That doesn't help. I was already putting it in the Data folder inside Mods.
I just copied Default to -> Default - Copy
I then pasted my techtree.xml into the Data folder of that.
I edit InterGov, the top one listed, with a bogus description.
I go into the game. My description shows up for InterGov.
However, my other stuff STILL is not showing up on the tech tree.
How are the first two any different from the last one?
[code]
<Propulsion ID="EnergyRef1">
<DisplayName>Power Source Technology</DisplayName>
<Cost>75</Cost>
<Description>Allows us to find more ways to produce energy for our ships.</Description>
<Details>Lets face it, hyperdrive takes up a lot of juice and power does not come out of thin air. So, if we wanted to we could just add bigger generators and go faster- right? But that takes up money so a more cost effective way that we could make our ships go faster is by refining existing energy technologys even more. This does exactly that</Details>
<SpeedAbility>2</SpeedAbility>
<Requires>HyperDrive</Requires>
<Model>impulse0</Model>
<Category>Propulsion</Category>
<AIValue>6</AIValue>
</Propulsion>
<Propulsion ID="EnergyRef2">
<DisplayName>Advanced Power Source Technology</DiplayName>
<Cost>120</Cost>
<Description>This actually increases the power output even more, if that is possible</Description>
<Details>You know how that other, outdated technology gave you a speed bonus? well, this one gives an even larger one- go figure!</Details>
<SpeedAbility>10</SpeedAbility>
<Requires>EnergyRef1</Requires>
<Model>impulse0</Model>
<Category>Propulsion</Category>
<AIValue>10</AIValue>
</Propulsion>
<Propulsion ID="ImpulseDrive">
<Group>Impulse Drive</Group>
<DisplayName>Impulse Drive</DisplayName>
<Cost>400</Cost>
<Description>Provides Impulse Drive propulsion system.</Description>
<Details>The more effective energy output and the greatly reduced size of a cold fusion reactor has allowed our scientists to increase the effectiveness of the Micro Impulse Drive. The effective speed of a vessel the size of a colony ship has been doubled. Small ships have also received a speed boost, but not as great as a colony ship. The 'fold' in space, which depends on the mass of the ship along with nearby mass concentration, is doubled for a colony ship. The main problem with this form of propulsion is still the small steps of the Micro Impulse Drive that are made to accomplish ship movement.</Details>
<Requires>IonDrive</Requires>
<Model>hyper320</Model>
<SpeedAbility>10</SpeedAbility>
<AIValue>30</AIValue>
<Category>Propulsion</Category>
</Propulsion>[/code]
The first two might as well not even be on the list, as far as GC2 is concerned. That is my entire problem. It's not recognizing new techs added. I can alter stuff in the existing ones. But I try to add my own and nothing happens.