Beta 3 of Twilight of the Arnor available

Some highlights

https://www.galciv2.com/Purchase.aspx

Galactic Civilizations: Twilight of the Arnor is our most ambitious expansion pack ever. While gamers expect expansion packs to add a special unit or technology to different factions in their strategy games, Twilight of the Arnor gives each side its very own technology tree complete with many new ship components, planetary improvements, abilities, and more.

In addition, Twilight of the Arnor delivers a complete graphical make-over to the game while at the same time dramatically reducing memory use.  This, in turn, allows us to provide new features like Immense-sized galaxies, Terror Stars, new victory conditions, and more.

This past week, we released BETA 3 of the expansion pack.  Below are some of the highlights:

Return of the Iconians

The Iconian civilization were the very first sentient beings in the known galaxy. They were once the servants of the ancient Precursor civilization. When that civilization split into two factions -- the Arnor and the Dread Lords, the Iconians, who had served the Precursors for eons, became pawns in their struggle. During the course of the Precursor struggle, the Dread Lords, fearing the Iconians would side with the Arnor, modified the robotic servants of the Iconians to achieve sentience -- thus was born the Yor.

The Iconians start out with Precursor legacy technology

The Precursors are largely gone now, other than the Dread Lords who remain a shadow of their former majesty. But the Iconians, more than any other civilization, are the inheritors of Precursor technology. The strength of the Iconians is that they start out with some incredibly powerful technologies. Their weakness, however, is that they do not fully understand it. As a result, they have some obstacles to overcome in order to maintain their early advantage.

Iconians have access to powerful Precursor technologies

It's so pretty

Beta 3 begins to upgrade the planetary graphics. If you're running at high resolution, you will quickly notice that the planetary improvements now look a lot better than previously. They are much higher resolution than before.  Moreover, planets continue to improve in how they look even as they use less memory.

More flags and player pictures have been added.

 

The Iconian hulls have been re-textured to use less memory and look vastly better.


ANIMATED HULLS AND PARTS!!!

Beta 3 also has a big surprise - animated ship designs. Players can now select any ship component and tell it to be animated. The effect can be pretty stunning on screen.  We didn't mention this feature in the "marketing" material because we wanted to make sure we could do it without slowing the game down first.  Unless you go nuts with the animations, you shouldn't see any slow down at all (and if you have a high end system, you can go nuts with the animations too). The animated ships are extremely cool to see in action in the game.

Beta 3 also has a ton of new weapon effects in them courtesy of i-Mod productions. There's a lot of new weapons in Twilight of the Arnor and you'll get to see some really cool battles with these.

More accessible information

One request we've received by players is the ability to see more readily what goodies a technology gives. This is particularly important in Twilight of the Arnor on the diplomacy screen when players will want to know what a traded tech does for them.

Players can now access information on technologies by
right-clicking on a technology on virtually
any screen (diplomacy, tech screen , etc.).

In addition, the ship design screen now lets players set various ship pieces as "favorites". In this way, players who design a lot of ships can easily work with just their favorite ship components.

Terror Stars

Terror Stars are the ultimate weapon -- they destroy entire star systems.  To build one, one must first research the proper technology for them. Then, one must construct the actual Terror Star which requires a large number of constructors.

Once the Terror Star has been completed, it takes 10 weeks (turns) to mobilize.

 

Terror Stars can destroy entire star systems

All that remains are asteroid fields where the planets once were.  The terror star must be closely guarded. It moves very slowly (which means you have to build it close to where you want to use it) and has hardly any hit points. Thus, a powerful fleet should be assigned to guard it.

The Road Map

All of the above was just for a single beta release.  Wait till you see what we have coming up.  There's still 4 or 5 editors to be released, a new invasion screen, several more civilizations, lots of ships and planet improvements, and we haven't even really started the new computer AI enhancements.  Plus, there's a bunch of new tournaments in the pipeline. And of course, the campaign itself. And that's just a highlight of what's coming up. 

If you want to get Galactic Civilizations II: Twilight of the Arnor, you can purchase it here.  You have to have Dark Avatar (or Gold Edition) already to play it.

52,296 views 56 replies
Reply #1 Top
I've no words to describe how awesome you guys are.

Really.

. . .
Reply #2 Top
How uber are Terrorstars supposed to be? Whenever I blow up a sun, the game crashes.

