As far as I know, it is available to the public, or something very much like it is. Press Control-Z (No shift) to toggle it, and then end the turn to have the computer take over. Turns will pass very rapidly and automaticaly now, press Control-Z again to regain control and thus to stop the automatic end turn behaviour.
Netriak
[quote]In the Ship Designs category for Core stuff, the Arnorian(s) set gets its commentary line right above the descriptive(s) (which are about five lines worth of components)... overlaying the characters underneath making the whole paragraph unreadable.[/quote] Fixed in the new version 1.7.4.17212.
[quote]Kay, what i've got is #36220 instead of #15964... could that mean the previous test would somehow twart the whole exercise? Anyway, i'll give it a try.[/quote] That will not be a problem, since the newer #36220 build contains the new frame-sizing code too.
treborblue: Now, first of all, is there perhaps something wrong with your twilight install? Is there a twilight subdirectory in the galciv2 directory? Are there files missing? If there is no obvious problem, can you post the data of the crash report? I also just uploaded a new version, 1.7.4.36220, that supports better error messages in case of missing data. Perhaps that version can tell you what is wrong. CommanderGizmo: What it is doing? Loading
I just uploaded another test build to the library: Galactopedia 1.7.4.15964. This build dynamically calculates the sizes and positions of the frames based on the actual needs. This should solve your display problem, I think. The frames should also look more consists in their sizes this way. Can you test whether this new build works for you, and perhaps supply a screenshot so that I can see whether everything now looks as it is supposed to?
Concerning how I solved the position of the combobox: I had previously hardcoded its position, anchored to the topleft. With your windows/.net settings/version however, the components look slightly differently and have different sizes too. So hardcoding it could simply not work. I changed the code so that it would calculate the position and size based on the position and size of the frame. That way it would always be at the right position. As I see it, the problem with the cutof
I just uploaded a new build of Galactopedia to the library: 1.7.4.16165. Since I was unable to replicate the problem with the combobox, I am not sure whether this will fix it. Can you try it out to see whether this new version solves the problem?
[quote]Agreed, ComGizmo! Btw, Netriak... you might want to have a look at the formatting ways when long text must be written up in the pre-allocated drop space; since, some TA information blocks are huge, this sometimes cuts off the additional bottom notes like "allowed items". Otherwise, everything looks flawlessly efficient - but the "selector_boxy" drop list of Races which hovers annoyingly above a radio-button. Might as well try fixing two things at once in a next
True, such small delays are not that important. And I can always use such an external service to provide the ability to download an update before the approval process has completed if necessary. So I guess I will upload it to the library then, since it does have its advantages. Edit: I just uploaded the latest version to the library: [link="http://library.galciv2.com/index.aspx?m=775"]Library download link[/link] It looks like approval was not required for some reason, (no
True, I could upload it to the library, but as far as I know every library entry needs to be manually approved, which is annoying. However, provided that updates do not require further approval, and can thus be available in a timely manner, it would be a suitable alternative. Do you know whether that is the case?
Odd. Was there a virus in the download, or somewhere else on the site? The zip file you can download there most definitely did not contain any viruses when I just downloaded it to test. And I assembled it myself, and it is virus scanned by the upload site too, (or so it claims). Now, the site does display some ads, unless you block them like I do. It might have something to do with that, but since the displayed ads on such sites differ depending on where you live I can hardly check whe
[quote]One thing you might add if it's not too hard, is the maintenance cost of the planetary improvements.[/quote] Done. I just uploaded a new version that adds that, among other things.
There is a reason there is a grayed out "Tech editor" option in the launcher. So, yes.
It's quite simple, provided that you are able to make the movies... As you can imagine, it would be quite a lot of work to model movies for every race-alignment permutation. The existing diplomacy ones are far too low resolution for that screen. Apart from that, you simply change the newsrobot entries in raceconfig.xml.
[quote]This has been fixed and will be in our next beta update.[/quote] That's good. I've also managed to solve the problem in reading dds thumbnails, so that will not be a problem either.
I am glad you appreciate my update to Galactopedia. By the way, in case you happen to find any bugs, I will fix them if you mention them in this thread. Of course, if you do not have the Twilight of the Arnor expension yet, you will be unable to find bugs within the new functionality. Or at least, not yet.
Accidental double post
I have made a Twilight compatible version of Galactopedia. See [link="https://forums.galciv2.com/306176"]this post[/link].
I have updated Galactopedia ( https://forums.galciv2.com/105605 ) to make it compatible with the new Twilight of the Arnor expansion, since it was abandoned by Christoph Nahr: [quote] So I'm afraid the Galactopedia should be considered abandoned. Any .NET programmers reading these forums should feel free to pick up and continue the project. You don't need my permission to do so. Good luck and goodbye! [/quote] However, Twilight of the Arnor adds such a
The StarBaseModule "Adv. Mining Matrix" doesn't have an "/StarbaseModule" end tag. I don't know whether it causes any problems in the game, but it most definatly is an error. Note: This is in Beta 6a.
No, they were both made by SimTex. They were published by Microprose, but that is not the same thing.
The editors seem to require mfc71.dll. I had to download said dll manually from another site to get them to work.
Have you registered your Serial in SDCentral? I had to do that in order to be able to download the beta.
[quote]Where do I enter the serial number?[/quote] You start Stardock Central. Then you go to the games tab/network. Then you click on "Registration info" in the lower right corner of the screen. In the new window that pops up you select "twilight of the arnor (Expension pack)" from the product drop down list. It is listed just after Galactic Civilizations 2 itself. Make sure the email you used to order is listed in the e-mail field. Then enter the serial from your receipt in the serial
[quote] I just purchased this game. Now, how do I get the beta? [/quote] You register the serial number that was mentioned in your receipt in SDCentral. This will allow you to download the beta.