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Object Desktop 2008 discussion
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54 |
Personal Computing |
|
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Stardock's insane 2008 schedule
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28 |
Personal Computing |
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Sins goes Gold
|
0 |
Gaming |
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BeInSync and BoomerangIt give Sandisk an edge
|
2 |
Personal Computing |
|
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I was on X-Play tonight!
|
14 |
Gaming |
|
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Sunday Night Sins Screenshots
|
3 |
Gaming |
|
|
I'm so excited!
|
55 |
GalCiv Journals |
|
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Hilarious comic
|
17 |
Personal Computing |
|
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I sure hope Vista SP1 final is more stable
|
10 |
Personal Computing |
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HD-DVD lives at CES
|
7 |
Personal Computing |
|
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The Five Most Significant Tech Trends of 2007
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21 |
Personal Computing |
|
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ThinkPad as development machine
|
7 |
GalCiv Journals |
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Dark Avatar: Expansion pack of the year!
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3 |
Gaming |
|
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Of the Drath
|
17 |
GalCiv Journals |
|
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Who are the Precursors?
|
9 |
GalCiv Journals |
|
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Of the Korx
|
17 |
GalCiv Journals |
|
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But MY computer isn't slow...is it?
|
19 |
GalCiv Journals |
|
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Reintroducing the Iconians
|
30 |
GalCiv Journals |
|
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Play testing the Iconians
|
4 |
GalCiv Journals |
|
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GalCiv II: Twilight of the Arnor Beta 2
|
18 |
GalCiv Journals |
|
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Twilight of the Arnor campaign
|
18 |
GalCiv Journals |
|
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Partial Gameplay Example: Arceans
|
27 |
GalCiv Journals |
|
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Twilight of the Arnor: Technology Tree Concepts
|
83 |
GalCiv Journals |
|
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Game Play Example: Epic War!
|
36 |
GalCiv Journals |
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Sunday Night Debugging!
|
21 |
GalCiv Journals |
|
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Epic Generator -- a feature too far?
|
125 |
GalCiv Journals |
|
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Technologies of Twilight of the Arnor
|
69 |
GalCiv Journals |
|
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GalCiv II v1.7 Beta 1 Changelog
|
71 |
GalCiv Journals |
|
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The memory limits are starting to bite
|
47 |
GalCiv Journals |
|
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The secret to Twilight of the Arnor
|
76 |
GalCiv Journals |
|
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Today's work on GalCiv II v1.7
|
16 |
GalCiv Journals |
|
|
Why doesn't GalCiv display planets to accurate scale?
|
40 |
GalCiv Journals |
|
|
Vacation bound 2007
|
14 |
GalCiv Journals |
|
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PC Games sales decline: Piracy vs. Quality?
|
55 |
PC Gaming |
|
|
Sunny days and game development
|
37 |
GalCiv Journals |
|
|
Games I want to make!
|
40 |
GalCiv Journals |
|
|
REALLY nasty AI!
|
68 |
GalCiv Journals |
|
|
The Galactic Civilizations Universe
|
103 |
GalCiv Journals |
|
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Gameplay Example: The Dread Lords arrive
|
34 |
GalCiv Journals |
|
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Does high performance count as a feature?
|
25 |
GalCiv Journals |
|
|
GalCiv 1.6 Betas about to begin...
|
22 |
GalCiv Journals |
|
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AI: Decision trees
|
21 |
GalCiv Journals |
|
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Manual update: Super Abilties
|
85 |
GalCiv Journals |
|
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AI vs. AI War
|
18 |
GalCiv Journals |
|
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A more diplomatic AI
|
37 |
GalCiv Journals |
|
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Galactic Civilizations II: Dark Avatar 1.6 BETA 1
|
20 |
GalCiv Journals |
|
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Galactic Civilizations II: Dark Avatar 1.5X notes
|
47 |
GalCiv Journals |
|
|
A Walkthru of Dark Avatar
|
57 |
GalCiv Journals |
|
|
Korath Human Wars: I
|
20 |
GalCiv Journals |
|
|
AI coding can be frustrating
|
18 |
GalCiv Journals |
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