They made the additional content available to anyone who patches, so it doesn't really matter at this point. Oh, didn't know that. Sounds like a good decision to me, because it would have been a shame if only owners of particular editions could use all shipmods.
puntarenas
*bump to forum*
Just a minor UI glitch, but it would be nice if selecting an already built improvement on the planet map would also result in selecting the corresponding entry in the build order (if there is one). This way one could easily click on a particular improvement, stop the upgrade process and choose another one.
I wonder if they play GalCiv2 in their entertainment centers ...
The only thing I dislike a bit is that the bonuses don't show at the details of a particular improvement (e.g a NLC on a 100% research tile should show 44 research if I click on it) but this shouldn't be addressed until the devs have really nothing else to do and feel very bored ...
Stop it! Stop it! The game is perfect as it is! Exactly, I'm going to downgrade to 1.0x at once ... I think unblinded1 is right about that, but WHY DO YOU HAVE TO SHOUT?
I was also wondering about the Galactic Privateer. I built (in fact I bought) one a few turns before I started a war with the drengins, to keep my traderoutes with the humans, that were right on the other side of the Drengin empire, save. As I declared war, all trade routes with the humans were mentioned to be no longer profitable, too dangerous, ... So if it's only useful for peaceful regions, what is its use anyway?
Thank you, that sounds right. I bought a boxed version so (maybe?) I don't have a TNG account and therefore no TNG serial number
I'm missing your comment on the (overpowered?!) nano ripper, how about that weapon?
I feel exactly the same. While there is not all gold that glitters (some UI glitches, Artwork...), a non cheating AI was the major point for me to buy this excellent game. I'm really glad that GalCiv2 seems to be a commercial success for Stardock, so they are able to continue their good work.
I don't mind upgrading them manually, but I think neutral is a bit overpowered at all. The NLCs really rock research and as neutral player you even don't have to spend time into the soil enchancement tree, you'll get cthe complete enchancements for free.
*bump to forum*
Hi, unfortunately GalCiv2 never crashed for me before, so I was glad when it happend yesterday, because I wanted to have a look at my debug.err file Ok, the messages before it crashed were "Debug Message: Unallocated Mem: 8 bytes of memory from line 1144 of .\Source\editfields.cpp". Sounds like it has something to do with GalCiv2s memory management and I know they work to improve it, so no problem.
try masochistc. Well, maybe not masochistic at first, but try "tough", so all AI opponents will be set to "Intelligent" and the AI does its best to kick you without cheating ...
maybe sombody should email the sales charts to Starforce..... I think they know how useless and annoying their crap is, they are just used to marketing blahblah... and FUD. Anyway, good idea ...
Well, the humans shared their hyper drive technologie, so my people was able to produce those fancy starships. When we first meet the humans then, we aren't able to communicate because we need to research the universal translator first. How did we ever understand the complexity of hyper drive then?
I think a lot of players would welcome this feature and that makes it a good idea ... but would you maybe add a more comfortable way to take screenshots for my own AARs first? Just save screenies automaticly in some folder and name them like [stardate]-[screen]-[nr.].bmp, this would really help. Some more in-game artwork would also be great to "spread the word" and I would really like to have an option for viewing planets and the minimap in fullscreen... Nevertheless, this
You really deserve it, great game. Just one thing, if this guy from EA knocks upon your door to buy the company... don't open!
if it only removed the functional components Strange, that's exactly how it works here and I can toggle the behavior (remove functional items or keep them) at the options screen. Did you update to 1.1?
In Germany it's on the 2nd CD...
I'm sorry, because I asolutely have no idea. I once tried just to copy the directory with the german translations into the english Beta4a and it didn't recognize it, so I had to install from the german CD again. Maybe someone else knows if there is a way to get it working?
Dear German GalCiv2 fans, lots of us were a bit disappointed with the so called German localisation Paradox sold to us. I really like Paradox and I had a lot of fun playing some of their great strategy games (HoI2 is one of the best games ever!), but this really sucks. Because GalCiv2 also is one of the "Best games ever", we need a proper german translation. Please help to find and correct errors I brought in while whiping out those braindead formulations, annoying spel
Once we're past that, a music pack would be something which would attract my attention. Something with a bit more omph! to it. The menu music is nice, but then it all gets a bit bland after that. I second that! First to your Journal, I really enjoy reading it and being informed about your proge
I didn't recognize that, but now that you pointed me on the capitals location, I would hate Stardock for moving it to Northern America I will have an eye on this.