Awesome! Thanks for the status info. Sins looks like a real hit. (I have it.) Congrats to both you and Ironclad.
Telefrog
If you use the Stardock Central suite, (which you should since it's awesome) you can just right click on a game title and choose to "Start Application."
I posted this in the Bug Reports area, but apparently no one goes in there anymore unless it's a crash issue. Am I supposed to be seeing a blank graphic during the planetary invasion screen in TA? Is this because it's only beta 4C and hasn't been implemented yet? [img]http://i26.tinypic.com/25q6szt.jpg[/img] In DL and DA, I used to get a little animation of troops and vehicles shooting at one another.
Is anybody getting this bug in Twilight of The Arnor? When I invade a planet, all I see is a blank graphic where the invasion graphic should be animating: [IMG]http://i26.tinypic.com/25q6szt.jpg[/IMG] Is this a known bug, or am I lucky?
Animated ship parts?! Good googly-moogly! My prayers have been answered.
Just looking at those makes me feel like I'm not putting enough effort into my designs. I find this funny since I spend a good couple of hours in the ship builder during every game!
I believe this is a bug. I've seen it too.
My issue isn't with Vista or DX10 themselves. My concern has more to do with the way MS forces people to upgrade their components just to run Vista. A great example is the upcoming Halo 2 PC port that will only be playable on Vista. Why? Is there anything in Halo 2 that requires DX10? Here it is running just fine on my original Xbox. It also runs perfectly on my Xbox 360. Can someone explain why I'd need Vista to run it on a PC? The fact that GC2:DA runs great on XP tells me a
If you're looking for a cheaper card, there are plenty of options. You can even find decent enough cards for about $75 without a rebate. (I know "under $100 with a rebate" probably isn't what you were looking for when you're on such a limited budget.) Try here for a start: Linky
one thing i'd suggested to Kryo a while back is hardpoint caps: blank jewelry pieces that could be used to 'cap' hardpoints on a ship design, so that if and when the computer used the design it'd have far fewer options of where to p
Great job! Congrats on another successful year!
Influence starbases. Sure, but the pragmatist in me sees that as a really inefficient way to do things. To use the miners in China analogy, how would you insure the miners loyalty if you were their liason in the west? a) Build an embassy (influence starbase) nearby and hope that the influx of western music and TV will keep them in line,
Perhaps there should be a way to counter/prevent influence flipping of mines by stationing a military presence there. A 100% prevention chance wouldn't be very realistic, but there should be a buffer between a bunch of colonists/miners wigging out over the GalCiv equivelant of cosmic jeans and DVD's. Of course, I've felt the same way about planets flipping. I get that you can build a loyalty cen
I agree, the detailed starship viewer ("intelligence" button) is very cool. I especially like how the ship is rotatable and the specs text boxes readjust to follow.
So far, so good. I really like reading these journals. There's some very insightful commentary given out. Even if you don't agree with a particular decision, you know the logic the developers used. Is there any way to attack an opponent's asteroid mines? If there is, I haven't figured it out yet. I hate waiting to "culture flip" the mines and sometimes I just want to ruin the other guy's economy.
These super abilities sound fantastic. I'm on the side of the fence that thought the regular racial abilities just weren't distinctive enough. +10% to this, +5% to that, -100 BC per whatever, never made a big impression on me. It really didn't make me play any differently when I took control of another race. (Of course, I don't play at the level some of you guys do.) These super ablities sound like they will really make me adjust my playing style with each race.
The EG always sounded like a great idea that pushed the boundaries of interactive fiction. That said, it may be frustrating to see it go but I'd rather have you guys spend your resources on actual gameplay items. I do think it would be nice to have the logging and screenshot features enabled.
I havene't gotten my confirmation email yet, but I'm very excited! Enjoy your weekend guys!
Weapons - as long as you always attack first!
Conflict seems inevitable in this game. I've only won one game as an Influence victory without any battles, but it was due to extremely good luck in planet placement.
A hotkey refernce card would be cool for the new players. I know I played for a couple of months before I figured out that I could rotate the map using the CTRL and arrow keys.
I'm in an IT shop. Trust me, no one here NEEDS Vista right away. Well, at least until a DX10 game comes out that you have to play.
Thanks very much! Now my shameful rank can be seen by all!
I played my first Metaverse game today after owning the game for a few months. I won then I posted the game results to the server. That went cool, but my medals aren't showing up in my posts. I can see them in my Account Profile, but my posts are still plain. Any ideas? Does it take a few hours to update?
There's no need as far as I'm concerned. I like my maps random.