p.s. zips are above ready for dev d/l if they need them :)
The Watcher
[quote]Put it in the Beta Reports section with the other TA posts. [/quote] I thought this was in that section?
Q> Is there anything else i need to do to ensure a developer sees this thread?
Hello. Two mods to clear please :D
LOL I know this wont help but.... Use XP :LOL: No problems running under that operating system. In all seriousness though try opening the folder the program was installed to and run it from the direct exe there. Thatmight help, though i doubt it. Worth a try though :) Best of luck!
You are best to contact sales and see if there is anything they can do for you. [link="mailto:[email protected]"]Email Sales[/link]
Doubtful but it wouldn't hurt to contact sales anyhow. Did you register the serial number when you first purchased the game? If so you can get your serial numbers back by contacting Stardock. If you didn't then i am afraid you are looking at possibly a total loss for the game unless you purchase a new copy.
I am near the bottom but active. Only just got the game and i am currently awaiting TA's release to start playing Metaverse games. However as a one-man band i would love some assistance to see how far up the league we can get :D BTW i just released two mods (awaiting clearance) for the empire which include a Megatron race image along wi
Download [link="https://www.stardock.com/products/sdcentral/"]Stardock Central[/link] and enter in your reg details and you can d/l it from there. If you cant remember your details etc you can use the interface to send you the reg details again. Hope that helps!
Looks quite interesting. If you are into space management games you should try 'Space Force Captains' by JoWood. In some respects it even better than TA! Not in all of them though :D
2 mods to clear please
One more for you... Resources require a double confirmation before being built. Makes the game feel like Windows Vista :SNIFF!:
Or to simply put it... No :LOL:
Finally on the monthly report screen that pops up the context for the race appears to be incorrect. Not exactly sure what it says as i am not in front of the game right now, but i will add the text in here later for you.
Very nice reading in this thread. Very informative!
[quote]I'd rather not have my custom races show up as opponents when I am not playing them. They often just become fodder for the AI and unbalance the game. [/quote] This is very true, however you can just move the customrace files from the gc2 directory in 'My Docs' and put them in a new folder if you dont want to play them all the tiem. If you then decide to use them again later you can just move them back from the folder you put them in. <a href="http://met
BTW i also have noticed that the stock colonizer and constructor are now not showing on the screen either! This only affects the stock ships, not the ones you create yourself. Images can be d'l from here > [link="http://www.wikifortio.com/800045/Invisible Ships.zip"]http://www.wikifortio.com/800045/Invisible Ships.zip[/link]
Tried to alter the stock transport as it was coming up blank on the screen again. On entering the ship builder all was fine until i tried to remove a few peces off the ship at which point the game CTD. Zip files with save game and crash info can be found here: [link="http://www.wikifortio.com/798856/Shipyard Crash.zip"]http://www.wikifortio.com/798856/Shipyard Crash.zip[/link] I also spotted a typo too: - Colony module still states that 500 legions of colonists can be supported
Thank you for the update. I am always grateful regardless if its a large update or a minor one!
BTW folks Space force captains is now out to buy!
LOL Looks like i was wrong :D
Yup, i guess we have to wait until tomorrow for the release notes. Seemed to be a small update this time as it took no time at all to download etc.
Cari just to let you know 1.70c[b].001 remains in the available column after updating to 1.70d[b].001 in SDC!
Lynx > Nice idea