The Seer

The Seer

Joined Member # 171692
13 Posts 166 Replies 738 Reputation

There are no cloaked ships. So it's definitely a bad thing that there were invisible ships on screen. In the GalCiv 2 beta you also had a similar problem. IIRC the game left the ship icon at one spot and the actual ship had moved on.

12 Replies 4,853 Views

My Condolences to you and his family. As for "online friends". I have many, all are real, and the loss of one is just as bad as if it was a "real life" one. I realised that a week ago when one online friend of me passed away as well.

19 Replies 22,280 Views

I hope they inlcude the long range guns as in TA and that the maps are at least as huge as in TA. There was 1 map (not sure if it was in the expansions) with 2 big "islands" where it took a while to get to the other side, long range radar "only" showed 1/5th or something of the map, and the long range guns didn't reach halfway.. Still, that was far more then C&C long range guns could do..

21 Replies 35,217 Views

Tho I doubt xtrak will respond in a nice manner and add something he hasn't allready said in one way or another I do believe he should be given the ability to repsond in this thread to the last few post. IMO that is.

35 Replies 69,632 Views

They sure do.. In a few games it made going to war almost impossible as it would mean all other races would (could, if they decided to) go to war with me to honnor the alliance.. Funny thing, if race A as an alliance with C and Race B has an alliance with C then when A attacks B then C does declare war on A but the alliance doesn't break with A and there's no war between them the next turn.

18 Replies 10,620 Views

Read this; https://forums.galciv2.com/?ForumID=274&AID=102033#913740 It's a driver problem with dual core CPUs.

11 Replies 7,809 Views

people seriosly need to stop doing this. Have you ever read the replies about the need to bump ? You seriously need to do that..

9 Replies 8,825 Views

Stardock obviously likes this system. Obviously ? How's that ? They might like it because they made the software self, so that's understandable. However, if the server upgrades don't help, it might be a problem with the software. Perhaps they can fix it if needed, maybe they can't. There may be other reasons wh

22 Replies 9,626 Views

1) Stardock uses only Mircosoft servers/languages. That means ASP.NET; PHP is not even in the slightest consideration. They might want to have a look at the software from http://www.pd9soft.com/ Good package so far, tho I can't tell how well it performs with the number of users this site has. Seems rather adaptable as well, and updates aren't

22 Replies 9,626 Views

Or just if you haven't tried allready edit the prefs.ini in my documents and settings\my games\galciv2

11 Replies 11,480 Views
Reply to Need help in Bug Reports

You're running a AMD dual core, not bad but you'll need some drivers as mentioned here Link Go to this (Link doesn't work ? Seems to add forum.galcic2.com before the actual link but that's not there in while eding) Anyway, the url is given in the first link I copied.. Should solve at le

9 Replies 2,969 Views

Hmm.. How about the ability to form a "tripple aliance" or a coalition ? I mean, the players can allready form an aliance with more then 1, but what I mean is that the player or AI "talks" to 2 or more others and if they agree all involved are alied to each other and not just to the initiator. If it's a coalition they could have a vote to go to war or not..

48 Replies 24,645 Views

No time to read this entirely.. But It seems that the AI doesn't band together to stop you. If you own 40 to 50 % of the map it's game won mostly, especially if the remaining 50 to 60% is divided by 6 other players. Wouldn't it be in the best interest of the AI to work together against me at that point no matter what ?

48 Replies 24,645 Views

@Onikazi Where did you find the specs for the 215T having a response 25ms ? All I can find is either info on the 215TW (8ms) or non english sites but those also mention that the 215T has a 8ms respose time. As for not being able to keep up with 25Ms, that doesn't sound true IMHO, the monitor may "lag" but it should still show a picture. The "25ms" has been a "problem" for many 3D games since there are LCD screens. It could be a problem if the game runs in a "refr

8 Replies 4,095 Views

Oh, and as of 1.2 beta a game-breaking bug (skipping a production turn on load) hasn't been fixed, or even acknowledged by Stardock. AFAIK, this has been adressed by SD. It's ment to stop people from saving and loading often to get, for example, a certain random event, or a better "roll" during an invasion. And as long as this affect

25 Replies 13,168 Views

I was playing a gigantic galaxy, 9 opponents. I swear that I had level at tough/intelligent, without randomize intelligence; that is how I have always been playing. After I had met 4 others I noticed I was far outpacing them. I had like 10 planets. They had one or two and very primitive. I checked their intelligence and all 4 were at "fool".

13 Replies 7,914 Views

You can enter the serial number in SD, right click on Galactic Civilazations II en select register. In the next screen make sure that GC2 is still selected and enter the serial you have. The extra jewelery is found when you build a ship, it's under extra - generic and has collector's edition structure as a desctreption.

5 Replies 4,162 Views

IIRC there's a difference between the extra content and the Collectors Edition . The extra content is for everybody who has a key (a bonus for buying the game and not pirating it) So you do need to dowload the Collectors Edition Downloads. The theme is a seperate install and isn't installed while adding the jewelery. That's IIRC so if I'm wrong, I'm wrong.

5 Replies 4,162 Views