FLEETS WITH NO MOVEMENT POINTS AT START OF NEW TURN

Version 1.0X

I have noticed this bug for the first time in version 1.0X. I have not witnessed it within previous versions.

Quite often, some of my fleets at the start of a new turn have 0 movement points. For example, the ship info panel displays: 0/7 movement points left, despite me not having moved the fleet yet. Nor is the fleet on any autopilot course that it could have used up its movement points (this happens at the end of turn anyways). I can then hit end turn as many times as I like, and each consecutive new turn, the fleet continues to have 0 movements. In effect the fleet is immobile. Note, this bug seems to be related to fleets only, not individual ships.

The only work-around I have found is to disband the fleet, hit end turn, and the next turn I'm able to move the ships individually. However, If i choose to reform the fleet, the bug returns. The bug affects all fleet types, not just fleets with ships of mixed ship types, but fleets with identical ship types/designs as well.

I've spoken to several people in the #galciv channel on irc.stardock.com, and they too have confirmed they've witnessed this bug.


I'm attaching my savegame for reference and verification of this bug for the developers. Try moving my Iconian Fleet 145 (located to the west of planet Bond III). It is immobile, regardless of how many times you press end turn.

http://def.qwplayers.org/galciv2/QuickSave.sav

P.S: I believe I have found a way to recreate the bug. It appears that the problem arises, when you save a game when a fleet has 0 movement points, for example, at the end of a turn, and then you CTRL+L and load the saved game, that fleet seems to be permanently immobile, regardless of how many times you hit end turn. However, this is not the only cause of the problem, because it happens alot more often than just that, and without any game loading.
15,411 views 23 replies
Reply #1 Top
I to have noticed the 0 movement points next turn in game. It does appear to only happen to fleets, but I have seen it happen without quicksaving/loading. I think the 0 movement next turn usually occurs if I created a fleet out of multiple sets of ships that have varying amounts of movements points remaining in the current turn. However, that is just a hypothesis, I haven't confirmed it.
Reply #3 Top
It has happened to me with tons of my fleets. However, disbanding the fleet in question, hitting turn, and then reforming it appears to work in my cases.
Reply #4 Top
This bug has happened for me in both patches D and X, though I seeem to notice it much more in X.
Reply #5 Top
I've had it happen to me once, but for about 10 turns. I disbanded the fleet and had to move all the ships before recreating it. If I remade it on the same turn the problem reccured.
Reply #6 Top
It happens to me as well, but even with single ships. Everytime I hit the turn button, all the ai ships make their moves, but when it comes to mine, none of my ships have any movement points. I would have lost my first game on the metaverse, if I wasn't already killing the ai 30 to 1.


Would like to know if this has been brought up before and can we get the link as well.
Reply #7 Top
happens to me too.....
Reply #8 Top
Real frustrating problems with the fleets, because I like to stack a heavy fighter fleet on top of a bunch of transport fleets. Sometimes it ends up not being able to move ANY of them. And I can't disband them because all the fleets are sitting there. And I can't scrap them either. So I just have a huge lump of metal sitting in space. Fabulous.
Reply #9 Top
I thought I was going crazy, glad to see more people are experiencing this. For awhile it seemed that turns simply weren't being calculated, I didn't make the connection to a fleet's movement points.

Btw, it disappears again for me in a turn or two, typically after I switch the fleet in question to a different heading (ie, tell them to fly somewhere else).

It IS pretty dang annoying, yes.

Creston
Reply #10 Top
Yep - me too.
Also, the end turn button sometimes glown when there are more ships left to move. Might be related.
Reply #11 Top
it happens to me when i load the game

i also found out when the bug where you have 5231123451.4 BILLION people on the conquered planet happen mostly, it's when you attack with let say 1000 troops, go with information warfare to get 200 people, and win the battle with 100 peple left!
Reply #12 Top
Yep, I've seen this as well but also on the previous patch version as well. I can't seem to trace down why it happens or what causes it. Usually disbanding the fleet and moving the ships individually and then reforming the fleet fixes it. I don't see it often but usually once or twice a game. I'll try to get an archive save next time I see it if it can be reproduced.
Reply #13 Top
its more frequent now than the prev patch for me, and i cant do anything about it, neother disbanding fleets helps me
Reply #14 Top
I've seen that bug too, but it's not the worst one: I had a combat bug where I was gaining movement after a combat! I had this pirate fleet running around killing everything in sight--by the time it was done, killing EVERYTHING in one turn, it had 65 movement!

I reloaded.
Reply #15 Top
#14: That bug seems to have been resolved for me with the 1.0X patch, I have seen it in the 1.0D patch.
Reply #16 Top
I think the 0 movement next turn usually occurs if I created a fleet out of multiple sets of ships that have varying amounts of movements points remaining in the current turn. However, that is just a hypothesis, I haven't confirmed it.


I've experienced this bug once, and it was done in exactly the manner you described. I had a fleet of 2 ships of the same type, went out and blew up a troop transport. i finished another ship of the same type, moved him his max moves towards my current fleet. My current fleet then moved 2 of 6 moves to him and I added him to the fleet. At that point, they went to 0/6 moves as fleets are limited to lowest movest in the chain. However, no matter how often I hit turn, they never went above 0/6.
Reply #18 Top
I have the issue as well. Disbanding the fleet usually fixes the issue.
It has only occured with fleets for me, even fleets with the same exact ship types and move rates.






Reply #19 Top
I ran into this problem a ton in the D version.. I found out that if you make a fleet with a ship that has no movement left, then that fleet can't move next round.. Stopped making fleets with 0 movement ships, and things got better.

I also had several instances of 7/5 movement because I moved, saved, reloaded and moved again.. So, there's karma somewhere..
Reply #21 Top
I have this problem in 1.0X custom and didn't have it in 1.0D campaign.
And not any single ships, but ALL ships (AI too):
Either everybody can move, or everybody can't.
In my case autopilots are not affected and some single ships (started from planets) can still move.
And it's getting worse with every turn, 4 of 5 turns now.
Reply #22 Top
It looks like the bug has been fixed it in the 1.0X.10 release patch on March 6th, 2006 (at least according to the changelog). It was however definitely not fixed in the 1.0X.009 release on March 3rd, 2006.
Reply #23 Top
It was fixed in mondays patch. All the problems I was having with this are now gone. If you have the latest version of the game, it shouldnt be an issue anymore.