There are also two more problems with stabases: 1. the AI can only use the first 100 modules in the XML-file. Every module after that point, might as well not exist. 2. the AI is unable to use certain types of modules.
The first problem is pretty big, because it affects most of the new modules from TotA. Certain races, like the Drengin and Yor, can't use their racial-specific mining and production-assist modules, among other things, because the AI doesn't recognise their existence.
The second problem isn't that bad, as it only affects the slow-enemy, sensor and Terror Star modules. While this does change the playing field a bit, because the player and AI play essentially by different rules, it isn't nearly as bad as the first problem. I'm still not certain, though, if the AI can use the Starbase Hull Repair Kit module.
In any case, I addressed most of those problems in my mod. The only things I couldn't change, are the parts that are hardcoded (SB only have one weapon, AI can't use certain module types). Even in those cases, however, I tried to reduce the symptoms a little.