/joke
________________

Anyhow, there seems to be a problem with the favorite extras option, for a while, it had the wrong list (the stuff I added or deleted where something else after I played for a while). Now, after I recently checked it, the entire list was blank.
Reply #3 Top
Remarkable improvements once again. And the way you write these things makes me even more enthusiastic. ;)

Great update on the diplomacy screen! Finally I know what I'm trading without having to look everything up.  :CONGRAT: Now if the number of research points could be added to that (like the beakers in Civ) that would be perfection!
Reply #5 Top
I agree with you RoPa, and I think I'm gona pee my pants.
Reply #6 Top
is there someway to access the tech info on your research screen, not just the diplomacy screen. I am sure I am just missing it but if some one can point me in the right direction I would appreciate it.
Reply #7 Top
Oh yes! The tech info is just what I wanted since i first played DL! i believe this expansion is going to be great.
Reply #8 Top
Your missing a bracket right before the "Thus" in the interstellar refining window =P.

Otherwise looks good.
Reply #9 Top
I have the strange desire to pay/donate more for this game... If all expansions even tried to add half of what you guys are adding.. I mean wow this is almost more than a new game.
Reply #10 Top
Stardock, do you realize that you are that close to produce the game that I value more than the whole civilization series? Great job!
Reply #11 Top
Like a completely new game, I mean, its worthy of being deemed Gal Civ III if it wasn't for the campaign.
Reply #12 Top
oh wow... i can't wait to put my new system to work on this. for testing of course.
Reply #13 Top
Awesome!
The crash I was having issues with is gone in this build!
(crash at Planet Screen)
 :CONGRAT: :FREE BEER TO STARDOCK(or soda):
Reply #14 Top
Gads.

If it weren't for my frakking error 12s on the metaverse, I'd say you guys are absolute perfection. That screen for tech info looks absolutely incredible. I kind of expect that sort of thing in a 4x game by default, but with the awesomeness of GC2, it's easy to get over an expectation like that. But now it's here. Along with other really sexy features.

If GC2:TA were a chick, I'd marry her. Or capture her and lock her in my basement, assuming she refused my proposal.
Reply #15 Top
Wow just tried those animated ship designs they look awesome.
Reply #16 Top
I really do hope that the improvements for the planetary invasions go beyond a new invasion screen. For me they are the weakest element of gameplay and yet I would have thought worthy of a major revamp.
Reply #17 Top
Rotating parts are sooo sweet, moving the satalite dish around on their axis is that cool and looks that good! Once again, Stardock is the F**king bomb!

Fate,
Reply #18 Top
Awesome!!!

I hate to ask for anything since you're already adding so much to the game, BUT... Is there a way the we could do a serach for special buildings? What i mean is, for the AI structures, maybe on the Report screen or something, have a place where we can see what planets they have their capitals (economic, technological, manufacturing, political, etc) on. Of course as long as its on a planet thats not still in the grayed out araea of the map. It just takes so long to find a place to put a spy and that info isnt classified, its always there, we just have to click on very planet to find it. Also I'd like to find my own easier. After a few wars and the capture of addition capitals it becomes difficult to remember where they all are.

And ummmmmm ya know what would be really cool... if the expansion pack came with a poster or sokething that had all of the tech trees on it. I guess we cant see an AI players tech tree in game since they may have some techs that arnt even on thier tree.

Reply #19 Top


is there someway to access the tech info on your research screen, not just the diplomacy screen. I am sure I am just missing it but if some one can point me in the right direction I would appreciate it.
End of quote

The technology details screen can be accessed from the research screen.  Just right click on a tech in the tech tree.

 

How uber are Terrorstars supposed to be? Whenever I blow up a sun, the game crashes.
End of quote

Beta 3a is available now and that has been fixed.

 

Reply #20 Top
Hail Stardock, the new Masters of Orion. :-)

---
Reply #21 Top
I just made it so you can also right-click on the techs in the list on the tech screen to bring up the details as well.  This will be in the next beta.
Reply #22 Top
Beta 3a is available now and that has been fixed.
End of quote


Sweeeeeeeeet...Now I can go blow up the Drengin home world as planned.
Reply #23 Top
Animated ship parts?! Good googly-moogly! My prayers have been answered.
Reply #24 Top
I just made it so you can also right-click on the techs in the list on the tech screen to bring up the details as well.  This will be in the next beta.
End of quote


I was kinda' hoping we would see this eventually. Small thing, but greatly appreciated! Thank you.

I have a question regarding the expansion and the A.I. if someone doesn't mind. My understanding is that Brad has gone to great lengths to make the AI "dynamic" and not scripted, per se. I'm guessing this approach is going to make a significant impact (in a positive way) on the way the AI is able to handle unique and/or edited technology trees made by players when the editor is released. Has creating individual tech trees for the existing races proven this to in fact be true? Are you guys seeing that as you add new techs, the AI is adapting and doing a pretty good job of interpreting how to use them, or is there a lot of work going on behind the scenes in order to help it understand? I plan on eventually creating some custom tech trees, and was mostly curious how the AI will be able to utilize them.

Thank you.

Reply #25 Top
Hell ! My graphic card is going to crap on me with these moving ship parts ! Seeing what some guys made just with standard parts, they're going to raise hell with that new stuff !