Like the OP i would like to be able to explicity say "listen pal... I know we're good mates but surely you've noticed a heap of my frieghters visiting those minor race planets you're systematically exterminating? How about you stop doing that? If you don't I'm just going to set this phasor here to 'kill', mmmkay?" This sort of bullying would naturally mean the relationship takes a hit. |
Heh. I liked the way you worded that, rogerano.

Good points, though. I have yet to see an PC empire-building game where the diplomacy really approached anything resembling "realistic" (that being a relative term, of course). Now I'm certainly not expecting GalCiv 2's diplomacy system to be everything I could possibly dream of, but I really hope they'll update it and add more options after the game is released.
The example you used was particularly apt. I can't remember how many times I've wanted to tell a neighbor, "Hey guy, I'd really appreciate it you'd leave Nation/Race X alone, as they're pretty good friends of mine. Now I realize you two have had your differences, and I completely respect that. If you'll let me buy you a round of drinks (and maybe give you that weapons tech you've been wanting from me in exchange for forfeiting your claim to that disputed planet on our border), I think we can all come to an equitable agreement. If you just give me the finger and ignore my very reasonable request, however, then things are going to get awfully physical between us, and I'm not referring to sexual chemistry!"
In an ideal world, that's the kind of messages I'd like to be able to send to other factions/races--except more tactfully worded, of course.