I heard that the Dreadlords used to be HUGE. Their bodies were as large as a PLANET! Some Dreadlords were castrated in an ancient RITUAL! The moons were their TESTICLES! ..... [Martok finally gets up off the floor after laughing] Good grief ProudCanadian, you have to warn a guy when you're gonna post stuff like that!
Martok
I second Mike C. I'd love to read an AAR of your more recents tests! My ideal difficulty level is where I sometimes win and sometimes lose. I agree with this as well. I like difficulty levels where my chances of winning are probably somewhere in the 50-70% range. <TABLE cellpadding=8 width="95%" align=center bgColor=
I admit I like the idea of multiplayer being added in an expansion, but the fact that it's being exluded from the original game is definitely *not* going to ruin GalCiv 2 for me. I would certainly like to see multiplayer added eventually, sure. Before that happens, however, I have a feeling the good folks at Stardock are *first* going make sure that the single-player mode is as solid and as fun as is reasonably possible--which is how it should be. <img src="smiles/BigSmile.gif" border=0 ALIG
Just quick question for anyone who's played the beta: Can you see where other races' ships are going (assuming they're in your sensor range, of course)? One thing that has bothered me with some space 4x games--Birth of the Federation being one of the more notorious examples I can think of--is that you often have almost now clue as to where a neutral/enemy fleet is headed. It seems like I've played too many games where you can't tell if your enemy is sending that big fleet to conquer a particu
Like the OP i would like to be able to explicity say "listen pal... I know we're good mates but surely you've noticed a heap of my frieghters visiting those minor race planets you're systematically exterminating? How about you stop doing that? If you don't I'm just going to set this phasor here to 'kill', mmmkay?" This sort of bullying would naturally mean the relationship
LOL. Yea, Draginol is the account I use on most forums. It's my personal account. Well, I feel foolish now. Although I thought it somewhat odd that Draginol and Frogboy both talked about having founded Stardock, I'd never actually quite put it together that both persona belonged to Brad.
The team has been putting in 12 to 14 hour days now since we got back from Christmas break. We've got another two weeks to go before we have to wrap it up and send it to manufacturing so that we're at stores on February 25th. Ugh, ugh, ugh. You definitely have my sympathies, Dragi
Becouse it's TURN based, not real time. And it would be impossible to calculate who destroyed whom first and the destroyed ship shouldn't fire at all... Actually (and I'm sorry for comparing GalCiv to yet another strategy game), but Birth of the Federation had simultaneous turns in combat--or "phased real-time battles" as some have called it-
However, Galciv from the getgo has not had a tactical focus - which is unfortunate IMHO. Frogboy has some personal vendetta against tactical - but that's his call as developer. I hope in future versions of galciv that tactical starship combat gets put in. Star Ranger, did you read Frogboy's earlier post? <TABLE ce
So... now that we are up to the Dread Lords part of the GC saga, shouldn't the humans know where all the useful planets are? Or just have everyone start off the same (no one knows) and be done with it. Brad has written about how he has so masterfully taught the AI to scout out the galaxy map and find the good worlds. So there isn't a game play reason to have the AI know wh
Sorry for posting this in the general area, but I don't know if this is more of a military or diplomatic issue. I have some questions about when you and an ally are at war with a mutual enemy. 1.) Is there any way to coordinate your forces in a joint military operation? Example: I want to tell the Altarians: "The Terran 3rd fleet will rendevous with the Altarian 2nd Fleet in the Omicron Theta system in 4 turns, and from there we shall proceed together to the Drengin ho
This time, Alliances will be turned into a defense package. That is, if you attack someone else, your ally isn't bound to help you. ONLY if you are attacked first will your ally come to your aid. Draginol, you rule. This has been a problem in just about every single TBS gam
I've yet to see a tactical space strategy game of any complexity where there isn't some "trick" that allows a player to win totally lopsided battles. GalCiv II about building a civilization. The tactics in war are a minor part of that. Here here! [applauds] As long as I can watch my pretty little ships blow up the other civs' pretty
Sweet! Thanks for keeping us in the loop, Draginol. I'm not ashamed to admit I'm rather glad to hear the AI players will now have to go out and find the good planets just like the human player. I was prepared to accept the original proclamation that they already knew where they were, but I really hate it when the AI has artificial bonuses--not that that's unusual for a TBS game, I know. In any case, I'm glad the exploration AI (for
Well knowing Brad & Co., they're probably more likely to ere on the side of caution and therefore list the requirements as being too high, rather than risk low-balling them....
Sounds just like Birth of the Federation. All five major races (Cardassians, Feds, Ferengi, Klingons, and Romualans) start with the same home system every game. I don't really have a problem with it; I even view it as an advantage of sorts. If your starting system is the same every game, you pretty much know what to put in build queue for the first 10-20 turns, which frees you to pay more attention to everything else. (And the less time I have to spend mircomanaging my planets' build queues,
Here's the article I was thinking of Yep, I believe that's the piece I remember reading (okay, so it was almost a full year ago--sue me ). I had thou
Now, if there is a button on each ship panel that lets you "upgrade" that individual to the designated descendant (so you can refit, one by one, as well as all at once), now we are in business. Actually, that's precisely what I was suggesting. (Sorry, I realize now I wasn't very clear about what I meant.) I still want to be able to upgrad
What about having an option that lets you upgrade ships by class and/or ship type? In other words, you could choose to upgrade all your destroyers at once, while your cruisers and battleships remained operational. Or you could refit just your Talon-class destroyers while your Serpent-class destroyers (along with the rest of your navy) remained on active duty. Assuming it's reasonably practical, I think that would be a fairly ideal solution to the refit problem. It saves you from
You see, when you play RTS games too much, this is how you write inbetween clicks of the mouse! Indeed. Another unfortunate victim of "twitchy-time" strategy games; punctuation and capitalization are always the first to suffer..... (Nothing personal, Lowa11, but your posts *a
To answer your question "Why play the computer when you can play your friend across the world?!" 1) Because this is a turn based game, and I don't want to wait for another human to make decisions. The GC AI makes most of its decisions while I'm making my turn, so the majority of my time playing the game against the computer is spent actually playing the game. <BR
I have another question in relation to this topic: Will ships in GalCiv 2 have a higher "survivability" rating, thus making retreat a viable option? For that matter, will ships even be able to retreat? In other words, since combat is automated, will I still have a fleet left even if I lose, or will it be completely destroyed?
Nice, Brad! From the "Starship Defense" screen, I can see GalCiv2 is retaining its predecessor's wry sense of humor. I also really like the planetary screens, both from a visual and UI perspective.
LOL that's just cool. Although, if my mother ever started playing WoW I think I'd die of shock. Right. I'm amazed when my mom even uses her computer to play Solitaire.....
All I have to say is that Faydra and Brion sound like a pretty cool mother-son duo!