Hi all and welcome to round 2 of the Metaverse League. I think round 1 was a success and we can only do better from here. For those reading about the MV League for the first time, please see the threads at the bottom of this post for any information you need and please feel free to sign up and play, we would love to have you.
Our main goal with the league is to create a new way of playing the game and being competitive without the need to be able to get those super large scores. If we can get enough people playing we just might see the MVL get recognized as a viable method of playing and scoring which would lead us to another goal, that of having Kryo incorporate the MVL into the Altmeta. So anything we can do to promote the League and get more players interested will be greatly appreciated. I do believe that by ironing out a few kinks and showing the community that the League is, viable, here to stay and uniquely different that we might create a whole new way of playing GalCiv II.
A few tweaks to the rules and scoring.
No longer will "random anything" be in my selection process when it comes to planets, stars, etc...
I have tweaked the scoring a little based on a few suggestions. If we don't like it we can change back.
3,2,1 for fastest games, to be determined by submission time if there is a tie.
(get your games in quick guys)-1 for the lowest scoring game
It is now 0 for a defeat, no penalty.
I can't think of anything i may have missed, i did troll the league threads looking for other suggestions. If i missed something we were going to implement please let me know.
Here is the teams just so everyone knows where everyone is,
The A-Team (A)
CornhuskerMac
Pndrev
Piznit
Dethadder
Xei Win Toh
Blade Runners (

neilo
TGE
Ghostwes
Marshall
Celestial Crusaders (C)
Darth
Playjeff
Mumble
Butterfly
TP Scott
Domination of Death (D)
Macmatt
Motti
Shadow
Elwood
Onto the round 2 setting's,
A military conquest on a small map with 7 opponent's.
Habitable planet's - common
Number of planet's - common
Number of Star's - abundant
Star density - tight
Anomalies - uncommon
Asteroids (DA) - rare
Tech rate - very slow
Disable tech trading
Disable Blind exploration
Enable Mega events (DA)
Disable Super Abilities (DA)
Of course all victory conditions must be enabled and all else is up to you.
Good luck all, this certainly looks like it will be an interesting challenge.
The Commish.

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