[Suggestion] Racial Flaws (Race creation)

Racial weaknesses for balance and game flavor

I play the Yor more often than not, just because theyre "robots" (cybernetic beings if you want to get hoighty toighty), and thats *kewl*. However, I am aware that on paper, theyre (arguably) the best race in the game, far above any of the others. Theyve got probably the best spread of the most useful abilities of all the races, two of which cant be replicated in any other manner( short of modding), near immunity to one of the games victory types (culture conquest), one of the best spreads of starting techs, a decent superability, and ten bonus points to dump on top of everything else.


Now, I dont recall Stardock ever making any claims as to the races being balanced, but the Yor in relation to most other races in particular, and all the canned races in relation to a "custom"(from scratch) race, feel far over the top, like theyre missing a balancing factor. It seems like it would be more balancing ( and more interesting) if some of the more powerful races were more powerful because they actually had uniques penalties as well.
In the Yor's case, it could be say, -20 Population growth (cybernetic brains are time consuming to replicate).


Furthermore, it could be part of the custom race creation process, allowing players to "purchase" penalties in exchange for an additional bonus point to spend( in an imbalanced fashion of course, so you lose more than you gain, to prevent the most severe min/maxing).


Ideally, you end up with a situation where the canned races are still desireable because their theoretical maxes in specific abilities are going to be higher than you could achieve with a custom race. Being able to "buy" an additional point in custom race creation only increases the "scope" or variety of your bonuses...the magnitude cannot exceed the maximum bonus in the bonus point tiers...whereas a custom race could have say an inherent of +30, and a +30 purchased bonus on top.



So players looking to maximize a certain stat to capitalize on a specific strategy will still find canned races the way to go, albeit with a penalty or penalties in other places... wheras custom races are desireable for their flexibility ( complete freedom of choice ), balance, and lack of mandatory penalties. To make an analogy, this is not unlike the principle involved in DnD d20 race non-human vs human race selection.


In any event I was just thinking outloud. I just wish I didnt feel so guilty about playing with the Yor (even though I have no intention of not doing so...robots are kewl).





3,814 views 3 replies
Reply #1 Top
Good Idea. Id like to see stuff like this.
Reply #2 Top
I like this idea too - it's something that reminds me of some other games in the genre. It's a great way to further differentiate the races and to add exploitable weaknesses to races too.

I've also been playing the Yor lately and sometimes feel guilty about it because they seem like they're such a strong race. It's kinda sad that custom races get the shaft so badly - missing out on some things the ability to have a miniaturization bonus and having no hope of starting with tech remotely as good as some stock races.

I used to play mostly custom races in DL, but now that stock races get so many more points to play with, I can't see any reason to ever play anything other than a modified/enhanced stock race.
Reply #3 Top
Sounds cool, so long as it's limited. Many games/gamers use those types of systems to Min/Max - or create a character that is amazing at one thing and horrible at everything else. So they decide up front they want to be an awesome warrior, and who cares about everything else (in this game that could be a +100 attack/soldiering, -100 trade). The problem is that the penalties sometimes don't even hinder the player, as they design them with the goal of taking the penalty in an area that doesn't affect them anyway, -in this case, I may plan on attacking everyone ASAP, so why should I bother with trade...

Things like that can really ruin a game. Then again this is a sandbox type game, and it really embraces a "whatever you want" mentality, so I don't see why not to have that feature built in with the option to disable it (and limitted somehow at least for the purpose of multiplayer).