ok, i kinda mentioned awhile ago, but here it is, and a little broader. can we get additional modules for ships (as new techs are researched, obviously). the most obvious being modules that have the same effect as the vamp/wraith/paladin/sovvy ships did in GC1. i guess those would be after you research ethics. however, i think that only hitpoint sucker and healer modules should be ethic specific, while defense booster and offense booster should be usable by neone
additional module ideas would be
-"tanker" module. essentially a module u could strap to a freighter and once that freighter is in a fleet, it would extend that fleets range by a parsec or so. more improved modules, research allowing, would lend even greater range.
-speed module, this might be more effective on an attack ship thatn a freighter as it would be kinda awkward having to tote around a freighter for this. basically all it does is encase the fleet in a subspace bubble, whatever, and essentially boosts their speed by "x" amount