I have to agree, i don't think they have one. They are very small after all. The game is amazingly good for as small/light as the development team is. Frogboy repeatedly says they only spent around a million on the game, and have made way way more than that. What I wonder is, how much better the game would have been if it had been properly tested/balanced. (say an extra 200k) Perhaps that quality wouldn't have helped sales at all. But who knows, perhaps if it had
gallagher118
Couldn't you mod out the techs? Then you could ignore them. Hopefully the AIs wouldn't falter from such a mod...
I'm curious KP, your 170 score, did you milk that at all, or did it just go long? I've had a few games I milked maybe 6-12 months, but I havent' tried going further than that. I'm curious if you did extend it, how do you draw the line? My theory on that is that if the game is over ~4 years, you're probably better off extending it to 6-7 years. Which is sad. To me, finishing a game fast should always be better.
Well I tend to think unless you get a great start at obscene, you tend to get bogged down and from that alone your score will suffer. Now, if that hit is bigger than the scoring difference from maso to obscene is hard to say. What is easy to say, is that maso is still fun for me, while obscene is just tedious. (like suicidal) The only good thing about obscene is that it's harder early/mid game. If only the AI would use it's advantages correctly. If it did, there'd be
[quote]Obscene difficulty as well...excellent[/quote] [quote]One of those where you claw your way inch by bloody inch over the hump and hit that point where you know you're going to win...[/quote] True true. I'm playing a game at obscene as well. It's outright painfull. I found my rush wasn't quite as good, and the AIs are very entrenched. If only every kryn planet had an OFM it would go so much quicker... Anyway, I say stick to maso. Obscene isn't worth it IMO.
Ya it's a bad event. At least they are not over powerfull like pirates or peace keepers. The most they do is destroy unprotected starbases. The thing to do is build your bee ships to move at 30+ (with just enough defense to not take damage), and send them on auto-attack rampages... (just walk away while the turn drags and drags...)
[quote]Me personally, I'd love to go back to the old style where the ships just bounce to where you wanted to go without showing exactly how they got there.[/quote] I meant at the end of each turn pop in... Which would still mean the game would have to figure out where they should go. (but it could do it purely mathametically, unless the landing spot was occupied, then it would have to look back to see where best to drop you.)
[quote]As far as stealing techs goes, there have been a fair number of threads on the apparently odd behavior involved with it. My theory is that you always "steal" a tech...but sometimes it's a tech you already have. In essence, when you invade a planet, one of the defending AI's techs is chosen for you to steal, at pseudo-random, and if you already have it, nothing happens. I don't know that this is valid, but it fits with the observed behavior of tech stealing.[/quote] I used to thin
Me personally, I'd love to go back to the old style where the ships just bounce to where you wanted to go without showing exactly how they got there. There are a few reasons for this. 1) the current animation is pretty slow in moving the ships. 2) the algorithm currently is faulty. (as mumble was pointing out) 3) ships flying past each other shouldn't be a big deal. (it is space, and you could say they detoured over/below) 4) hugely simplify processing hit of the
[quote]Well, clearly that's a bug. When you start loading a game, should first dump the current game and all its threads. They need to fix it, but to avoid it, you shouldn't start loading a game when you're still processing a turn.[/quote] Yup. I think this is also part of the Cntrl N problem. I've noticed that even if I exit out to the main screen and restart a game there seems to be zombie threads going. Once I started a new game, and had a prompt from the previous game co
As of DA, the lack of influence recalc on reload became a bug. If you are going to have mechanics that rely on it, then a reload shouldn't affect it. Example. I'm playing the Yor and I have a starbase with a few ships barely holding on. The 3 speed limit is slowing the waves of attackers enough that I can rotate ships in. On reload, I lose the influence area. Within a turn my few ships are completely swarmed and I lose the starbase. And as far as saving file spac
I take the industrialists almost every game. Combined with the thalians your production is unstoppable. Part of the reason I like them so much is you can't mine production bonuses. Picking econ bonuses is good, but if you get just a single econ resource, it sort of becomes less important. (although i ussually take some bonus for morale and econ anyway) For those that would say production just eats money, I say just turn down your spending. Remember it's the efficency that
I don't know what to say, it looks like you have a decent video card, and more than enough ram to play fairly well. You may just have a "currupt" save. (that's a guess) What's funny is you didn't hit on the bugs that bug me... I find the bugs are not enough to keep me from playing, so I think there is something non standard happening to you.
