Anyone have rules of thumb for the Mil/Soc/Res slider early? Because of no overflow and no way to specify them per planet I'm almost pitching this game because Im too stupid to figure out how to run these. Heres my first game I've played and my issues:
I'm at turn 20 in an immense galaxy. I got extremely lucky finding a research planet and a manufacturing planet. Research can do 80+ already and is building the tech capital. The manufacturing planet has the manufacturing capital and 105 at 100% mil and 77 at 100% social.
I decided on 0/0/100 until I picked up the mil bonuses for ship building. Then I went 1/99/0 with my manufacturing planet making colony ships until I realized I wasn't getting the mil bonus on social production shifted to military. But 100/0/0 with social focus in my 5 other planets means half speed buildings.
1) How do you typically set your slider? With a specialized research planet is 100% research then production, 100% research then production the best? Any general rule?
2) There is no ship overflow. So having 105 mil production meant 1 turn colony ships with 0.9 range. But 2 turn colony ships costing 107 with 2.3 range. Ugh I only need 54 prod, 105 doesn't help me now. So basically all that matters is not production, but how many turns it takes for the ship / buildings you want to build. Do you micro this? IE worry only about your main ship pumps and raise research until you have exactly 1/2 or 1/3 the production necessary to avoid throwing away overflow?
3) Do you not get mil bonus's early since you want to be on a 1/99/0 slider?
4) How do you anticipate your budget? With overflow just going back into the treasury the deficit reported is no longer accurate depending on what you are building and your overflow levels.
5) What do you do once you are economy constrained? How does your slider / building habits change?
6) Are you better off with generalized planets and using focus on each one? How do you use focus?
7) It looks to me as useless to continue building up my research planet for example since I can't really use it until I'm economy constrained and don't want to be expanding with ships or buildings anymore.