This is my first post and probably last. I have watched Elemental grow into the game it is today and will continue to do so. I decided to post because i think a lot of the posters here are missing the point. To start with I ask myself a simple question. Why was I attracted to Elemental? The answer is simply - Civilization and fantasy. Before I elaborate, I should give a bit of information about myself. First, I've been a gamer for 45 years - so I'm old. I loved Ultima, Civ since its inception, Heroes except for the latest, and most recently the King's Bounty series, including the Red Sands mod, which are excellent. Secondly, I'm a fantasy buff. I've read everything from Shakespeare to Tolkien, Borges, Marquez and Calvino. I even search today's fringes in Brett, Weeks, Rothfuss (2nd book is unfortunately an empty shell), Abercrombie and Tchaikovsky. I'm also a myth advocate, majoring in university at all kinds of myth from the wild west, baseball, European legends as well as asian. I'm well-read, I guess. I use this to actually write fantasy -kid's stuff for now. So I'm a writer as well. Thirdly, I've lived in Japan for 18 years and owned my own teaching company so I understand quite well what Brad feels, and I also understand what happens when one fails to meet the customer eye-to-eye, or ignore feedback. An owner can never win.That's a little about me. Perhaps too much. But it's essential for why I'm writing this post. I love Civ, and fantasy.
So what do I make of this game? Does it fit its original and only premise? Is it a fantasy game in the Civ mold? Well, first of all, the staff at Stardock love Civ as well so the roots to Civ are clearly everywhere. However I do see one flaw which I'll get to in a bit. Is it a fantasy game? Let's take faction differentiation. Beta 3, and I've played quite a bit of it, is an improvement over the previous ones. However, if you look at Tolkien, how would he deal with this dilemma? The answer is obvious. The hobbits everyone understands who they are. They are distinctly small, hardy and live in buroows in hilltops. Tolkien emphasized each of his 'factions' by where they came from and where they lived. In Elemental, the Gikden are hammer people and relate to dwarves, so they'd be mountain people. Stick them in the mountains and if they come out they lose their bonuses for gold and mining. Their cities would have to be distinct from other factions. Then there's the Tarth. Don't they reek of elves? Put them in the tops of trees, where they learn forest lore, and their allies are Ents, unicorns and the like. Jungle Tarth would never leave their homes for they are rich and sustainable whereas northern Tarth would be nomads bound to move to find food within their sparse and barren lands. Next, take the Kraxis. they remind me of the desert people in Brett's books with their spears and hunger to die by killing the demons they hunt. The list could go on and on. The seas, the skies, the pits of hell, and the ice fields. A faction for each environment. And that's the key to faction differentiation. They are shaped by their environment, their habitats that dominate these factions. That's the core of fantasy. I leave it to you to discuss whether you've met fantasy's rigid standards.And one other point about random monsters. Do you really think that these beasts would be found outside of their natural habitats - ie- roaming the wild lands - not likely. Dragons are extremely rare - live in caves and you have to search for them to find them Golems live in deserts, natural allies to the desert Kraxis. Fiends would only be found in hell. unless of course there was a reason for leaving their environs.
About the Civ flaw. I loved Fall from Heaven, and the new ideas in Civ 5. but I still think the standard so far has been Beyond the Sword. Maybe the new expansion will change that. Sid Meier says one thing in all his videos about why Civ is successful, and that is where does it all start - with a very ordinary explorer, pioneer, person. Then the imagination takes over. And you can't stop playing. Elemental strives to do the same, and that's great. But have you forgotten who this person is? An adventurer, someone about to partake in an adventure of fun, not a finished product. Imagine your sovereign starting out with a special ability, the ability to learn. She/he travels the world, learns from the Tarth in their forests, the Gilden in their mountains, the Kraxis in their deserts, the plainsmen with their horse lore and native magics. S/he doesn't always fight. They explore and learn and gain real experience. It isn't just given to them.That is an adventure!
My viewing angle is different from most. I look at the fantasy side and for now, Elemental has promise but whether it will become a true cross between fantasy and civ is as yet undiscovered. I realize that what I've written involves a paradigm shift and likely will not happen. But perhaps the discourse will alter a little, or not at all. I like the open aspect of these forums and hope you can keep them open-minded and objective. It's a hard thing when love and money are on the line. And about those graphics. Kids today play the handhelds, from Sony and Nintendo - the games are bright, colorful and attractive. Check out King's Bounty, and Crossworlds - truly they are limited in size - the worlds, but within them, what a breath of fresh air, and when you get to the middle of the game, after working for hours and hours, the game shifts, and even if you have played the game over and over, the shift always surprises - the heroine and you get to fly! Suddenly everything changes and it's a new game. Wonderful gaming. Something for all of us to aspire to.