Just finished it. Not one memory error. Anyone else out there noticing the Korath are better in this regard? Perhaps a good reason to play them on top of spore ships...
This isn't a driver issue. (at least imo) Upgrading GC2 my help, but in general you can often hit tab, and if it then selects a ship, (even a ship that should be autopiloting, or out of moves), just try moving the ship manually. You may have to do that a few times, and then the game will usually wake up and complete the turn. It can happen where it's just outright frozen too. In which can you need to go to your last save / autosave.
[quote]troll[/quote] No. Someone who actually wants a better game as apposed to a shinier one. Anyone saying the AI is perfect is just a fanboy. It is good, but it can always be better. (especially when it comes to ship design, and ship quality.)
ROFL. Normally after about 20 invasions I can count on a out of memory on a gigantic map at this point in the game, let alone 50. So bug off. Deathadder, if you can, can you check this out with what ever tools you were using? (that the Korath don't have this problem with sporing instead of invasions)
[quote]Absolutely endless hordes of enemy fleets[/quote] How is that good? I've heard that described as "throwing monkey feces at zoo goers". That is classic. IE. Why build 800 ships when you could build 100 ships that are 20x stronger. I think it can be proven that if you're building that many ships, you are doing something wrong.
Why would you want the AI to design your ships? You could just randomly add tons of weapons, forget to put engines on, and waste some space on 2 or 3 life support units. (oh, and if you're feeling clever, add a token peice of defense on) (oh, and if you're really clever add expensive weapons onto your constructors and transports...)
I'm midway through an experiment... I'm playing the korath against the iconions at suicidal. I've spored at least 50-60 planets so far, and ... NO memory errors. In one sitting running over 150 turns, no problems. I think that locks it for me. The stupid invasion screen is the memory leak. By sporing, you skip it, and bingo no problems. STARDOCK!!! If you can't fix the leak, can you at least give us an option to skip the invasion screen?
Good for them!! Usually they give you a turns warning to stop them... (although it's probably just a lucky bug for them, because you should eventually get the notification...)
[quote]Super Hive for me. It doesn't provide an advantage right out of the gate like Super Breeder, but it sure makes production fast and cheap. It's interesting to note which races expand most quickly when playing against them. Barring a poor starting position, it's always the Torians and Thalans.[/quote] I think it's pretty clear that it's the torians or the thalians. Me personally I like the thalians. The missing peice for them, is getting numerous survey ships going very early, su
Mumble, I too think you took that a little too seriously... Judging by these forums, I'm beginning to doubt any empire will still be rolling a year from now. The metaverse has helped keep the game interesting, but the reality is the game's short comings / bugs / lack of polish have got me to the point I can see not playing anymore at all. The sad thing is I would never have said that about GC (on OS2, which I kept around just for the game) or GC1. I just pray they g
Is it me, or are these forums dieing? Will anyone even be playing when TA finally comes out? Anyway, hopefully they don't think all TAs memory improvements are so great they can ignore this.
The real problem is that larger hulls completely dominate smaller hulls for thier cost. Actually that isn't so bad. What is bad, is that the AI doesn't understand this. It keeps building kindling fleets of smalls/meds while you build all large/huge ships with defense. Which makes thier ships completely irrelavent. So my put would be yes larger hulls should be more expensive, but at the same time, the AI should use/design better ships. (piling 6 doom rays on huge hull, with 10 point