Starbases and War over transports

I was just wondering if anyone knew if this was an intended thing or an oversight in the way the game handles ship positioning. I have found myself at war with most of the races numerous times for just passing transports one grid square away from another races star base. Gets a little annoying on small maps where they may be heaving my home sector full of influence/enconomy star bases and as I pop out a transport to head to the next planet of conquest they get touchy and I get the "we are not stupid, your transports are near our world so we are officially at war now" speech. My hope is that perhaps this could be tweaked a little more, at least change the message that they don’t like flybys of their star bases
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Reply #1 Top
I hadn't noticed the starbase part of this, but I was under the impression that in v1.31 the "we know what you're doing" trigger for war had been improved to avoid false positives. If so, then I respectfully submit that it needs a bit more tweaking.

I’m in the middle of a war with the Iconians and I have a stack of fleets consisting of 4 fleets of 19 fighters each and 3 fleets of 11 transports each. These are located pretty much dead center of a small pocket of my own influence area that contains mostly my planets and a few Iconian planets. On one side of this pocket is Terran space with whom my relations are neutral. On the other side is Korx space with whom my relations are friendly.

I had just saved the game at that point. When I reloaded the game, my influence area had noticeably shrunk, but even so my ships were well within my own influence area (10 parsec’s from any border). I have no other transports on the map and the only other attack ships I had anywhere were at least two sectors away from the edge of my main area of influence. Once I hit the turn button both the Terran and Korx immediately declared war on me because they “know what I’m doing". Around the same time they declared war there’s an apparent ZOC (Zones of Control) recalculation and my influence area expands. Yet the AI can sit with it’s transports right next to a planet of mine well inside my influence area for years at a time and the only thing I can do about it is to destroy the ships and cause a war (yes I know I can buy the transports from the AI but it’s still not fair).
Reply #2 Top
When you reload a game, the system resets to the basic influence zone which is barely around each star system you uniquely control. It resets to normal within a turn.
Reply #3 Top
When you reload a game, the system resets to the basic influence zone which is barely around each star system you uniquely control. It resets to normal within a turn.


If the game is going to do this, than it really needs to turn off all influence-related mechanics for that turn. It caused fewer problems when it loaded with the game, even though the loading took longer.
Reply #4 Top
I've had an even more bizarre experience. On a tiny map, my home planet was dead center of the map. To the south west were the Korx, whom I was at war with. To the North east were the Iconians. I produced a transport at my home world and immediately sent it toward Korx space (This was a base transport with speed 3). After a turn, the Iconians declared war, despite the fact that the transport was many turns away from their worlds and headed in the opposite direction. Go figure...