cool, so military star bases increase the wepons capacity.. good to know...
you said u build 100 thousand ships??? how long it took to build all those ships?? hehe
you didnt had money problems once the ships were build,, ? once i build several dreadnoughts or very large ships, my finances get problems... then i need more planets to build galactic stock exchanges..
actually I only build empty/bare hulls
a tiny hull costs only 25 production
a cargo hull only 55 production
you can set up most of your worlds to reach these levels of production easily if you pick the +50% military production increase at the game's start + build the Artificial Slave Center
I fill the rest of all my planets completely up with Stock Markets, although these planets should also have 2 farms + 1 moral improvement so that they can support around 18-20b people. And once this level of pop has been achieved - and all economic & moral resources are outmined, (+an EconBoom appears) you can make +1.000.000 credits per turn easily, and then you just lease-buy all your stuff using the longest term lease, and that actually holds for a while until the recurring demands from ever-increasing get too big for even this economic model
with 1000 planets colonized which produce such a hull every turn (or every other turn) that takes like 2 years game time. the most playtime is actually in colonizing all these planets, building them out, and then waiting for the turns to be processed once you have around 20k ships my computer starts showing signs of lag - which get worse with each turn
or you play a NEGATIVE BALANCE strategy which is something I designed in order to still be able to produce ships while being in debt. I'm going to make this strategy also available to the public if you just hold on a bit
(my dang ImageShack picture account is closed so I need to make some new screenies! )
what is precursor library tiles??
well, if you didn't get this already then this is perhaps one of the reasons why you're unable to follow some of the strategies outlined here. guess the problem lies within me using too many ingame GC2 terms or words which make no sense to new players....
A PreCursor-tile is a bonustile which enhances the power of your labs by 700%. It is the most precious tile you can have for MV games! In DA there are only 3 present in a gigantic-sized galaxy, in some other game versions I'm afraid even less
Here's a picture detailing a suitable starting planet:
what is "research-carryove"?
let's say you reach the end of a branch of the techtree, for example currently researching "Total Majesty". Depending on your game you'd need only 500 research points to complete, but your total empire research output is 1000; or 2000 or more.
What happens with the rest of your research spending? The remaining 500 or 1500 researchpoints aren't forgotten, but stored at an invisible pool - and in the next turn those will be added to your normal research output.
A smart player can use this to get techs which otherwise would be unaccessable^^ well, at least, in just the 13 turns a ZYW usually only has...