Just a short entry this week, since I’m working on cutscenes, which need to stay under-wraps for a while.
One of the shots you’ll be seeing when FE hits 1.0 involves...GASP...shards of magic One polish points I wanted to pull off was to have the magic from the crystals wisp off and either dissipate or come back to to the shard.
I got pretty close to this effect at a different time when playing with ‘caustics’: the simulation of water refraction. It took around 5 tries, but I think I got the effect looking less like soap and more like flowing magic, all while keeping within the art style.
Keep in mind that this is only a small part of the scene, but these are the cool little effects that we’re giving more attention to in FE, making the overall presentation more polished.
I’ll try to have something more action-packed for next weeks animation journal