Hi One Lion,
I had a similar issue with no notifications and crashes with the diplomacy screen... check out this thread and see if this helps:
https://forums.elementalgame.com/422516
Debe2233: At least you weren't forced to eat your minstrels!
Brad:
A lot of the SWOT (strengths, weaknesses, opportunities, threats) of this Beta have been nicely covered by everyone in this thread.
The game is on the right track, but you do yourself no favors by asking for opinions and then getting defensive. I give DragonRider862 a lot of credit (and Karma +1) for taking the time to essentially write a 6 page essay (with headings, even!) to help you make an aspect of the game better. He is trying to HELP you make your game better, not tear it down. That would only take 6 words: "OMG, game sux, don't buy it!"
People who take the time to sit and type that many words (and few, if any typos - Impressive, DragonRider862, impressive!) want your game to succeed as much as you do. I want the game to be awesome, too, and it will be. Right now, it is fair to good.
One thing I haven't seen mentioned is the Knights of Asok (and other units) recruitment feature. Nicely done, feels more like a bonus and it frees up a city build queue.
UI wise, once I visit a hero spot, I shouldn't have to move a unit back next to him to see his recruitment cost again.
Also the game should notify me when a negative enchantment is placed on one of my cities. And this mechanic needs some tweaking as there is little fun in casting Dispel Enchantment every turn to dispel the anonymous Incinerate City someone dropped on my city.
Looking forward to the next iteration of the game while taming Cave Bears and spiders for my Menagerie of World Domination!