little buggers and they churn out 18-year old citizens with identities and money and jobs like they were Model Ts. <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=0 ALIGN=
Actually, we could be missing something obvious. What are all the "Sector Unusables" for? I'll tell you. Cloning Racks. All of Russia, most of Africa, and some of Asia is filled with row after row of Cloning Racks. Whenever we colonize a planet, any unusable squares are filled with the little buggers and they churn out 18-year old citizens with identities and money and jobs like they were Model Ts. <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=0 ALIGN=
It's easier to accept someone saying simply that they want weeks turned into months rather than start rattling something off about any perceived "realism". About a space game. Where ships travel faster than light. And use impossible weapons systems. And that lets you hear them shoot at each other and blow each other up in space. And where you're in control of an entire gal
This is ridiculous. The game features a campaign where you lose most of your techs every time, that resets the clock to 'turn one' (ie 2025) every time, and has magical lasers that confine energetic plasma. Complaining about the 'realism' of population fluctuations is just crazy. I believe that would be known as... "Suspension of Disbelief". I
I was playing a game, latest patch, Normal AI. Tthe Altarians had, despite their low AI, managed to Constructor Rush me because I was too laid back with doing it myself . They took two resources that rightfully were mine. However, at one point, despite having fully upgraded starbases, they randomly decommissioned at least both of those. They recovered one, but I managed to take the other one before their next ship arrived. I'm pretty sure the Altarians weren't strapped for cash, and
How could you even use those techs? Your population would go nuts. It's hard to keep it afloat with Xeno Farms and Zero-G Sports if you go to 20 Billion or more on an Earthlike planet, let alone what that would do to your approval rating.
Also, it could be that your planet is so terrible it doesn't even make a single "Hammer" of Social Production. I've never seen this, but you never know. Maybe a low population on a nearly uninhabited world of low quality? If that's the case, which I doubt (it's probably your social spending being 0%), try focusing the planet on social productions to see if that jumpstarts it. Really, though, that's an outlandish scenario. Try checking your economy scren like the poster above recommend
Two weapons could be useful, if you can manage the research required. I would guess (although I've never tried) that the enemy usually can't- or won't- adapt to both because of the defenses having huge space requirements. However, I wouldn't try it with anything less than Medium or Large Hulls, depending upon your miniaturization. Smaller ships are already strapped for space with just one weapon type. It seems to take me forever just to get out of the "1 Laser Gun and an Engine" stage
which tend to be a bit better or a lot better anyways.... Quite true. The only predesigned ship worth using, IMO, is the Defender, because it's basically a particle beam attached to a cockpit and that's useful for the early game when you don't actually need a Navy but want one so the AI doesn't think you are behind and invade.<br/
Research up a path of weapons (I don't like Mass Drivesr because the AI seems to like Armor). The higher you go, the better the damage gets and the size gets smaller. Do the same with a defense, but pick one that counters enemy weapons well. Shields counter Beams, Chaff/ECM/Point Defense counters Missiles, Armor counters Mass Drivers. Say if you plan to invade the Drengin Empire, and they have Mass Driver armed ships, you'd want to research Armor so you can fight them better. <br
It has happened to me with tons of my fleets. However, disbanding the fleet in question, hitting turn, and then reforming it appears to work in my cases.
That does sound a lot like the AI Influence Taking Over The Map bug, especially since it would automatically go away like I recall it was said. I wouldn't put a maybe after it, IMO. It seems to fit. Perhaps Gladstone II is Coruscant? A population of 4 Quintillion seems to fit.
It could also be interpreted as a joke, with the critics charging the war going badly being wrong. If you look at it that way, the "This is clearly chilling news" just drips with sarcasm. I agree, though, it should be reprogrammed to work right regardless and also there should be some sort of point diference evaluation IMO. After all, even in the screenshot there was only a 5 point difference in military. That's, what, a couple of bog standard Defenders?
As far as I know, Loyalty works against Cultural Influence and Morale is the one that increases Approval ratings. Like jklgon says above me, it could be that the Yor hate both their government and fleshy meatbag ones.
Woot, just as I finish my game, too. Is there documentation for what this patch fixes and adds?