Galactic Civilizations II: Dread Lords
Beta 1 Notes.
Introduction
The goal for this first beta is largely compatibility. Galactic Civilizations II has a very new 3D engine that takes advantage of the latest features in 3D hardware. While we have attempted to test it on a wide range of video hardware, there will be video cards that it won't work on.
In addition, we are looking for general performance feedback. For most people, Galactic Civilizations II should play vastly faster than Galactic Civilizatiosn I did on the same hardware. Our base test machine here is a Pentium II 600Mhz machine with a Geforce 2 MX card. And on that machine it was much faster than first game was.
We are also testing the content delivery system -- TotalGaming.net via the Stardock Central app. THis beta will allow us to see how well the updated system works and force us to clean up what files we include (though there will probably be a lot of GalCiv 1 junk in there).
We will also be looking to see if beta testers will be able to successfully change the screens on their own. In the GalCiv2\Screens directory there is this:

And in there are a bunch of .dxpacks. These are read in by DesktopX which you can download at www.desktopx.net. Next month we will be building up the Downloads are so that you guys can upload your own takes on various screens.
Special Screen Feedback
There are a few screens we do want to get some feedback on:
- The Ship Design screen. We have struggled on this screen because we want it to be powerful but we don't want it to be hard to use.
- The new technology screen. Same sort of thing.
- The new colony screen.
Notes for Galactic Civilizations I players:
Currently we require planets to build a star-port in order to build ships. We haven't decided whether we're going to keep this mechanic or not.
But it does have the effect that building ships is no longer an intregal part of the planet screen. Instead, ship building is its own screen.
We will be working on finding ways to improve usability. We don't want people to have to click too much on things so we will try to find ways of being able to quickly build things without having to click on various screens.
What Beta 1 is not about
This beta shouldn't be used to judge the "fun" ness of the game. Or even the graphics of it. For instance, we intentionally took out the textures on ships.
Game balance isn't in there and there are lots of features not in. Examples:
- The AI doesn't really function yet.
- There's no star bases.
- The technology tree is only at the very start
- There's hardly any planetary improvements
- There's no diplomacy or trade
- The setup screens are not really hooked up yet or fully designed yet.
In short, the beta isn't really playable as a game yet. It's purely to see how we're doing in terms of compatibility, performance, and some of the UI concepts we're working with.
This game state is basically where we were 6 months before we shipped Galactic Civilizations I. Except this time we have 10 months to polish. So those of you who were in the Galactic Civilizations I beta will hopefully be pleased with how far along things are given how much time is left. Those of you who haven't been in one of our betas yet will likely be horrified at how much is left to do and that this would even be called a "beta" instead of an "alpha". 
We're very excited to hear what you guys think about it. We hope you like the direction we're going.