One thing I think would nice to have in GC 2 is more detail on your intelligence services. In GC1 you just select a race and through money at it, after so many turns you get a look at some stats of the race. and destablization is similiar. there just isn't enough visible effect. I don't mean to go over board with options that blow things way out of control, (ie Superpower) but where you have a total "intelligence rating" that is produced by "spy academies" or something. You'd have your "internal security" allocation bar and then allocation bars of espionage and destablization or 'sabotage' if will for each race that you know about. Something similiar to Star Trek: Birth of the Federation style intelligence. Where depending on inherant skill of spying (if that was considered) or just overall intelligence output is weigh against whomever is your target. if your effort is greater you get some sort of detailed info picked up about their civilization or you blow something to pieces if your sabotaging. Would something like that be do able ?