I tried going on the Wiki to see some stuff about Dark Avatar (What the Krynn are like, difference in stats between Drengin and Korath, etc) and there is nothing there. The Krynn don't even have an article. The Korath article just has two sentences about how they're evil. The Dark Avatar article just says its the expansion pack (I expanded it some). Does the Wiki ever really get updated anymore? It would be nice to have the Dark Avatar stuff on there.
Varsula14
What I'm wondering is how it goes from Terrans and co. have been beating up Drengin everywhere to Drengin-suddenly-rule-the-galaxy-and-everyone-else is just a pitiful resistance movement. And what happens to the Yor, the Drengin's "ally" in Dark Avatar (maybe they turn on their meatbag friends. After all, the Drengin are just as organic as the rest of us). And can someone tell me what becomes of the Dread Lords at the end of the campaign.
I can think of one possible reason: I brought the game over to a friend's house and installed it as a birthday present. Would that cause this problem?
In Gal Civ 1, when you researched something it would give you a decent, serious description of how the tech worked instead of the annoying wisecracks and restatements of the obvious (lasers kill stuff) that are put into the research dialogs in Gal Civ 2. I know this is a low priority, but could it be fixed in an update?
They are. They might have been removed in one of the updates, I guess.
I had to uninstall the game and install it again because of a computer problem, and now the game won't even activate. Here is a log it gave me: Application start: 2006-8-7 0.24.23 Downloading test internet data... Download: success Test internet data - success Mode 1, short info Submitting activation request... Download: success Activation result: 12 Error activating the product Please check the s
I payed in planets and starbases. I had to spend a lot on starbases and colonizing crummy planets. No, I've never known that Khorvania or Khorvaire came from somewhere else. Do they happen to be evil?
They actually blew up stars on the map. And if you put the Avatar Killer and Overlord Killer Modules on, they became nearly immune to attack. On one game where I was about to get a tech victory, I instead built a Terror Star, and Excalibur (most powerful battleship in the game, can wipe out scores of rangers or avatars) and my originial survey ship, now uberly jacked-up from finding so many anomalies. I turned on my Altarian and Arcean allies and went on a killing rampage with
Bring back the Terror Stars!
I played a huge map on Tough difficulty. I don't like the settings higher than that because the AI cheats on them.
Thanks. Its fun to write them. I'll try to include screenshots in my next one.
No. In GalCiv1 the map was crammed with anomalies and new ones spawned in the middle of the game. I liked it that way. I loved the ones that gave you free ships (I once got a two battleaxes, a battlecruiser, and two defenders right at the beginning of the game from them!)
I've used armed cargo hulls as suicide ships. You research tons of miniaturization and become evil, loading them up with psyonic beams and other powerful evil weapons. For a bit of survivability, add some defense, and it might actually live (against small ships). Use fleets of them to destroy lone big ships at just a fraction of the cost!
With this gameplay example, I went out to prove that good isn't the only one who can win a diplomatic victory. I was deciding to play an evil race that is the sort that schemes in the shadows while manipulating others to do their bidding. I was considering being Drath or evil Humans for this, but I decided on the custom race. I named myself the Khorvanian Confederacy with Khorvaire as my homeworld, black (actually extremely dark blue) as my race color, and my abilities geared towards di
Speaking of which, why the heck are they even called bugs? Why not axes? Because they make the game so choppy!!!111 Lololololol
Try raising your military spending to 100% for a few rounds to complete most of it, then buy it instantly now that its cheap. Also, morale, military production, planet quality, and pop. growth bonuses will increase the rate of construction since there are either more people to work on it or you just have good engineering. Slap your first starbase down next your manufacturing capital and load it up with production assist techs.
How about having a cache of pictures of aliens (not the ones already in the game) to choose from, and maybe a few more symbols too. And could there be a box to type like a bio of the race (they hate kittens covered in spikes, for example)
I liked how in the first Gal Civ you could change the names of the races. It wouldn't be all that big of a change to be featured in like 1.3 or maybe 1.4?
nvm
Stardock simply can't eliminate any of the races from the original game. The ones I'd like to see go would be the newcomers, the Thalans and Iconians. The Iconians are just too generic and there is nothing special about them, and the Thalans bug me. I guess the Korx or Drath could be eliminated, and MAYBE the Torians or Arceans.
You know when a race with a different ship style gives you ships, and they look like they've been through the blender? How about the style remains the same when you trade?
The links to the Korx and Drath are at the 'Civilizations' list, but they just take me to the Drengin and Arceans.
Will each sector just have a star in the middle of it? It makes the map look way too grid-like.
Right now I am seeing very much argument over the possibility of shared planets and multiple species, etc. At the moment everyone either would like to try it or thinks it would be bad, black and white. If it's not too much for the programmers, why not make it optional like minor races if you want to have shared worlds?