I know that range component effects are multiplied depending on the size of the map, but the modified value should be what shows up in the component description. The 'range' race ability is applied after you build the ship, it doesn't show up at all in the shipyard. Does the second support component you add give another difference of .4, or does it add the correct amount? Also, is it still a .4 difference on maps of every size?
Eilarais
Your politics aren't quite mine, but what do I care? If I didn't want flavour, I'd eat white rice every meal and never try anything new. A game with a consistent, well-expressed philosophy that I'm not 100% alongside is far more interesting than non-offensive bland pap. It's really too bad that most people don't think this way, there would be a l
If it's a company, then have fun trying to get them to lower it. It's thier company, and they should be allowed to charge whatever they want for their services. I think that even hard-line free-market economists draw some boundaries when it comes to basic necessities, such as food, water, and shelter. If you die by not having something, it's not
Might want to try using a lighter color for your race, or park a couple of constructors over the SB and select them all at once (causing the fields to overlap and be very visible). I tried using lighter colors a few times, but there seems to be a difference between player alpha and computer alpha. I even switched colors with the computer a few ti
Recently, I tried upgrading a few farms with food bonuses into manufacturing plants, and I noticed after a while that my max population was only decreased by the base amount, not the entire amount. Reloading fixed this problem. Also, is the entire population supposed to disappear after the next turn? I figured the population would just take a huge morale hit as it went down gradually. This may or may not be related to a 0-production bug I encountered a few games ago. I built an antimatt
There's another way to skin that cat. You can use transports and colony ships to rapidly depopulate a planet without abandoning it. Never tried, since I refuse on principle to abandon planets, but I've had some colony rushes where a planet's ability to produce ships has outpaced its ability to produce people. In theory, I could have pulled everyone out and moved on. </
Personally I prefer the simplistic role government plays in this game. After all I'm supposed to be the supreme ruler of the galaxy anyway. What fun would it be to have to stop waging war with my massive fleets to have to go make nice with the systems under my thumb so they'll allow me to continue to play? I think the game should introduce a full
I think Draginol was talking in terms of how the AI uses its agents rather than how the player is allowed to use them. You will be able to order each agent individually so if you want you can put one in every opponents empire. The question is how is it best for the AI to handle them? Yes, I guess that makes more sense. Looking back at my post, th
It's a small ape descended from a rare type of monkey that escaped from a Zoo in Dudley, England, back in the 1960's. The colony now migrate between the Midland's cities nesting in office tower blocks. They like to steal spreadsheet printouts to use as nesting materials and collect. When they move on they break down their nests, archive the spreadsheets fr later reference
That's because you can't win, right? Perhaps "surrender monkey" is a better description for you. Your valuable insights have been duly noted. Please feel free to post any additional thoughts you might have. It's no
Back to non-political stuff, been working on the AI for Dark Avatar. It's really proving challenging on how best to use espionage agents. Should they be concentrated against a single player? And if so, who? Should they be held in reserve (since new agents cost increasing amounts) so that you can do a mass attack or should you do a steadily increasing stream of them to an
What's with the retentive spreadsheet monkey players? Just play the game. It's fun. I stopped playing games years ago, I have a lot more fun modding and designing than I ever did as a player. Besides, the feature wasn't requested because it's fun, it was requested because it's necessary in order to make truly original mods. What, exactly
I wish we could design the enemys ships so that I could go against vastly cool ships like mine. You can do that now, if you copy any shipcfg file into the ships directory and rename it to a preset name it will be used by the AI. Not all of the designs are used, but I know that all of the files that end with the numbers 1-3 are used. I'll
I've also noticed that the 'Battle of the Gods' scenario starts you with these techs regardless of your alignment. In fact, you never get to choose an alignment because Xeno Ethics is already researched and the dialog doesn't come up.
Do loyalty and resistance affect anything else besides flipping? It would be nice to be able to set them to a very high value and disable flips without screwing up morale, population growth, etc.
I thought the Civilization approach was best. The palace was always available, and if you built it in one city it got removed from another. When you captured someone else's palace, it just disappeared. Probably capitals and super projects should work this way, but trade goods and achievements can be left alone.
I've noticed that, as of 1.31, you still don't get your PQ bonus applied to invaded or culture-flipped planets. Also, in 1.0 only your home planet got a PQ bonus. Now, every colonized world except your home planet gets it.
I might be wrong, but that setting might be buried somewhere in the UI file, which means you could actually change it yourself. If not, a good workaround is to use quicksave instead of save. There's no ambiguity, and it's faster.
If any developers are still looking for features for DA or later, how feasible would it be to extract selected calculations from the code and make them editable in a configuration file? I know that Diablo II did some of this in the 1.10 patch, where the arithmetic was expressed as a set of variables in text format. I'm thinking that if this were possible, it would make alternate-world mods much better, instead of just being a set of logos and custom stats. If the developers wanted to go
With all extras being added to GC2:Dark Avatar, my comment is to be very careful about feature creep and bloat. GalCiv2 is without a doubt a fantastic game. Don't break it by enhancing it, so to speak. Before the obvious rebuttals to that comment come, please understand: I want cool new features too! I just think care needs to be taken to refine what is there before taking
When you reload a game, the system resets to the basic influence zone which is barely around each star system you uniquely control. It resets to normal within a turn. If the game is going to do this, than it really needs to turn off all influence-related mechanics for that turn. It caused fewer problems when it loaded with the game, even though t
It's now politically correct to be extreme about being politically correct. Ridiculous. This is way too deep for me. Is it politically correct to object to being extreme about being politically correct just because it's politically correct, or is it politically correct to justify being extreme about being politically correct because it's not real
Have you noticed that the only thing it's politically correct to hate is Microsoft? Then just for the record I also hate golfing, T.V. news, and peanut butter. I would hate for people to think I was politically correct.
First off, I love the lego-sytle ship feature, and I've probably spent more so far time making designs than playing the game. It strikes me as odd, though, that my impressive and mighty-looking ships always square off against such strange-looking AI designs. What I'd love to have in DA is an invisible piece of jewelry that will act as a mounting type for the AI's autoplacement. Every time the AI places a piece, it will try to first put it on 1) a compatible mount, 2) a regular hardpoint, then 3)
I love it I truly hate Microsoft I'm dreading Vista I really, really, hope that they've upgraded themselves into irrelevance with Vista. Their latest round of 'features' doesn't even pretend to be good for users. I might eventually migrate to a cracked version, but I won't even consider using the kernel-protected internet-verifyed piece