I would like to get a hull to have weapons made into them like the UP bill with transports.
No, this isn't possible. Ship-components can only have one Category.
Can I redo some stuff if I get the right compiler? What languages do I need?
And is there a way to ues the map editor effectively on immense maps?
I also want alot of races and planets higher than class 20 something in the editor?
Darca said you would help me.
No, a compiler wouldn't do you any good. Most of the game (including the actual game-mechanics) are hardcoded. As for most of the actually accessible parts, you only need to know XML and how to use a text-editor in order to modify them.
Use Randomize All until the map is roughly how you want it, and then edit the rest manually. That's a lot less time-consuming than placing everything by hand. There may be some other things you could do to increase efficiency, but I don't know them. I'm not that familiar with the map editor, as I've hardly used it.
You can only have 10 major races active in a game, and the base-PQ is limited to 26. That's hardcoded.
Warum bin ich nicht überrascht?
^ lol Gaunathor.
but there has to be a way to do the hard coding our selves. What do we need to do it?
and my name is DARCA
Either access to the source code of the game and a copy of Visual Studio 2003 (which doesn't work on Win Vista and above), or reverse-engineering the game (which is illegal last I checked).
Yeah I think honestly the way forward might be to find a way to patch VS2003 to work on Windows 7/8/9. Perhaps petition Microsoft to open-source it since it's ten years old?
Well I'll see if MS has a copy I can get.
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