I don't know if it is possible but it could be nice if the effect of the chosen invasion tactics could be different on different civs.
For example tactics based on weather control or biological weapons could be ineffective on Yor, while the ones based on EMP or similar could be devastating.
Not possible, the game and its mechanisms stay the same for every civ
If possible, moral choices should also affect the available tactics. If I decide to go evil with Iconians, a powerful and merciless bio weapon could be available, while if I follow the righteous path, mass destruction shouldn't be an option.
I could make a few Invasion-tactics morally dependant, that is, you only gain access to them once you've made your choice. Currently there is one linked to each ethical choice, but the concept of it is different; it's that one of the races of the corresponding ethical pool shares its unique invasion-technique with his allies, that is:
Tidal Disruption from Torian for Good
Mechanized Warriors from Thalan for Neutral and
Terror Drones from Yor for Evil.
Which is in line with the current outlay of the ethical revamp where all civs do share, at least, a single of their own unique technology with its ethical allies.
So far I've decided to distribute the invasion-techniques in such a way in each tree that they are thematically fitting and also make sense from the power they bring to the table (ie. once a player researches down the branches he gets stronger ones) but I'm only halfway finished^^
Regarding the Iconians, as far as I understand they wouldn't go for robot soldiers after the experience with the Yor, maybe an organic shell they could use in combat
Good point. Guess the Cyborg-approach will fit in here (it's one of the strongest currently)
- Development Aid: this tech says it reduces trade income by 25%. Does this apply only to the 2 new routes? I guess so but ....
I've reduced that t -10% in v0.5 already. In order to reflect that an AId is rather a gift (and thereby lossy) and without commercial intentions. It will actually reduce all trade-income. Basically the rationale is that Good doesn't trade solely for selfish commercial reasons but also to have a positive diplomatic relation with other civs - which is what trade does and additional routes help here, but they also gain +10% diplomacy ability from that tech.
In contrast Evil only gets additional routes (which may be rendered useless through the United Planets council) and Neutral gets the conventional package.
A some point I shall introduce more technologies that hold both bonus & penalty so a player can decide whether a certain tradeoff makes sense, esp. on thematically or ethical oriented choices.
- Galactic Guide Book: I don't understand this one. It is just a subset of Eye of the Universe, and considering that you removed sensor ability from the survey module I don't think it is proving to be useful in any case. And ... considering that I never liked the idea of a book as a galactic wonder, what about changing the name in something like "Galactic Knowledge Base" and making it a little more powerful?
The whole sensor-branch is very different in 0.5 and in 0.4, feels rather incomplete or crude. The intended function of the GuideBook is merely to reduce the costs of the Survey-module. So, IF you plan to build more than 4 additional Surveyships, you'll get a reduction in total production spend. It's something for large galaxies with plentyful anomalies, I remember in DL I build more than 20 Surveyships a funded my first-year economy solely through them (at one point I had more than 100.000 bcs in stock...)
The +2 sensors of the Survey-module got scrapped because, with this bonus in place, all the other sensor-modules wouldn't make sense - esp. after the cost of the Survey-module got reduced to 0. So, the Survey-module is only for surveying anomalies, nothing else. There are still some additional intelligent usages for it possible in later stages of the game -"Jumper"-designs help immensely against the Dread Lords (but you need to omit the real wormholes so hey stay on the map longer... and ofc shot down all the AI surveyships on first sight )
what about changing the name in something like "Galactic Knowledge Base" and making it a little more powerful?
- pBrane radar: could you change the name to p-Brane?